///////////////////////////////////////////////////////////////////////////// // Name: colour.h // Purpose: interface of wxColour // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** Flags for wxColour -> wxString conversion (see wxColour::GetAsString). @{ */ #define wxC2S_NAME 1 //!< Return colour name, when possible. #define wxC2S_CSS_SYNTAX 2 //!< Return colour in "rgb(r,g,b)" syntax. #define wxC2S_HTML_SYNTAX 4 //!< Return colour in "#rrggbb" syntax. //@} /** @class wxColour A colour is an object representing a combination of Red, Green, and Blue (RGB) intensity values, and is used to determine drawing colours. See the entry for wxColourDatabase for how a pointer to a predefined, named colour may be returned instead of creating a new colour. Valid RGB values are in the range 0 to 255. You can retrieve the current system colour settings with wxSystemSettings. @library{wxcore} @category{gdi} @stdobjects - ::wxNullColour - An empty, invalid colour. - ::wxBLACK - ::wxBLUE - ::wxCYAN - ::wxGREEN - ::wxYELLOW - ::wxLIGHT_GREY - ::wxRED - ::wxWHITE @see wxColourDatabase, wxPen, wxBrush, wxColourDialog, wxSystemSettings */ class wxColour : public wxObject { public: /** Default constructor. */ wxColour(); /** @param red The red value. @param green The green value. @param blue The blue value. @param alpha The alpha value. Alpha values range from 0 (wxALPHA_TRANSPARENT) to 255 (wxALPHA_OPAQUE). */ wxColour(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha = wxALPHA_OPAQUE); /** @param colourName The colour name. */ wxColour(const wxString& colourName); /** Copy constructor. */ wxColour(const wxColour& colour); /** Returns the alpha value, on platforms where alpha is not yet supported, this always returns wxALPHA_OPAQUE. */ virtual unsigned char Alpha() const; /** Returns the blue intensity. */ virtual unsigned char Blue() const; /** Converts this colour to a wxString using the given flags. The supported flags are @c wxC2S_NAME, to obtain the colour name (e.g. wxColour(255,0,0) == "red"), @c wxC2S_CSS_SYNTAX, to obtain the colour in the "rgb(r,g,b)" or "rgba(r,g,b,a)" syntax (e.g. wxColour(255,0,0,85) == "rgba(255,0,0,0.333)"), and @c wxC2S_HTML_SYNTAX, to obtain the colour as "#" followed by 6 hexadecimal digits (e.g. wxColour(255,0,0) == "#FF0000"). This function never fails and always returns a non-empty string but asserts if the colour has alpha channel (i.e. is non opaque) but @c wxC2S_CSS_SYNTAX (which is the only one supporting alpha) is not specified in flags. @since 2.7.0 */ virtual wxString GetAsString(long flags = wxC2S_NAME | wxC2S_CSS_SYNTAX) const; /** Returns a pixel value which is platform-dependent. On Windows, a COLORREF is returned. On X, an allocated pixel value is returned. If the pixel is invalid (on X, unallocated), @c -1 is returned. */ int GetPixel() const; /** Returns the green intensity. */ virtual unsigned char Green() const; /** Returns @true if the colour object is valid (the colour has been initialised with RGB values). */ virtual bool IsOk() const; /** Returns the red intensity. */ virtual unsigned char Red() const; //@{ /** Sets the RGB intensity values using the given values (first overload), extracting them from the packed long (second overload), using the given string (third overloard). When using third form, Set() accepts: colour names (those listed in wxTheColourDatabase()), the CSS-like @c "rgb(r,g,b)" or @c "rgba(r,g,b,a)" syntax (case insensitive) and the HTML-like syntax (i.e. @c "#" followed by 6 hexadecimal digits for red, green, blue components). Returns @true if the conversion was successful, @false otherwise. @since 2.7.0 */ void Set(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha = wxALPHA_OPAQUE); void Set(unsigned long RGB); bool Set(const wxString& str); //@} /** Tests the inequality of two colours by comparing individual red, green, blue colours and alpha values. */ bool operator !=(const wxColour& colour) const; /** Assignment operator, using a colour name to be found in the colour database. @see wxColourDatabase */ wxColour& operator=(const wxColour& colour); /** Tests the equality of two colours by comparing individual red, green, blue colours and alpha values. */ bool operator ==(const wxColour& colour) const; }; /** @name Predefined colors. */ //@{ wxColour wxNullColour; wxColour* wxBLACK; wxColour* wxBLUE; wxColour* wxCYAN; wxColour* wxGREEN; wxColour* wxYELLOW; wxColour* wxLIGHT_GREY; wxColour* wxRED; wxColour* wxWHITE; //@} // ============================================================================ // Global functions/macros // ============================================================================ /** @addtogroup group_funcmacro_misc */ //@{ /** Converts string to a wxColour best represented by the given string. Returns @true on success. @see wxToString(const wxColour&) @header{wx/colour.h} */ bool wxFromString(const wxString& string, wxColour* colour); /** Converts the given wxColour into a string. @see wxFromString(const wxString&, wxColour*) @header{wx/colour.h} */ wxString wxToString(const wxColour& colour); //@}