/* ------------------------------------------------------------------------- * Project: GSocket (Generic Socket) * Name: gsocket.h * Purpose: GSocket include file (system independent) * CVSID: $Id$ * ------------------------------------------------------------------------- */ #ifndef __GSOCKET_H #define __GSOCKET_H #include #if !defined(__cplusplus) typedef int bool; #endif #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif typedef struct _GSocket GSocket; typedef struct _GAddress GAddress; typedef enum { GSOCK_NOFAMILY = 0, GSOCK_INET, GSOCK_INET6, GSOCK_UNIX } GAddressType; typedef enum { GSOCK_STREAMED, GSOCK_UNSTREAMED } GSocketStream; typedef enum { GSOCK_NOERROR = 0, GSOCK_INVOP, GSOCK_IOERR, GSOCK_INVADDR, GSOCK_INVSOCK, GSOCK_NOHOST, GSOCK_INVPORT } GSocketError; typedef enum { GSOCK_INPUT = 0, GSOCK_OUTPUT = 1, GSOCK_CONNECTION = 2, GSOCK_LOST = 3, GSOCK_MAX_EVENT = 4 } GSocketEvent; enum { GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT, GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT, GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION, GSOCK_LOST_FLAG = 1 << GSOCK_LOST }; typedef int GSocketEventFlags; typedef void (*GSocketFallback)(GSocket *socket, GSocketEvent event, char *cdata); #ifdef __cplusplus extern "C" { #endif /* Global initialisers */ /* GSocket_Init() must be called at the beginning */ bool GSocket_Init(); /* GSocket_Cleanup() must be called at the ending */ void GSocket_Cleanup(); /* Constructors / Destructors */ GSocket *GSocket_new(); void GSocket_destroy(GSocket *socket); /* This will disable all IO calls to this socket but errors are still available */ void GSocket_Shutdown(GSocket *socket); /* Address handling */ GSocketError GSocket_SetLocal(GSocket *socket, GAddress *address); GSocketError GSocket_SetPeer(GSocket *socket, GAddress *address); GAddress *GSocket_GetLocal(GSocket *socket); GAddress *GSocket_GetPeer(GSocket *socket); /* Non-oriented connections handlers */ GSocketError GSocket_SetNonOriented(GSocket *socket); /* Server specific parts */ /* GSocket_SetServer() setup the socket as a server. It uses the "Local" field of GSocket. "Local" must be set by GSocket_SetLocal() before GSocket_SetServer() is called. In the other case, it returns GSOCK_INVADDR. */ GSocketError GSocket_SetServer(GSocket *socket); /* GSocket_WaitConnection() waits for an incoming client connection. */ GSocket *GSocket_WaitConnection(GSocket *socket); /* Client specific parts */ /* GSocket_Connect() establishes a client connection to a server using the "Peer" field of GSocket. "Peer" must be set by GSocket_SetPeer() before GSocket_Connect() is called. In the other case, it returns GSOCK_INVADDR. */ GSocketError GSocket_Connect(GSocket *socket, GSocketStream stream); /* Generic IO */ /* Like recv(), send(), ... */ /* NOTE: In case we read from a non-oriented connection, the incoming (outgoing) connection address is stored in the "Local" ("Peer") field. */ int GSocket_Read(GSocket *socket, char *buffer, int size); int GSocket_Write(GSocket *socket, const char *buffer, int size); bool GSocket_DataAvailable(GSocket *socket); /* Flags */ /* GSocket_SetBlocking() puts the socket in non-blocking mode. This is useful if we don't want to wait. */ void GSocket_SetBlocking(GSocket *socket, bool block); /* GSocket_GetError() returns the last error occured on the socket stream. */ GSocketError GSocket_GetError(GSocket *socket); /* Callbacks */ /* Only one fallback is possible for each event (INPUT, OUTPUT, CONNECTION, LOST) INPUT: The function is called when there is at least a byte in the input buffer OUTPUT: The function is called when the system is sure the next write call will not block CONNECTION: Two cases is possible: Client socket -> the connection is established Server socket -> a client request a connection LOST: the connection is lost SetFallback accepts a combination of these flags so a same callback can receive different events. An event is generated only once and its state is reseted when the relative IO call is requested. For example: INPUT -> GSocket_Read() CONNECTION -> GSocket_Accept() */ void GSocket_SetFallback(GSocket *socket, GSocketEventFlags event, GSocketFallback fallback, char *cdata); /* UnsetFallback will disables all fallbacks specified by "event". NOTE: event may be a combination of flags */ void GSocket_UnsetFallback(GSocket *socket, GSocketEventFlags event); /* GAddress */ GAddress *GAddress_new(); GAddress *GAddress_copy(GAddress *address); void GAddress_destroy(GAddress *address); void GAddress_SetFamily(GAddress *address, GAddressType type); GAddressType GAddress_GetFamily(GAddress *address); /* The use of any of the next functions will set the address family to the adapted one. For example if you use GAddress_INET_SetHostName, address family will be AF_INET implicitely */ GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname); GSocketError GAddress_INET_SetHostAddress(GAddress *address, unsigned long hostaddr); GSocketError GAddress_INET_SetPortName(GAddress *address, const char *port, const char *protocol); GSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port); GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname, size_t sbuf); unsigned long GAddress_INET_GetHostAddress(GAddress *address); unsigned short GAddress_INET_GetPort(GAddress *address); /* TODO: Define specific parts (INET6, UNIX) */ GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path); GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf); /* * System specific functions */ /* On systems needing an event id */ void GSocket_SetEventID(GSocket *socket, unsigned long evt_id); /* On systems which don't have background refresh */ void GSocket_DoEvent(unsigned long evt_id); #ifdef __cplusplus }; #endif #endif /* __GSOCKET_H */