///////////////////////////////////////////////////////////////////////////// // Name: wx/propgrid/propgriddefs.h // Purpose: wxPropertyGrid miscellaneous definitions // Author: Jaakko Salli // Modified by: // Created: 2008-08-31 // RCS-ID: $Id$ // Copyright: (c) Jaakko Salli // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_PROPGRID_PROPGRIDDEFS_H_ #define _WX_PROPGRID_PROPGRIDDEFS_H_ #if wxUSE_PROPGRID #include "wx/dynarray.h" #include "wx/vector.h" #include "wx/hashmap.h" #include "wx/variant.h" #include "wx/longlong.h" #include "wx/clntdata.h" // ----------------------------------------------------------------------- // // Here are some platform dependent defines // NOTE: More in propertygrid.cpp // #ifndef SWIG #if defined(__WXMSW__) // space between vertical line and value text #define wxPG_XBEFORETEXT 4 // space between vertical line and value editor control #define wxPG_XBEFOREWIDGET 1 // x position adjustment for wxTextCtrl (and like) #define wxPG_TEXTCTRLXADJUST 3 // comment to use bitmap buttons #define wxPG_ICON_WIDTH 9 // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 0 // 1 to use double-buffer that guarantees flicker-free painting #define wxPG_DOUBLE_BUFFER 1 // Enable tooltips #define wxPG_SUPPORT_TOOLTIPS 1 // width of optional bitmap/image in front of property #define wxPG_CUSTOM_IMAGE_WIDTH 20 // 1 to create controls out of sight, hide them, and then move them into // correct position #define wxPG_CREATE_CONTROLS_HIDDEN 0 // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 0 // If 1, then setting empty tooltip actually hides it #define wxPG_ALLOW_EMPTY_TOOLTIPS 1 #define wxPG_NAT_BUTTON_BORDER_ANY 1 #define wxPG_NAT_BUTTON_BORDER_X 1 #define wxPG_NAT_BUTTON_BORDER_Y 1 // If 1 then controls are refreshed after selected was drawn. #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0 #elif defined(__WXGTK__) // space between vertical line and value text #define wxPG_XBEFORETEXT 5 // space between vertical line and value editor control #define wxPG_XBEFOREWIDGET 1 // x position adjustment for wxTextCtrl (and like) #define wxPG_TEXTCTRLXADJUST 3 // comment to use bitmap buttons #define wxPG_ICON_WIDTH 9 // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 1 // 1 to use double-buffer that guarantees flicker-free painting #define wxPG_DOUBLE_BUFFER 1 // Enable tooltips #define wxPG_SUPPORT_TOOLTIPS 1 // width of optional bitmap/image in front of property #define wxPG_CUSTOM_IMAGE_WIDTH 20 // 1 to create controls out of sight, hide them, and then move them into // correct position #define wxPG_CREATE_CONTROLS_HIDDEN 0 // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 1 // If 1, then setting empty tooltip actually hides it #define wxPG_ALLOW_EMPTY_TOOLTIPS 0 #define wxPG_NAT_BUTTON_BORDER_ANY 1 #define wxPG_NAT_BUTTON_BORDER_X 1 #define wxPG_NAT_BUTTON_BORDER_Y 1 // If 1 then controls are refreshed after selected was drawn. #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1 #elif defined(__WXMAC__) // space between vertical line and value text #define wxPG_XBEFORETEXT 4 // space between vertical line and value editor widget #define wxPG_XBEFOREWIDGET 1 // x position adjustment for wxTextCtrl (and like) #define wxPG_TEXTCTRLXADJUST 0 // comment to use bitmap buttons #define wxPG_ICON_WIDTH 11 // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 1 // 1 to use double-buffer that guarantees flicker-free painting #define wxPG_DOUBLE_BUFFER 0 // Enable tooltips #define wxPG_SUPPORT_TOOLTIPS 1 // width of optional bitmap/image in front of property #define