/////////////////////////////////////////////////////////////////////////////// // Name: bombs.h // Purpose: Bombs game // Author: P. Foggia 1996 // Modified by: Wlodzimierz Skiba (ABX) since 2003 // Created: 1996 // Copyright: (c) 1996 P. Foggia // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_DEMOS_BOMBS_BOMBS_H_ #define _WX_DEMOS_BOMBS_BOMBS_H_ #include "game.h" class BombsFrame; /* * Class representing the entire Application */ class BombsApp: public wxApp { public: virtual bool OnInit(); private : BombsFrame *m_frame; BombsGame m_game; }; wxDECLARE_APP(BombsApp); class BombsCanvas; class BombsFrame : public wxFrame { public: BombsFrame(BombsGame *bombsGame); void NewGame(int level, bool query); private: void OnNewGame(wxCommandEvent& event); void OnEasyGame(wxCommandEvent& event); void OnMediumGame(wxCommandEvent& event); void OnHardGame(wxCommandEvent& event); void OnEasyCorner(wxCommandEvent& event); void OnExit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); BombsGame *m_game; bool m_easyCorner; int m_lastLevel; // Subwindows for reference within the program. BombsCanvas *m_canvas; wxDECLARE_EVENT_TABLE(); }; // App specific menu identifiers enum { bombsID_LEVEL = wxID_HIGHEST, bombsID_EASY, bombsID_MEDIUM, bombsID_HARD, bombsID_EASYCORNER }; class BombsCanvas : public wxPanel { public: // Constructor and destructor BombsCanvas(wxFrame *parent, BombsGame *game); void UpdateGridSize(); wxSize GetGridSizeInPixels() const; virtual ~BombsCanvas(); private: void OnPaint(wxPaintEvent& event); void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2); void RefreshField(int xc1, int yc1, int xc2, int yc2); void Uncover(int x, int y); void OnMouseEvent(wxMouseEvent& event); void OnChar(wxKeyEvent& event); BombsGame *m_game; wxBitmap *m_bmp; // Cell size in pixels int m_cellWidth; int m_cellHeight; wxDECLARE_EVENT_TABLE(); }; /* The following sizes should probably be redefined */ /* dimensions of a scroll unit, in pixels */ #define X_UNIT 4 #define Y_UNIT 4 /* the dimensions of a cell, in scroll units are in * BombsCanvas::x_cell and y_cell */ #define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL) #endif // #ifndef _WX_DEMOS_BOMBS_BOMBS_H_