///////////////////////////////////////////////////////////////////////////// // Name: button.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKBUTTONH__ #define __GTKBUTTONH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/list.h" #include "wx/control.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxButton; //----------------------------------------------------------------------------- // global data //----------------------------------------------------------------------------- extern const char *wxButtonNameStr; //----------------------------------------------------------------------------- // wxButton //----------------------------------------------------------------------------- class wxButton: public wxControl { DECLARE_DYNAMIC_CLASS(wxButton) public: wxButton(void); inline wxButton(wxWindow *parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Create(parent, id, label, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); void SetDefault(void); void SetLabel( const wxString &label ); void Enable( bool enable ); void SetFont( const wxFont &font ); void SetBackgroundColour( const wxColour &colour ); void SetForegroundColour( const wxColour &colour ); }; #endif // __GTKBUTTONH__