///////////////////////////////////////////////////////////////////////////// // Name: wx/xml/xml.h // Purpose: wxXmlDocument - XML parser & data holder class // Author: Vaclav Slavik // Created: 2000/03/05 // RCS-ID: $Id$ // Copyright: (c) 2000 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_XML_H_ #define _WX_XML_H_ #include "wx/defs.h" #if wxUSE_XML #include "wx/string.h" #include "wx/object.h" #include "wx/list.h" #include "wx/versioninfo.h" #ifdef WXMAKINGDLL_XML #define WXDLLIMPEXP_XML WXEXPORT #elif defined(WXUSINGDLL) #define WXDLLIMPEXP_XML WXIMPORT #else // not making nor using DLL #define WXDLLIMPEXP_XML #endif class WXDLLIMPEXP_FWD_XML wxXmlNode; class WXDLLIMPEXP_FWD_XML wxXmlAttribute; class WXDLLIMPEXP_FWD_XML wxXmlDocument; class WXDLLIMPEXP_FWD_XML wxXmlIOHandler; class WXDLLIMPEXP_FWD_BASE wxInputStream; class WXDLLIMPEXP_FWD_BASE wxOutputStream; // Represents XML node type. enum wxXmlNodeType { // note: values are synchronized with xmlElementType from libxml wxXML_ELEMENT_NODE = 1, wxXML_ATTRIBUTE_NODE = 2, wxXML_TEXT_NODE = 3, wxXML_CDATA_SECTION_NODE = 4, wxXML_ENTITY_REF_NODE = 5, wxXML_ENTITY_NODE = 6, wxXML_PI_NODE = 7, wxXML_COMMENT_NODE = 8, wxXML_DOCUMENT_NODE = 9, wxXML_DOCUMENT_TYPE_NODE = 10, wxXML_DOCUMENT_FRAG_NODE = 11, wxXML_NOTATION_NODE = 12, wxXML_HTML_DOCUMENT_NODE = 13 }; // Represents node property(ies). // Example: in "src" is property with value // "hello.gif" and "id" is prop. with value "3". class WXDLLIMPEXP_XML wxXmlAttribute { public: wxXmlAttribute() : m_next(NULL) {} wxXmlAttribute(const wxString& name, const wxString& value, wxXmlAttribute *next = NULL) : m_name(name), m_value(value), m_next(next) {} virtual ~wxXmlAttribute() {} const wxString& GetName() const { return m_name; } const wxString& GetValue() const { return m_value; } wxXmlAttribute *GetNext() const { return m_next; } void SetName(const wxString& name) { m_name = name; } void SetValue(const wxString& value) { m_value = value; } void SetNext(wxXmlAttribute *next) { m_next = next; } private: wxString m_name; wxString m_value; wxXmlAttribute *m_next; }; #if WXWIN_COMPATIBILITY_2_8 // NB: #define is used instead of typedef so that forward declarations // continue to work #define wxXmlProperty wxXmlAttribute #endif // Represents node in XML document. Node has name and may have content and // attributes. Most common node types are wxXML_TEXT_NODE (name and attributes // are irrelevant) and wxXML_ELEMENT_NODE (e.g. in hi there is // element with name="title", irrelevant content and one child (wxXML_TEXT_NODE // with content="hi"). // // If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load // (default is UTF-8). class WXDLLIMPEXP_XML wxXmlNode { public: wxXmlNode() : m_attrs(NULL), m_parent(NULL), m_children(NULL), m_next(NULL), m_lineNo(-1), m_noConversion(false) { } wxXmlNode(wxXmlNode *parent, wxXmlNodeType type, const wxString& name, const wxString& content = wxEmptyString, wxXmlAttribute *attrs = NULL, wxXmlNode *next = NULL, int lineNo = -1); virtual ~wxXmlNode(); // copy ctor & operator=. Note that this does NOT copy siblings // and parent pointer, i.e. m_parent and m_next will be NULL // after using copy ctor and are never unmodified by operator=. // On the other hand, it DOES copy children and attributes. wxXmlNode(const wxXmlNode& node); wxXmlNode& operator=(const wxXmlNode& node); // user-friendly creation: wxXmlNode(wxXmlNodeType type, const wxString& name, const wxString& content = wxEmptyString, int lineNo = -1); virtual void