///////////////////////////////////////////////////////////////////////////// // Name: samples/docview/view.cpp // Purpose: View classes implementation // Author: Julian Smart // Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // (c) 2008 Vadim Zeitlin // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_DOC_VIEW_ARCHITECTURE #error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h! #endif #include "docview.h" #include "doc.h" #include "view.h" // ---------------------------------------------------------------------------- // DrawingView implementation // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView) BEGIN_EVENT_TABLE(DrawingView, wxView) EVT_MENU(wxID_CUT, DrawingView::OnCut) END_EVENT_TABLE() // What to do when a view is created. Creates actual // windows for displaying the view. bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) ) { MyApp& app = wxGetApp(); if ( app.GetMode() != MyApp::Mode_Single ) { // create a new window and canvas inside it m_frame = app.CreateChildFrame(doc, this, true); m_frame->SetTitle("Drawing View"); m_canvas = new MyCanvas(this, m_frame); m_frame->Show(true); } else // single document mode { // reuse the existing window and canvas m_frame = wxStaticCast(app.GetTopWindow(), wxFrame); m_canvas = app.GetMainWindowCanvas(); m_canvas->SetView(this); // Associate the appropriate frame with this view. SetFrame(m_frame); // Make sure the document manager knows that this is the // current view. Activate(true); // Initialize the edit menu Undo and Redo items doc->GetCommandProcessor()->SetEditMenu(app.GetMainWindowEditMenu()); doc->GetCommandProcessor()->Initialize(); } return true; } // Sneakily gets used for default print/preview as well as drawing on the // screen. void DrawingView::OnDraw(wxDC *dc) { dc->SetPen(*wxBLACK_PEN); // simply draw all lines of all segments const DoodleSegments& segments = GetDocument()->GetSegments(); for ( DoodleSegments::const_iterator i = segments.begin(); i != segments.end(); ++i ) { const DoodleLines& lines = i->GetLines(); for ( DoodleLines::const_iterator j = lines.begin(); j != lines.end(); ++j ) { const DoodleLine& line = *j; dc->DrawLine(line.x1, line.y1, line.x2, line.y2); } } } DrawingDocument* DrawingView::GetDocument() { return wxStaticCast(wxView::GetDocument(), DrawingDocument); } void DrawingView::OnUpdate(wxView* sender, wxObject* hint) { wxView::OnUpdate(sender, hint); if ( m_canvas ) m_canvas->Refresh(); } // Clean up windows used for displaying the view. bool DrawingView::OnClose(bool deleteWindow) { if ( !GetDocument()->Close() ) return false; Activate(false); // Clear the canvas in single-window mode in which it stays alive if ( wxGetApp().GetMode() == MyApp::Mode_Single ) { m_canvas->ClearBackground(); m_canvas->ResetView(); m_canvas = NULL; if ( m_frame ) m_frame->SetTitle(wxTheApp->GetAppDisplayName()); } else // not single window mode { if ( deleteWindow ) wxDELETE(m_frame); } SetFrame(NULL); return true; } void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) ) { DrawingDocument * const doc = GetDocument(); doc->GetCommandProcessor()->Submit(new DrawingRemoveSegmentCommand(doc)); } // ---------------------------------------------------------------------------- // TextEditView implementation // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView) BEGIN_EVENT_TABLE(TextEditView, wxView) EVT_MENU(wxID_COPY, TextEditView::OnCopy) EVT_MENU(wxID_PASTE, TextEditView::OnPaste) EVT_MENU(wxID_SELECTALL, TextEditView::OnSelectAll) END_EVENT_TABLE() bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags)) { m_frame = wxGetApp().CreateChildFrame(doc, this, false); m_text = new wxTextCtrl(m_frame, wxID_ANY, "", wxPoint(0, 0), m_frame->GetClientSize(), wxTE_MULTILINE); m_frame->SetTitle("Text View"); m_frame->Show(true); Activate(true); return true; } void