///////////////////////////////////////////////////////////////////////////// // Name: wx/infobar.h // Purpose: interface of wxInfoBar // Author: Vadim Zeitlin // RCS-ID: $Id$ // Copyright: (c) 2009 Vadim Zeitlin // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** An info bar is a transient window shown at top or bottom of its parent window to display non-critical information to the user. This class provides another way to show messages to the user, intermediate between message boxes and status bar messages. The message boxes are modal and thus interrupt the users work flow and should be used sparingly for this reason. However status bar messages are often too easy not to notice at all. An info bar provides a way to present the messages which has a much higher chance to be noticed by the user but without being annoying. Info bar may show an icon (on the left), text message and, optionally, buttons allowing the user to react to the information presented. It always has a close button at the right allowing the user to dismiss it so it isn't necessary to provide a button just to close it. wxInfoBar calls its parent wxWindow::Layout() method and assumes that it will change the parent layout appropriately depending on whether the info bar itself is shown or hidden. Usually this is achieved by simply using a sizer for the parent window layout and adding wxInfoBar to this sizer as one of the items. Considering the usual placement of the info bars, normally this sizer should be a vertical wxBoxSizer and the bar its first or last element so the simplest possible example of using this class would be: @code class MyFrame : public wxFrame { ... wxInfoBar *m_infoBar; }; MyFrame::MyFrame() { ... m_infoBar = new wxInfoBar(this); wxSizer *sizer = new wxBoxSizer(wxVERTICAL); sizer->Add(m_infoBar, wxSizerFlags().Expand()); ... add other frame controls to the sizer ... SetSizer(sizer); } void MyFrame::SomeMethod() { m_infoBar->ShowMessage("Something happend", wxICON_INFORMATION); } @endcode See the dialogs sample for more sophisticated examples. Only generic implementation of this class exists currently but it is planned to provide a native GTK+-based version in future wxWidgets releases so avoid the use of the methods marked "generic only" for maximal portability. @library{wxadv} @category{miscwnd} @see wxStatusBar, wxMessageDialog @since 2.9.1 */ class wxInfoBar : public wxWindow { public: /** Default constructor. Use Create() for the objects created using this constructor. */ wxInfoBar(); /** Constructor creating the info bar window. @see Create() */ wxInfoBar(wxWindow *parent, wxWindowID winid = wxID_ANY); /** Create the info bar window. Notice that unlike most of the other wxWindow-derived classes, wxInfoBar is created hidden and is only shown when ShowMessage() is called. This is more convenient as usually the info bar is created to be shown at some later time and not immediately and so creating it hidden avoids the need to call Hide() explicitly from the code using it. This should be only called if the object was created using its default constructor. @param parent A valid parent window pointer. @param winid The id of the info bar window, usually unused as currently no events are generated by this class. */ wxInfoBar(wxWindow *parent, wxWindowID winid = wxID_ANY); /** Add a button to be shown in the info bar. The button added by this method will be shown to the right of the text (in LTR layout), with each successive button being added to the right of the previous one. Clicking the button will generate a normal event which can be handled as usual. Notice that if you wish the info bar to be hidden when the button is clicked, simply call @c event.Skip() in the button handler to let the base class handler do it. @param btnid Id of the button. It will be used in the button message clicking this button will generate. @param label The label of the button. It may only be empty if @a btnid is one of the stock ids in which case the corresponding stock label (see wxGetStockLabel()) will be used. */ void AddButton(wxWindowID btnid, const wxString& label = wxString()); /** Show a message in the bar. If the bar is currently hidden, it will be shown. Otherwise its message will be updated in place. @param msg The text of the message. @param flags One of wxICON_NONE (default), wxICON_INFORMATION, wxICON_QUESTION, wxICON_WARNING or wxICON_ERROR values. These flags have the same meaning as in wxMessageDialog, i.e. show the corresponding icon in the bar. */ void ShowMessage(const wxString& msg, int flags = wxICON_NONE); /** @name Generic version customization methods. All these methods exist in the generic version of the class only. The generic version uses wxWindow::ShowWithEffect() function to progressively show it on the platforms which support it. The methods here allow to change the default effect used (or disable it entirely) and change its duration. */ //@{ /** Set the effects to use when showing and hiding the bar. Either or both of the parameters can be set to wxSHOW_EFFECT_NONE to disable using effects entirely. Notice that if you place the bar at the bottom of the window you should reverse the effects used for showing and hiding for better appearance. @param showEffect The effect to use when showing the bar. By default, wxSHOW_EFFECT_SLIDE_TO_BOTTOM which is appropriate for the bars placed at the top of the window. @param hideEffect The effect to use when hiding the bar. By default, wxSHOW_EFFECT_SLIDE_TO_TOP which is appropriate for the bars placed at the top of the window. */ void SetShowHideEffects(wxShowEffect showEffect, wxShowEffect hideEffect); /// Return the effect currently used for showing the bar. wxShowEffect GetShowEffect() const; /// Return the effect currently used for hiding the bar. wxShowEffect GetHideEffect() const; /** Set the duration of the animation used when showing or hiding the bar. By default, 500ms duration is used. @param duration Duration of the animation, in milliseconds. */ void SetEffectDuration(int duration); /// Return the effect animation duration currently used. int GetEffectDuration() const; /** Overridden base class methods changes the font of the text message. wxInfoBar overrides this method to use the font passed to it for its text message part. By default a larger and bold version of the standard font is used. This method is generic-only. */ virtual bool SetFont(const wxFont& font); //@} };