wxPG_CUSTOM_IMAGE_WIDTH 20 // 1 to create controls out of sight, hide them, and then move them into // correct position #define wxPG_CREATE_CONTROLS_HIDDEN 0 // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 0 // If 1, then setting empty tooltip actually hides it #define wxPG_ALLOW_EMPTY_TOOLTIPS 1 #define wxPG_NAT_BUTTON_BORDER_ANY 0 #define wxPG_NAT_BUTTON_BORDER_X 0 #define wxPG_NAT_BUTTON_BORDER_Y 0 // If 1 then controls are refreshed after selected was drawn. #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0 #else // defaults // space between vertical line and value text #define wxPG_XBEFORETEXT 5 // space between vertical line and value editor widget #define wxPG_XBEFOREWIDGET 1 // x position adjustment for wxTextCtrl (and like) #define wxPG_TEXTCTRLXADJUST 3 // comment to use bitmap buttons #define wxPG_ICON_WIDTH 9 // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 0 // 1 to use double-buffer that guarantees flicker-free painting #define wxPG_DOUBLE_BUFFER 0 // Enable tooltips #define wxPG_SUPPORT_TOOLTIPS 0 // width of optional bitmap/image in front of property #define wxPG_CUSTOM_IMAGE_WIDTH 20 // 1 to create controls out of sight, hide them, and then move them into // correct position #define wxPG_CREATE_CONTROLS_HIDDEN 0 // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 1 // If 1, then setting empty tooltip actually hides it #define wxPG_ALLOW_EMPTY_TOOLTIPS 0 #define wxPG_NAT_BUTTON_BORDER_ANY 0 #define wxPG_NAT_BUTTON_BORDER_X 0 #define wxPG_NAT_BUTTON_BORDER_Y 0 // If 1 then controls are refreshed after selected was drawn. #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1 #endif // platform #define wxPG_CONTROL_MARGIN 0 // space between splitter and control #define wxCC_CUSTOM_IMAGE_MARGIN1 4 // before image #define wxCC_CUSTOM_IMAGE_MARGIN2 5 // after image #define DEFAULT_IMAGE_OFFSET_INCREMENT \ (wxCC_CUSTOM_IMAGE_MARGIN1 + wxCC_CUSTOM_IMAGE_MARGIN2) #define wxPG_DRAG_MARGIN 30 #if wxPG_NO_CHILD_EVT_MOTION #define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left #define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right #else #define wxPG_SPLITTERX_DETECTMARGIN1 3 // this much on left #define wxPG_SPLITTERX_DETECTMARGIN2 2 // this much on right #endif // Use this macro to generate standard custom image height from #define wxPG_STD_CUST_IMAGE_HEIGHT(LINEHEIGHT) (LINEHEIGHT-3) #if defined(__WXWINCE__) #define wxPG_SMALL_SCREEN 1 #undef wxPG_DOUBLE_BUFFER #define wxPG_DOUBLE_BUFFER 0 #else #define wxPG_SMALL_SCREEN 0 #endif #endif // #ifndef SWIG // Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead // (for tree buttons) //#undef wxPG_ICON_WIDTH #if WXWIN_COMPATIBILITY_2_6 || WXWIN_COMPATIBILITY_2_8 #define wxPG_COMPATIBILITY_1_4 1 #else #define wxPG_COMPATIBILITY_1_4 0 #endif // Need to force disable tooltips? #if !wxUSE_TOOLTIPS #undef wxPG_SUPPORT_TOOLTIPS #define wxPG_SUPPORT_TOOLTIPS 0 #endif // Set 1 to include advanced properties (wxFontProperty, wxColourProperty, etc.) #ifndef wxPG_INCLUDE_ADVPROPS #define wxPG_INCLUDE_ADVPROPS 1 #endif // Set 1 to include checkbox editor class #define wxPG_INCLUDE_CHECKBOX 1 // ----------------------------------------------------------------------- class wxPGEditor; class wxPGProperty; class wxPropertyCategory; class wxPGChoices; class wxPropertyGridPageState; class wxPGCell; class wxPGCellRenderer; class wxPGChoiceEntry; class wxPGPropArgCls; class wxPropertyGridInterface; class wxPropertyGrid; class wxPropertyGridEvent; class wxPropertyGridManager; class wxPGOwnerDrawnComboBox; class wxPGEditorDialogAdapter; class