///////////////////////////////////////////////////////////////////////////// // Name: app.h // Purpose: wxApp class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_APP_H_ #define _WX_APP_H_ #ifdef __GNUG__ #pragma interface "app.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/gdicmn.h" #include "wx/event.h" // ---------------------------------------------------------------------------- // forward declarations // ---------------------------------------------------------------------------- class WXDLLEXPORT wxFrame; class WXDLLEXPORT wxWindow; class WXDLLEXPORT wxApp; class WXDLLEXPORT wxKeyEvent; class WXDLLEXPORT wxLog; class WXDLLEXPORT wxEventLoop; // ---------------------------------------------------------------------------- // the wxApp class for Motif - see wxAppBase for more details // ---------------------------------------------------------------------------- class WXDLLEXPORT wxApp : public wxAppBase { DECLARE_DYNAMIC_CLASS(wxApp) public: wxApp(); ~wxApp() {} // override base class (pure) virtuals // ----------------------------------- virtual int MainLoop(); virtual void ExitMainLoop(); virtual bool Initialized(); virtual bool Pending(); virtual void Dispatch(); virtual bool Yield(bool onlyIfNeeded = FALSE); virtual bool OnInitGui(); virtual wxIcon GetStdIcon(int which) const; // implementation from now on // -------------------------- void OnIdle(wxIdleEvent& event); // Send idle event to all top-level windows. // Returns TRUE if more idle time is requested. bool SendIdleEvents(); // Send idle event to window and all subwindows // Returns TRUE if more idle time is requested. bool SendIdleEvents(wxWindow* win); // Processes an X event. virtual void ProcessXEvent(WXEvent* event); virtual void OnAssert(const wxChar *file, int line, const wxChar *msg); protected: bool m_showOnInit; public: // Implementation static bool Initialize(); static void CleanUp(); void DeletePendingObjects(); bool ProcessIdle(); WXWindow GetTopLevelWidget() const { return m_topLevelWidget; } WXColormap GetMainColormap(WXDisplay* display); long GetMaxRequestSize() const { return m_maxRequestSize; } // This handler is called when a property change event occurs virtual void HandlePropertyChange(WXEvent *event); // We need this before create the app static WXDisplay* GetDisplay() { return ms_display; } static WXDisplay* ms_display; public: static long sm_lastMessageTime; int m_nCmdShow; protected: bool m_keepGoing; WXWindow m_topLevelWidget; WXColormap m_mainColormap; long m_maxRequestSize; wxEventLoop* m_mainLoop; DECLARE_EVENT_TABLE() }; int WXDLLEXPORT wxEntry( int argc, char *argv[] ); #endif // _WX_APP_H_