AddChild(wxXmlNode *child); virtual bool InsertChild(wxXmlNode *child, wxXmlNode *followingNode); virtual bool InsertChildAfter(wxXmlNode *child, wxXmlNode *precedingNode); virtual bool RemoveChild(wxXmlNode *child); virtual void AddAttribute(const wxString& name, const wxString& value); virtual bool DeleteAttribute(const wxString& name); // access methods: wxXmlNodeType GetType() const { return m_type; } const wxString& GetName() const { return m_name; } const wxString& GetContent() const { return m_content; } bool IsWhitespaceOnly() const; int GetDepth(wxXmlNode *grandparent = NULL) const; // Gets node content from wxXML_ENTITY_NODE // The problem is, content is represented as // wxXML_ENTITY_NODE name="tag", content="" // |-- wxXML_TEXT_NODE or // wxXML_CDATA_SECTION_NODE name="" content="content" wxString GetNodeContent() const; wxXmlNode *GetParent() const { return m_parent; } wxXmlNode *GetNext() const { return m_next; } wxXmlNode *GetChildren() const { return m_children; } wxXmlAttribute *GetAttributes() const { return m_attrs; } bool GetAttribute(const wxString& attrName, wxString *value) const; wxString GetAttribute(const wxString& attrName, const wxString& defaultVal = wxEmptyString) const; bool HasAttribute(const wxString& attrName) const; int GetLineNumber() const { return m_lineNo; } void SetType(wxXmlNodeType type) { m_type = type; } void SetName(const wxString& name) { m_name = name; } void SetContent(const wxString& con) { m_content = con; } void SetParent(wxXmlNode *parent) { m_parent = parent; } void SetNext(wxXmlNode *next) { m_next = next; } void SetChildren(wxXmlNode *child) { m_children = child; } void SetAttributes(wxXmlAttribute *attr) { m_attrs = attr; } virtual void AddAttribute(wxXmlAttribute *attr); // If true, don't do encoding conversion to improve efficiency - node content is ACII text bool GetNoConversion() const { return m_noConversion; } void SetNoConversion(bool noconversion) { m_noConversion = noconversion; } #if WXWIN_COMPATIBILITY_2_8 wxDEPRECATED( inline wxXmlAttribute *GetProperties() const ); wxDEPRECATED( inline bool GetPropVal(const wxString& propName, wxString *value) const ); wxDEPRECATED( inline wxString GetPropVal(const wxString& propName, const wxString& defaultVal) const ); wxDEPRECATED( inline bool HasProp(const wxString& propName) const ); wxDEPRECATED( inline void SetProperties(wxXmlAttribute *prop) ); #endif // WXWIN_COMPATIBILITY_2_8 // The following three functions are backward compatibility, but because // they were virtual, we must make it possible to override them. This // is done by calling e.g. AddProperty() from AddAttribute(), so we have // to keep AddProperty() even if 2.8 compatibility is off. To prevent // old code from compiling in that case, we make them private and // non-virtual. (This can be removed when WXWIN_COMPATIBILITY_2_8 is // removed, we'll have just *Attribute versions then.) #if WXWIN_COMPATIBILITY_2_8 wxDEPRECATED_BUT_USED_INTERNALLY( virtual void AddProperty(const wxString& name, const wxString& value) ); wxDEPRECATED_BUT_USED_INTERNALLY( virtual bool DeleteProperty(const wxString& name) ); wxDEPRECATED_BUT_USED_INTERNALLY( virtual void AddProperty(wxXmlAttribute *attr) ); #else private: void AddProperty(const wxString& name, const wxString& value); bool DeleteProperty(const wxString& name); void AddProperty(wxXmlAttribute *attr); #endif // WXWIN_COMPATIBILITY_2_8/!WXWIN_COMPATIBILITY_2_8 private: wxXmlNodeType m_type; wxString m_name; wxString m_content; wxXmlAttribute *m_attrs; wxXmlNode *m_parent, *m_children, *m_next; int m_lineNo; // line number in original file, or -1 bool m_noConversion; // don't do encoding conversion - node is plain text void DoFree(); void DoCopy(const wxXmlNode& node); }; #if WXWIN_COMPATIBILITY_2_8 inline wxXmlAttribute *wxXmlNode::GetProperties() const { return GetAttributes(); } inline bool wxXmlNode::GetPropVal(const wxString& propName, wxString *value) const { return GetAttribute(propName, value); } inline wxString wxXmlNode::GetPropVal(const wxString& propName, const wxString& defaultVal) const { return GetAttribute(propName, defaultVal); } inline bool wxXmlNode::HasProp(const wxString& propName) const { return HasAttribute(propName); } inline void wxXmlNode::SetProperties(wxXmlAttribute *prop) { SetAttributes(prop); } #endif // WXWIN_COMPATIBILITY_2_8 // special indentation value for wxXmlDocument::Save #define wxXML_NO_INDENTATION (-1) // flags for wxXmlDocument::Load enum wxXmlDocumentLoadFlag { wxXMLDOC_NONE = 0, wxXMLDOC_KEEP_WHITESPACE_NODES = 1 }; // This class holds XML data/document as parsed by XML parser. class WXDLLIMPEXP_XML wxXmlDocument : public wxObject { public: wxXmlDocument(); wxXmlDocument(const wxString& filename, const wxString& encoding = wxT("UTF-8")); wxXmlDocument(wxInputStream& stream, const wxString& encoding = wxT("UTF-8")); virtual ~wxXmlDocument() { wxDELETE(m_docNode); } wxXmlDocument(const wxXmlDocument& doc); wxXmlDocument& operator=(const wxXmlDocument& doc); // Parses .xml file and loads data. Returns TRUE on success, FALSE // otherwise. virtual bool Load(const wxString& filename, const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE); virtual bool Load(wxInputStream& stream, const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE); // Saves document as .xml file. virtual bool Save(const wxString& filename, int indentstep = 2) const; virtual bool Save(wxOutputStream& stream, int indentstep = 2) const; bool IsOk() const { return GetRoot() != NULL; } // Returns root node of the document. wxXmlNode *GetRoot() const; // Returns the document node. wxXmlNode *GetDocumentNode() const { return m_docNode; } // Returns version of document (may be empty). const wxString& GetVersion() const { return m_version; } // Returns encoding of document (may be empty). // Note: this is the encoding original file was saved in, *not* the // encoding of in-memory representation! const wxString& GetFileEncoding() const { return m_fileEncoding; } // Write-access methods: wxXmlNode *DetachDocumentNode() { wxXmlNode *old=m_docNode; m_docNode=NULL; return old; } void SetDocumentNode(wxXmlNode *node) { wxDELETE(m_docNode); m_docNode = node; } wxXmlNode *DetachRoot(); void SetRoot(wxXmlNode *node); void SetVersion(const wxString& version) { m_version = version; } void SetFileEncoding(const wxString& encoding) { m_fileEncoding = encoding; } void AppendToProlog(wxXmlNode *node); #if !wxUSE_UNICODE // Returns encoding of in-memory representation of the document // (same as passed to Load or ctor, defaults to UTF-8). // NB: this is meaningless in Unicode build where data are stored as wchar_t* wxString GetEncoding() const { return m_encoding; } void SetEncoding(const wxString& enc) { m_encoding = enc; } #endif static wxVersionInfo GetLibraryVersionInfo(); private: wxString m_version; wxString m_fileEncoding; #if !wxUSE_UNICODE wxString m_encoding; #endif wxXmlNode *m_docNode; void DoCopy(const wxXmlDocument& doc); DECLARE_CLASS(wxXmlDocument) }; #endif // wxUSE_XML #endif // _WX_XML_H_