wxPGValidationInfo; // ----------------------------------------------------------------------- /** @section propgrid_misc wxPropertyGrid Miscellanous This section describes some miscellanous values, types and macros. @{ */ #ifndef SWIG // Used to tell wxPGProperty to use label as name as well #define wxPG_LABEL (*wxPGProperty::sm_wxPG_LABEL) // This is the value placed in wxPGProperty::sm_wxPG_LABEL #define wxPG_LABEL_STRING wxS("@!") #define wxPG_NULL_BITMAP wxNullBitmap #define wxPG_COLOUR_BLACK (*wxBLACK) #else #define wxPG_NULL_BITMAP wxBitmap_NULL #define wxPG_COLOUR_BLACK wxColour_BLACK #endif // #ifndef SWIG /** Convert Red, Green and Blue to a single 32-bit value. */ #define wxPG_COLOUR(R,G,B) ((wxUint32)(R+(G<<8)+(B<<16))) /** If property is supposed to have custom-painted image, then returning this in OnMeasureImage() will usually be enough. */ #define wxPG_DEFAULT_IMAGE_SIZE wxSize(-1, -1) /** This callback function is used for sorting properties. Call wxPropertyGrid::SetSortFunction() to set it. Sort function should return a value greater than 0 if position of p1 is after p2. So, for instance, when comparing property names, you can use following implementation: @code int MyPropertySortFunction(wxPropertyGrid* propGrid, wxPGProperty* p1, wxPGProperty* p2) { return p1->GetBaseName().compare( p2->GetBaseName() ); } @endcode */ typedef int (*wxPGSortCallback)(wxPropertyGrid* propGrid, wxPGProperty* p1, wxPGProperty* p2); typedef wxString wxPGCachedString; /** @} */ // ----------------------------------------------------------------------- // Used to indicate wxPGChoices::Add etc that the value is actually not given // by the caller. #define wxPG_INVALID_VALUE INT_MAX // ----------------------------------------------------------------------- #ifndef SWIG #if wxUSE_STL typedef std::vector wxArrayPGProperty; #else WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty, wxBaseArrayPtrVoid, class WXDLLIMPEXP_PROPGRID); #endif // Always use wxString based hashmap with unicode, stl, swig and GCC 4.0+ WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*, wxPGHashMapS2P, class WXDLLIMPEXP_PROPGRID); WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxString, wxPGHashMapS2S, class WXDLLIMPEXP_PROPGRID); WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*, wxPGHashMapP2P, class WXDLLIMPEXP_PROPGRID); WX_DECLARE_HASH_MAP_WITH_DECL(wxInt32, wxInt32, wxIntegerHash, wxIntegerEqual, wxPGHashMapI2I, class WXDLLIMPEXP_PROPGRID); #endif // #ifndef SWIG // ----------------------------------------------------------------------- enum wxPG_GETPROPERTYVALUES_FLAGS { /** Flags for wxPropertyGridInterface::GetPropertyValues */ wxPG_KEEP_STRUCTURE = 0x00000010, /** Flags for wxPropertyGrid::SetPropertyAttribute() etc */ wxPG_RECURSE = 0x00000020, /** Include attributes for GetPropertyValues. */ wxPG_INC_ATTRIBUTES = 0x00000040, /** Used when first starting recursion. */ wxPG_RECURSE_STARTS = 0x00000080, /** Force value change. */ wxPG_FORCE = 0x00000100, /** Only sort categories and their immediate children. Sorting done by wxPG_AUTO_SORT option uses this. */ wxPG_SORT_TOP_LEVEL_ONLY = 0x00000200 }; /** Flags for wxPropertyGrid::SetPropertyAttribute() etc */ #define wxPG_DONT_RECURSE 0x00000000 // ----------------------------------------------------------------------- // Misc argument flags. enum wxPG_MISC_ARG_FLAGS { // Get/Store full value instead of displayed value. wxPG_FULL_VALUE = 0x00000001, wxPG_REPORT_ERROR = 0x00000002, wxPG_PROPERTY_SPECIFIC = 0x00000004, // Get/Store editable value instead