///////////////////////////////////////////////////////////////////////////// // Name: wx/gdiobj.h // Purpose: wxGDIObject base header // Author: Julian Smart // Modified by: // Created: // Copyright: (c) Julian Smart // RCS-ID: $Id$ // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GDIOBJ_H_BASE_ #define _WX_GDIOBJ_H_BASE_ #include "wx/object.h" // ---------------------------------------------------------------------------- // wxGDIRefData is the base class for wxXXXData structures which contain the // real data for the GDI object and are shared among all wxWin objects sharing // the same native GDI object // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGDIRefData : public wxObjectRefData { public: // Default ctor which needs to be defined just because we use // wxDECLARE_NO_COPY_CLASS() below. wxGDIRefData() { } // override this in the derived classes to check if this data object is // really fully initialized virtual bool IsOk() const { return true; } private: wxDECLARE_NO_COPY_CLASS(wxGDIRefData); }; // ---------------------------------------------------------------------------- // wxGDIObject: base class for bitmaps, pens, brushes, ... // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGDIObject : public wxObject { public: // checks if the object can be used virtual bool IsOk() const { // the cast here is safe because the derived classes always create // wxGDIRefData objects return m_refData && static_cast(m_refData)->IsOk(); } // don't use in the new code, use IsOk() instead bool IsNull() const { return m_refData == NULL; } // older version, for backwards compatibility only (but not deprecated // because it's still widely used) bool Ok() const { return IsOk(); } #if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXPALMOS__) // Creates the resource virtual bool RealizeResource() { return false; } // Frees the resource virtual bool FreeResource(bool WXUNUSED(force) = false) { return false; } virtual bool IsFree() const { return false; } // Returns handle. virtual WXHANDLE GetResourceHandle() const { return 0; } #endif // defined(__WXMSW__) || defined(__WXPM__) protected: // replace base class functions using wxObjectRefData with our own which // use wxGDIRefData to ensure that we always work with data objects of the // correct type (i.e. derived from wxGDIRefData) virtual wxObjectRefData *CreateRefData() const { return CreateGDIRefData(); } virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const { return CloneGDIRefData(static_cast(data)); } virtual wxGDIRefData *CreateGDIRefData() const = 0; virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const = 0; DECLARE_DYNAMIC_CLASS(wxGDIObject) }; #endif // _WX_GDIOBJ_H_BASE_