///////////////////////////////////////////////////////////////////////////// // Name: wx/control.h // Purpose: wxControl common interface // Author: Vadim Zeitlin // Modified by: // Created: 26.07.99 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CONTROL_H_BASE_ #define _WX_CONTROL_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_CONTROLS #include "wx/window.h" // base class extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[]; // ---------------------------------------------------------------------------- // wxControl is the base class for all controls // ---------------------------------------------------------------------------- class WXDLLEXPORT wxControlBase : public wxWindow { public: wxControlBase() { } virtual ~wxControlBase(); // Create() function adds the validator parameter bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxControlNameStr); // get the control alignment (left/right/centre, top/bottom/centre) int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; } // get the string without mnemonic characters ('&') static wxString GetLabelText(const wxString& label); // get just the text of the label, without mnemonic characters ('&') wxString GetLabelText() const { return GetLabelText(GetLabel()); } // controls by default inherit the colours of their parents, if a // particular control class doesn't want to do it, it can override // ShouldInheritColours() to return false virtual bool ShouldInheritColours() const { return true; } // WARNING: this doesn't work for all controls nor all platforms! // // simulates the event of given type (i.e. wxButton::Command() is just as // if the button was clicked) virtual void Command(wxCommandEvent &event); virtual void SetLabel( const wxString &label ); virtual bool SetFont(const wxFont& font); // wxControl-specific processing after processing the update event virtual void DoUpdateWindowUI(wxUpdateUIEvent& event); protected: // creates the control (calls wxWindowBase::CreateBase inside) and adds it // to the list of parents children bool CreateControl(wxWindowBase *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name); // initialize the common fields of wxCommandEvent void InitCommandEvent(wxCommandEvent& event) const; DECLARE_NO_COPY_CLASS(wxControlBase) }; // ---------------------------------------------------------------------------- // include platform-dependent wxControl declarations // ---------------------------------------------------------------------------- #if defined(__WXUNIVERSAL__) #include "wx/univ/control.h" #elif defined(__WXPALMOS__) #include "wx/palmos/control.h" #elif defined(__WXMSW__) #include "wx/msw/control.h" #elif defined(__WXMOTIF__) #include "wx/motif/control.h" #elif defined(__WXGTK20__) #include "wx/gtk/control.h" #elif defined(__WXGTK__) #include "wx/gtk1/control.h" #elif defined(__WXMAC__) #include "wx/mac/control.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/control.h" #elif defined(__WXPM__) #include "wx/os2/control.h" #endif #endif // wxUSE_CONTROLS #endif // _WX_CONTROL_H_BASE_