of displayed one (should only be // different in the case of common values) wxPG_EDITABLE_VALUE = 0x00000008, // Used when dealing with fragments of composite string value wxPG_COMPOSITE_FRAGMENT = 0x00000010, // Means property for which final string value is for can not really be // edited. wxPG_UNEDITABLE_COMPOSITE_FRAGMENT = 0x00000020, // ValueToString() called from GetValueAsString() // (guarantees that input wxVariant value is current own value) wxPG_VALUE_IS_CURRENT = 0x00000040, // Value is being set programmatically (ie. not by user) wxPG_PROGRAMMATIC_VALUE = 0x00000080 }; // ----------------------------------------------------------------------- // wxPGProperty::SetValue() flags enum wxPG_SETVALUE_FLAGS { wxPG_SETVAL_REFRESH_EDITOR = 0x0001, wxPG_SETVAL_AGGREGATED = 0x0002, wxPG_SETVAL_FROM_PARENT = 0x0004, wxPG_SETVAL_BY_USER = 0x0008 // Set if value changed by user }; // ----------------------------------------------------------------------- // // Valid constants for wxPG_UINT_BASE attribute // (long because of wxVariant constructor) #define wxPG_BASE_OCT (long)8 #define wxPG_BASE_DEC (long)10 #define wxPG_BASE_HEX (long)16 #define wxPG_BASE_HEXL (long)32 // // Valid constants for wxPG_UINT_PREFIX attribute #define wxPG_PREFIX_NONE (long)0 #define wxPG_PREFIX_0x (long)1 #define wxPG_PREFIX_DOLLAR_SIGN (long)2 // ----------------------------------------------------------------------- // Editor class. #ifndef SWIG // Editor accessor (for backwards compatiblity use only). #define wxPG_EDITOR(T) wxPGEditor_##T // Declare editor class, with optional part. #define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \ extern DECL wxPGEditor* wxPGEditor_##EDITOR; \ extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass(); // Declare editor class. #define WX_PG_DECLARE_EDITOR(EDITOR) \ extern wxPGEditor* wxPGEditor_##EDITOR; \ extern wxPGEditor* wxPGConstruct##EDITOR##EditorClass(); // Declare builtin editor classes. WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrl,WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_EDITOR_WITH_DECL(Choice,WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_EDITOR_WITH_DECL(ComboBox,WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_EDITOR_WITH_DECL(TextCtrlAndButton,WXDLLIMPEXP_PROPGRID) #if wxPG_INCLUDE_CHECKBOX WX_PG_DECLARE_EDITOR_WITH_DECL(CheckBox,WXDLLIMPEXP_PROPGRID) #endif WX_PG_DECLARE_EDITOR_WITH_DECL(ChoiceAndButton,WXDLLIMPEXP_PROPGRID) #endif // !SWIG // ----------------------------------------------------------------------- #ifndef SWIG // // Macro WXVARIANT allows creation of wxVariant from any type supported by // wxWidgets internally, and of all types created using // WX_PG_DECLARE_VARIANT_DATA. template wxVariant WXVARIANT( const T& WXUNUSED(value) ) { wxFAIL_MSG("Code should always call specializations of this template"); return wxVariant(); } template<> inline wxVariant WXVARIANT( const int& value ) { return wxVariant((long)value); } template<> inline wxVariant WXVARIANT( const long& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const bool& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const double& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const wxArrayString& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const wxString& value ) { return wxVariant(value); } #if wxUSE_LONGLONG template<> inline wxVariant WXVARIANT( const wxLongLong& value ) { return wxVariant(value); } template<> inline wxVariant WXVARIANT( const wxULongLong& value ) { return wxVariant(value); } #endif #if wxUSE_DATETIME template<> inline