///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/bitmap.h // Purpose: wxBitmap class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #ifdef __GNUG__ #pragma interface "bitmap.h" #endif #include "wx/msw/gdiimage.h" #include "wx/gdicmn.h" #include "wx/palette.h" class WXDLLEXPORT wxDC; class WXDLLEXPORT wxControl; class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxMask; class WXDLLEXPORT wxCursor; class WXDLLEXPORT wxControl; class WXDLLEXPORT wxImage; class WXDLLEXPORT wxPalette; // ---------------------------------------------------------------------------- // Bitmap data // // NB: this class is private, but declared here to make it possible inline // wxBitmap functions accessing it // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData { public: wxBitmapRefData(); virtual ~wxBitmapRefData() { Free(); } virtual void Free(); public: int m_numColors; #if wxUSE_PALETTE wxPalette m_bitmapPalette; #endif // wxUSE_PALETTE int m_quality; // MSW-specific // ------------ // this field is solely for error checking: we detect selecting a bitmap // into more than one DC at once or deleting a bitmap still selected into a // DC (both are serious programming errors under Windows) wxDC *m_selectedInto; // optional mask for transparent drawing wxMask *m_bitmapMask; #if wxUSE_DIB_FOR_BITMAP WXHANDLE m_hFileMap; // file mapping handle for large DIB's #endif DECLARE_NO_COPY_CLASS(wxBitmapRefData) }; // ---------------------------------------------------------------------------- // wxBitmap: a mono or colour bitmap // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmap : public wxGDIImage { public: // default ctor creates an invalid bitmap, you must Create() it later wxBitmap() { Init(); } // Copy constructors wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); } // Initialize with raw data wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data wxBitmap(const char **data) { CreateFromXpm(data); } wxBitmap(char **data) { CreateFromXpm((const char **)data); } // Load a file or resource wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); // New constructor for generalised creation from data wxBitmap(void *data, long type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display wxBitmap(int width, int height, int depth = -1); #if wxUSE_IMAGE // Convert from wxImage: wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); } #endif // wxUSE_IMAGE // we must have this, otherwise icons are silently copied into bitmaps using // the copy ctor but the resulting bitmap is invalid! wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); } wxBitmap& operator=(const wxBitmap& bitmap) { if ( m_refData != bitmap.m_refData ) Ref(bitmap); return *this; } wxBitmap& operator=(const wxIcon& icon) { (void)CopyFromIcon(icon); return *this; } wxBitmap& operator=(const wxCursor& cursor) { (void)CopyFromCursor(cursor); return *this; } virtual ~wxBitmap(); #if wxUSE_IMAGE wxImage ConvertToImage() const; #endif // wxUSE_IMAGE // get the given part of bitmap wxBitmap GetSubBitmap( const wxRect& rect ) const; // copies the contents and mask of the given (colour) icon to the bitmap bool CopyFromIcon(const wxIcon& icon); // copies the contents and mask of the given cursor to the bitmap bool CopyFromCursor(const wxCursor& cursor); virtual bool Create(int width, int height, int depth = -1); virtual bool Create(void *data, long type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL); wxBitmapRefData *GetBitmapData() const { return (wxBitmapRefData *)m_refData; } int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality : 0); } void SetQuality(int q); #if wxUSE_PALETTE wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); } void SetPalette(const wxPalette& palette); #endif // wxUSE_PALETTE wxMask *GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); } void SetMask(wxMask *mask) ; bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; } bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; } #if WXWIN_COMPATIBILITY_2 void SetOk(bool isOk); #endif // WXWIN_COMPATIBILITY_2 #if wxUSE_PALETTE #if WXWIN_COMPATIBILITY wxPalette *GetColourMap() const { return GetPalette(); } void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); }; #endif // WXWIN_COMPATIBILITY #endif // wxUSE_PALETTE // Implementation public: void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); } WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); } #if wxUSE_DIB_FOR_BITMAP void SetHFileMap(WXHANDLE hFileMap) { GetBitmapData()->m_hFileMap = hFileMap; } WXHANDLE GetHFileMap() const { return GetBitmapData()->m_hFileMap; } #endif // wxUSE_DIB_FOR_BITMAP void SetSelectedInto(wxDC *dc) { if (GetBitmapData()) GetBitmapData()->m_selectedInto = dc; } wxDC *GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); } // Creates a bitmap that matches the device context's depth, from an // arbitray bitmap. At present, the original bitmap must have an associated // palette. (TODO: use a default palette if no palette exists.) This // function is necessary for you to Blit an arbitrary bitmap (which may // have the wrong depth). wxDC::SelectObject will compare the depth of the // bitmap with the DC's depth, and create a new bitmap if the depths // differ. Eventually we should perhaps make this a public API function so // that an app can efficiently produce bitmaps of the correct depth. The // Windows solution is to use SetDibBits to blit an arbotrary DIB directly // to a DC, but this is too Windows-specific, hence this solution of // quietly converting the wxBitmap. Contributed by Frederic Villeneuve // wxBitmap GetBitmapForDC(wxDC& dc) const; protected: // common part of all ctors void Init(); virtual wxGDIImageRefData *CreateData() const { return new wxBitmapRefData; } // creates the bitmap from XPM data, supposed to be called from ctor bool CreateFromXpm(const char **bits); #if wxUSE_IMAGE // creates the bitmap from wxImage, supposed to be called from ctor bool CreateFromImage(const wxImage& image, int depth); #endif // wxUSE_IMAGE #if wxUSE_DIB_FOR_BITMAP void *CreateDIB(int width, int height, int depth); void CopyDIBLine(void* src, void* dest, int count) const; #endif private: #ifdef __WIN32__ // common part of CopyFromIcon/CopyFromCursor for Win32 bool CopyFromIconOrCursor(const wxGDIImage& icon); #endif // __WIN32__ DECLARE_DYNAMIC_CLASS(wxBitmap) }; // ---------------------------------------------------------------------------- // wxMask: a mono bitmap used for drawing bitmaps transparently. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMask : public wxObject { public: wxMask(); // Construct a mask from a bitmap and a colour indicating the transparent // area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating the // transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); // construct a mask from the givne bitmap handle wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; } virtual ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // Implementation WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; } void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; } protected: WXHBITMAP m_maskBitmap; DECLARE_DYNAMIC_CLASS(wxMask) }; // ---------------------------------------------------------------------------- // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler { public: wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; } wxBitmapHandler(const wxString& name, const wxString& ext, long type) : wxGDIImageHandler(name, ext, type) { } // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the // old class which worked only with bitmaps virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); virtual bool Create(wxGDIImage *image, void *data, long flags, int width, int height, int depth = 1); virtual bool Load(wxGDIImage *image, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool Save(wxGDIImage *image, const wxString& name, int type); private: DECLARE_DYNAMIC_CLASS(wxBitmapHandler) }; #endif // _WX_BITMAP_H_