/////////////////////////////////////////////////////////////////////////////
// Name: log.h
// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
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/*!
@page overview_log wxLog Classes Overview
Classes:
@li wxLog
@li wxLogStderr
@li wxLogStream
@li wxLogTextCtrl
@li wxLogWindow
@li wxLogGui
@li wxLogNull
@li wxLogBuffer
@li wxLogChain
@li wxLogInterposer
@li wxLogInterposerTemp
@li wxStreamToTextRedirector
This is a general overview of logging classes provided by wxWidgets. The word
logging here has a broad sense, including all of the program output, not only
non-interactive messages. The logging facilities included in wxWidgets provide
the base wxLog class which defines the standard interface for a @e log target
as well as several standard implementations of it and a family of functions to
use with them.
First of all, no knowledge of wxLog classes is needed to use them. For this,
you should only know about @e wxLogXXX() functions. All of them have the same
syntax as @e printf() or @e vprintf() , i.e. they take the format string as the
first argument and respectively a variable number of arguments or a variable
argument list pointer. Here are all of them:
@li wxLogFatalError which is like wxLogError, but also terminates the program
with the exit code 3 (using @e abort() standard function). Unlike for all
the other logging functions, this function can't be overridden by a log
target.
@li wxLogError is the function to use for error messages, i.e. the messages
that must be shown to the user. The default processing is to pop up a
message box to inform the user about it.
@li wxLogWarning for warnings. They are also normally shown to the user, but
don't interrupt the program work.
@li wxLogMessage is for all normal, informational messages. They also appear in
a message box by default (but it can be changed, see below).
@li wxLogVerbose is for verbose output. Normally, it is suppressed, but might
be activated if the user wishes to know more details about the program
progress (another, but possibly confusing name for the same function is
wxLogInfo).
@li wxLogStatus is for status messages. They will go into the status bar of the
active or specified (as the first argument) wxFrame if it has one.
@li wxLogSysError is mostly used by wxWidgets itself, but might be handy for
logging errors after system call (API function) failure. It logs the
specified message text as well as the last system error code (@e errno or
::GetLastError() depending on the platform) and the corresponding error
message. The second form of this function takes the error code explicitly
as the first argument.
@li wxLogDebug is @b the right function for debug output. It only does anything
at all in the debug mode (when the preprocessor symbol __WXDEBUG__ is
defined) and expands to nothing in release mode (otherwise). @b Tip: under
Windows, you must either run the program under debugger or use a 3rd party
program such as DebugView to actually see the debug output.
- DebugView: http://www.microsoft.com/technet/sysinternals/Miscellaneous/DebugView.mspx
@li wxLogTrace as wxLogDebug only does something in debug build. The reason for
making it a separate function from it is that usually there are a lot of
trace messages, so it might make sense to separate them from other debug
messages which would be flooded in them. Moreover, the second version of
this function takes a trace mask as the first argument which allows to
further restrict the amount of messages generated.
The usage of these functions should be fairly straightforward, however it may
be asked why not use the other logging facilities, such as C standard stdio
functions or C++ streams. The short answer is that they're all very good
generic mechanisms, but are not really adapted for wxWidgets, while the log
classes are. Some of advantages in using wxWidgets log functions are:
@li @b Portability: It is a common practice to use @e printf() statements or
cout/cerr C++ streams for writing out some (debug or otherwise)
information. Although it works just fine under Unix, these messages go
strictly nowhere under Windows where the stdout of GUI programs is not
assigned to anything. Thus, you might view wxLogMessage() as a simple
substitute for @e printf().
You can also redirect the @e wxLogXXX calls to @e cout by just writing:
@code
wxLog* logger = new wxLogStream(&cout);
wxLog::SetActiveTarget(logger);
@endcode
Finally, there is also a possibility to redirect the output sent to @e cout
to a wxTextCtrl by using the wxStreamToTextRedirector class.
@li @b Flexibility: The output of wxLog functions can be redirected or
suppressed entirely based on their importance, which is either impossible
or difficult to do with traditional methods. For example, only error
messages, or only error messages and warnings might be logged, filtering
out all informational messages.
@li @b Completeness: Usually, an error message should be presented to the user
when some operation fails. Let's take a quite simple but common case of a
file error: suppose that you're writing your data file on disk and there is
not enough space. The actual error might have been detected inside
wxWidgets code (say, in wxFile::Write), so the calling function doesn't
really know the exact reason of the failure, it only knows that the data
file couldn't be written to the disk. However, as wxWidgets uses
wxLogError() in this situation, the exact error code (and the corresponding
error message) will be given to the user together with "high level" message
about data file writing error.
After having enumerated all the functions which are normally used to log the
messages, and why would you want to use them we now describe how all this
works.
wxWidgets has the notion of a log target: it is just a class deriving
from wxLog. As such, it implements the virtual functions of the base class
which are called when a message is logged. Only one log target is @e active at
any moment, this is the one used by @e wxLogXXX() functions. The normal usage
of a log object (i.e. object of a class derived from wxLog) is to install it as
the active target with a call to @e SetActiveTarget() and it will be used
automatically by all subsequent calls to @e wxLogXXX() functions.
To create a new log target class you only need to derive it from wxLog and
implement one (or both) of @e DoLog() and @e DoLogString() in it. The second
one is enough if you're happy with the standard wxLog message formatting
(prepending "Error:" or "Warning:", timestamping @&c) but just want to send
the messages somewhere else. The first one may be overridden to do whatever
you want but you have to distinguish between the different message types
yourself.
There are some predefined classes deriving from wxLog and which might be
helpful to see how you can create a new log target class and, of course, may
also be used without any change. There are:
@li wxLogStderr: This class logs messages to a FILE *, using stderr by
default as its name suggests.
@li wxLogStream: This class has the same functionality as wxLogStderr, but uses
@e ostream and cerr instead of FILE * and stderr.
@li wxLogGui: This is the standard log target for wxWidgets applications (it is
used by default if you don't do anything) and provides the most reasonable
handling of all types of messages for given platform.
@li wxLogWindow: This log target provides a "log console" which collects all
messages generated by the application and also passes them to the previous
active log target. The log window frame has a menu allowing user to clear
the log, close it completely or save all messages to file.
@li wxLogBuffer: This target collects all the logged messages in an internal
buffer allowing to show them later to the user all at once.
@li wxLogNull: The last log class is quite particular: it doesn't do anything.
The objects of this class may be instantiated to (temporarily) suppress
output of @e wxLogXXX() functions. As an example, trying to open a
non-existing file will usually provoke an error message, but if for some
reasons it is unwanted, just use this construction:
@code
wxFile file;
// wxFile.Open() normally complains if file can't be opened, we don't want it
{
wxLogNull logNo;
if ( !file.Open("bar") )
{
// ... process error ourselves ...
}
} // ~wxLogNull called, old log sink restored
wxLogMessage("..."); // ok
@endcode
The log targets can also be combined: for example you may wish to redirect the
messages somewhere else (for example, to a log file) but also process them as
normally. For this the wxLogChain, wxLogInterposer, and wxLogInterposerTemp can
be used.
*/