wxVariant WXVARIANT( const wxDateTime& value ) { return wxVariant(value); } #endif // // These are modified versions of DECLARE/WX_PG_IMPLEMENT_VARIANT_DATA // macros found in variant.h. Difference are as follows: // * These support non-wxObject data // * These implement classname##RefFromVariant function which returns // reference to data within. // * const char* classname##_VariantType which equals classname. // * WXVARIANT // #define WX_PG_DECLARE_VARIANT_DATA(classname) \ WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE) #define WX_PG_DECLARE_VARIANT_DATA_EXPORTED(classname,expdecl) \ expdecl classname& operator << ( classname &object, const wxVariant &variant ); \ expdecl wxVariant& operator << ( wxVariant &variant, const classname &object ); \ expdecl const classname& classname##RefFromVariant( const wxVariant& variant ); \ expdecl classname& classname##RefFromVariant( wxVariant& variant ); \ template<> inline wxVariant WXVARIANT( const classname& value ) \ { \ wxVariant variant; \ variant << value; \ return variant; \ } \ extern expdecl const char* classname##_VariantType; #define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE) // Add getter (ie. classname << variant) separately to allow // custom implementations. #define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,expdecl) \ const char* classname##_VariantType = #classname; \ class classname##VariantData: public wxVariantData \ { \ public:\ classname##VariantData() {} \ classname##VariantData( const classname &value ) { m_value = value; } \ \ classname &GetValue() { return m_value; } \ \ const classname &GetValue() const { return m_value; } \ \ virtual bool Eq(wxVariantData& data) const; \ \ virtual wxString GetType() const; \ \ virtual wxVariantData* Clone() const { return new classname##VariantData(m_value); } \ \ protected:\ classname m_value; \ };\ \ wxString classname##VariantData::GetType() const\ {\ return wxS(#classname);\ }\ \ expdecl wxVariant& operator << ( wxVariant &variant, const classname &value )\ {\ classname##VariantData *data = new classname##VariantData( value );\ variant.SetData( data );\ return variant;\ } \ expdecl classname& classname##RefFromVariant( wxVariant& variant ) \ { \ wxASSERT_MSG( variant.GetType() == wxS(#classname), \ wxString::Format("Variant type should have been '%s'" \ "instead of '%s'", \ wxS(#classname), \ variant.GetType().c_str())); \ classname##VariantData *data = \ (classname##VariantData*) variant.GetData(); \ return data->GetValue();\ } \ expdecl const classname& classname##RefFromVariant( const wxVariant& variant ) \ { \ wxASSERT_MSG( variant.GetType() == wxS(#classname), \ wxString::Format("Variant type should have been '%s'" \ "instead of '%s'", \ wxS(#classname), \ variant.GetType().c_str())); \ classname##VariantData *data = \ (classname##VariantData*) variant.GetData(); \ return data->GetValue();\ } #define WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname, expdecl) \ expdecl classname& operator << ( classname &value, const wxVariant &variant )\ {\ wxASSERT( variant.GetType() == #classname );\ \ classname##VariantData *data = (classname##VariantData*) variant.GetData();\ value = data->GetValue();\ return value;\ } #define WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname, expdecl) \ bool classname##VariantData::Eq(wxVariantData& data) const \ {\ wxASSERT( GetType() == data.GetType() );\ \ classname##VariantData & otherData = (classname##VariantData &) data;\ \ return otherData.m_value == m_value;\ } // implements a wxVariantData-derived class