///////////////////////////////////////////////////////////////////////////// // Name: bitmap.h // Purpose: // Author: Robert Roebling // RCS-ID: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKBITMAPH__ #define __GTKBITMAPH__ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/palette.h" #include "wx/gdiobj.h" #ifdef __WXGTK20__ typedef struct _GdkPixbuf GdkPixbuf; #endif //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxMask; class wxBitmap; class wxImage; //----------------------------------------------------------------------------- // wxMask //----------------------------------------------------------------------------- class wxMask: public wxObject { public: wxMask(); wxMask( const wxBitmap& bitmap, const wxColour& colour ); wxMask( const wxBitmap& bitmap, int paletteIndex ); wxMask( const wxBitmap& bitmap ); ~wxMask(); bool Create( const wxBitmap& bitmap, const wxColour& colour ); bool Create( const wxBitmap& bitmap, int paletteIndex ); bool Create( const wxBitmap& bitmap ); // implementation GdkBitmap *m_bitmap; GdkBitmap *GetBitmap() const; private: DECLARE_DYNAMIC_CLASS(wxMask) }; //----------------------------------------------------------------------------- // wxBitmap //----------------------------------------------------------------------------- class wxBitmap: public wxBitmapBase { public: wxBitmap(); wxBitmap( int width, int height, int depth = -1 ); wxBitmap( const char bits[], int width, int height, int depth = 1 ); wxBitmap( const char **bits ) { (void)CreateFromXpm(bits); } wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); } wxBitmap( const wxBitmap& bmp ); wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM ); wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); } ~wxBitmap(); wxBitmap& operator = ( const wxBitmap& bmp ); bool operator == ( const wxBitmap& bmp ) const; bool operator != ( const wxBitmap& bmp ) const; bool Ok() const; bool Create(int width, int height, int depth = -1); int GetHeight() const; int GetWidth() const; int GetDepth() const; wxImage ConvertToImage() const; // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); wxMask *GetMask() const; void SetMask( wxMask *mask ); wxBitmap GetSubBitmap( const wxRect& rect ) const; bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *)NULL) const; bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_XPM ); #if wxUSE_PALETTE wxPalette *GetPalette() const; void SetPalette(const wxPalette& palette); wxPalette *GetColourMap() const { return GetPalette(); }; #endif // wxUSE_PALETTE static void InitStandardHandlers(); // implementation // -------------- void SetHeight( int height ); void SetWidth( int width ); void SetDepth( int depth ); void SetPixmap( GdkPixmap *pixmap ); void SetBitmap( GdkBitmap *bitmap ); #ifdef __WXGTK20__ void SetPixbuf(GdkPixbuf *pixbuf); #endif GdkPixmap *GetPixmap() const; GdkBitmap *GetBitmap() const; bool HasPixmap() const; #ifdef __WXGTK20__ bool HasPixbuf() const; GdkPixbuf *GetPixbuf() const; #endif // Basically, this corresponds to Win32 StretchBlt() wxBitmap Rescale( int clipx, int clipy, int clipwidth, int clipheight, int width, int height ); protected: bool CreateFromXpm(const char **bits); bool CreateFromImage(const wxImage& image, int depth); private: // to be called from CreateFromImage only! bool CreateFromImageAsBitmap(const wxImage& image); bool CreateFromImageAsPixmap(const wxImage& image); #ifdef __WXGTK20__ bool CreateFromImageAsPixbuf(const wxImage& image); enum Representation { Pixmap, Pixbuf }; // removes other representations from memory, keeping only 'keep' // (wxBitmap may keep same bitmap e.g. as both pixmap and pixbuf): void PurgeOtherRepresentations(Representation keep); friend class wxMemoryDC; #endif friend class wxBitmapHandler; private: DECLARE_DYNAMIC_CLASS(wxBitmap) }; //----------------------------------------------------------------------------- // wxBitmapHandler //----------------------------------------------------------------------------- class wxBitmapHandler: public wxBitmapHandlerBase { public: wxBitmapHandler() { } virtual ~wxBitmapHandler(); virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); private: DECLARE_DYNAMIC_CLASS(wxBitmapHandler) }; #endif // __GTKBITMAPH__