TextEditView::OnDraw(wxDC *WXUNUSED(dc)) { // nothing to do here, wxTextCtrl draws itself } bool TextEditView::OnClose(bool deleteWindow) { if ( !GetDocument()->Close() ) return false; Activate(false); if ( wxGetApp().GetMode() == MyApp::Mode_Single ) { m_text->Clear(); } else // not single window mode { if ( deleteWindow ) wxDELETE(m_frame); } return true; } // ---------------------------------------------------------------------------- // MyCanvas implementation // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent) END_EVENT_TABLE() // Define a constructor for my canvas MyCanvas::MyCanvas(wxView *view, wxWindow *parent) : wxScrolledWindow(parent, wxID_ANY, wxPoint(0, 0), parent->GetClientSize()) { m_view = view; m_currentSegment = NULL; m_lastMousePos = wxDefaultPosition; SetCursor(wxCursor(wxCURSOR_PENCIL)); // this is completely arbitrary and is done just for illustration purposes SetVirtualSize(1000, 1000); SetScrollRate(20, 20); SetBackgroundColour(*wxWHITE); } MyCanvas::~MyCanvas() { delete m_currentSegment; } // Define the repainting behaviour void MyCanvas::OnDraw(wxDC& dc) { if ( m_view ) m_view->OnDraw(& dc); } // This implements a tiny doodling program. Drag the mouse using the left // button. void MyCanvas::OnMouseEvent(wxMouseEvent& event) { if ( !m_view ) return; wxClientDC dc(this); PrepareDC(dc); dc.SetPen(*wxBLACK_PEN); const wxPoint pt(event.GetLogicalPosition(dc)); // is this the end of the current segment? if ( m_currentSegment && event.LeftUp() ) { if ( !m_currentSegment->IsEmpty() ) { // We've got a valid segment on mouse left up, so store it. DrawingDocument * const doc = wxStaticCast(m_view->GetDocument(), DrawingDocument); doc->GetCommandProcessor()->Submit( new DrawingAddSegmentCommand(doc, *m_currentSegment)); doc->Modify(true); } delete m_currentSegment; m_currentSegment = NULL; } // is this the start of a new segment? if ( m_lastMousePos != wxDefaultPosition && event.Dragging() ) { if ( !m_currentSegment ) m_currentSegment = new DoodleSegment; m_currentSegment->AddLine(m_lastMousePos, pt); dc.DrawLine(m_lastMousePos, pt); } m_lastMousePos = pt; } // ---------------------------------------------------------------------------- // ImageCanvas implementation // ---------------------------------------------------------------------------- // Define a constructor for my canvas ImageCanvas::ImageCanvas(wxView* view, wxWindow* parent) : wxScrolledWindow(parent, wxID_ANY, wxPoint(0, 0), parent->GetClientSize()) { SetScrollRate( 10, 10 ); m_view = view; } // Define the repainting behaviour void ImageCanvas::OnDraw(wxDC& dc) { if ( m_view ) m_view->OnDraw(& dc); } // ---------------------------------------------------------------------------- // ImageView implementation // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(ImageView, wxView) ImageDocument* ImageView::GetDocument() { return wxStaticCast(wxView::GetDocument(), ImageDocument); } bool ImageView::OnCreate(wxDocument* doc, long WXUNUSED(flags)) { m_frame = wxGetApp().CreateChildFrame(doc, this, false); m_frame->SetTitle("Image View"); m_canvas = new ImageCanvas(this, m_frame); m_frame->Show(true); Activate(true); return true; } void ImageView::OnUpdate(wxView* sender, wxObject* hint) { wxView::OnUpdate(sender, hint); wxImage image = GetDocument()->GetImage(); if ( image.IsOk() ) { m_canvas->SetVirtualSize(image.GetWidth(), image.GetHeight()); } } void ImageView::OnDraw(wxDC* dc) { wxImage image = GetDocument()->GetImage(); if ( image.IsOk() ) { dc->DrawBitmap(wxBitmap(image), 0, 0); } } bool ImageView::OnClose(bool deleteWindow) { if ( !GetDocument()->Close() ) return false; Activate(false); if ( wxGetApp().GetMode() == MyApp::Mode_Single ) { GetDocument()->DeleteContents(); } else // not single window mode { if ( deleteWindow ) wxDELETE(m_frame); } return true; }