using for the Eq() method the // operator== which must have been provided by "classname" #define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname,expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_EQ(classname,wxEMPTY_PARAMETER_VALUE expdecl) #define WX_PG_IMPLEMENT_VARIANT_DATA(classname) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE) // with Eq() implementation that always returns false #define WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname,expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_NO_EQ_NO_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ WX_PG_IMPLEMENT_VARIANT_DATA_GETTER(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ \ bool classname##VariantData::Eq(wxVariantData& WXUNUSED(data)) const \ {\ return false; \ } #define WX_PG_IMPLEMENT_VARIANT_DATA_DUMMY_EQ(classname) \ WX_PG_IMPLEMENT_VARIANT_DATA_EXPORTED_DUMMY_EQ(classname, wxEMPTY_PARAMETER_VALUE) WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxPoint, WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxSize, WXDLLIMPEXP_PROPGRID) WX_PG_DECLARE_VARIANT_DATA_EXPORTED(wxArrayInt, WXDLLIMPEXP_PROPGRID) DECLARE_VARIANT_OBJECT_EXPORTED(wxFont, WXDLLIMPEXP_PROPGRID) template<> inline wxVariant WXVARIANT( const wxFont& value ) { wxVariant variant; variant << value; return variant; } template<> inline wxVariant WXVARIANT( const wxColour& value ) { wxVariant variant; variant << value; return variant; } // Define constants for common wxVariant type strings #define wxPG_VARIANT_TYPE_STRING wxPGGlobalVars->m_strstring #define wxPG_VARIANT_TYPE_LONG wxPGGlobalVars->m_strlong #define wxPG_VARIANT_TYPE_BOOL wxPGGlobalVars->m_strbool #define wxPG_VARIANT_TYPE_LIST wxPGGlobalVars->m_strlist #define wxPG_VARIANT_TYPE_DOUBLE wxS("double") #define wxPG_VARIANT_TYPE_ARRSTRING wxS("arrstring") #define wxPG_VARIANT_TYPE_DATETIME wxS("datetime") #define wxPG_VARIANT_TYPE_LONGLONG wxS("longlong") #define wxPG_VARIANT_TYPE_ULONGLONG wxS("ulonglong") #endif // !SWIG // ----------------------------------------------------------------------- #ifndef SWIG // // Tokenizer macros. // NOTE: I have made two versions - worse ones (performance and consistency // wise) use wxStringTokenizer and better ones (may have unfound bugs) // use custom code. // #include "wx/tokenzr.h" // TOKENIZER1 can be done with wxStringTokenizer #define WX_PG_TOKENIZER1_BEGIN(WXSTRING,DELIMITER) \ wxStringTokenizer tkz(WXSTRING,DELIMITER,wxTOKEN_RET_EMPTY); \ while ( tkz.HasMoreTokens() ) \ { \ wxString token = tkz.GetNextToken(); \ token.Trim(true); \ token.Trim(false); #define WX_PG_TOKENIZER1_END() \ } // // 2nd version: tokens are surrounded by DELIMITERs (for example, C-style // strings). TOKENIZER2 must use custom code (a class) for full compliance with // " surrounded strings with \" inside. // // class implementation is in propgrid.cpp // class WXDLLIMPEXP_PROPGRID wxPGStringTokenizer { public: wxPGStringTokenizer( const wxString& str, wxChar delimeter ); ~wxPGStringTokenizer(); bool HasMoreTokens(); // not const so we can do some stuff in it wxString GetNextToken(); protected: const wxString* m_str; wxString::const_iterator m_curPos; wxString m_readyToken; wxUniChar m_delimeter; }; #define WX_PG_TOKENIZER2_BEGIN(WXSTRING,DELIMITER) \ wxPGStringTokenizer tkz(WXSTRING,DELIMITER); \ while ( tkz.HasMoreTokens() ) \ { \ wxString token = tkz.GetNextToken(); #define WX_PG_TOKENIZER2_END() \ } #endif // ----------------------------------------------------------------------- #endif // wxUSE_PROPGRID #endif // _WX_PROPGRID_PROPGRIDDEFS_H_