///////////////////////////////////////////////////////////////////////////// // Name: wx/frame.h // Purpose: wxFrame class interface // Author: Vadim Zeitlin // Modified by: // Created: 15.11.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FRAME_H_BASE_ #define _WX_FRAME_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma interface "framebase.h" #endif #include "wx/window.h" // the base class #include "wx/icon.h" // for m_icon // the default names for various classs WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxStatusBar; class WXDLLEXPORT wxToolBar; // ---------------------------------------------------------------------------- // wxFrame is a top-level window with optional menubar, statusbar and toolbar // // For each of *bars, a frame may have several of them, but only one is // managed by the frame, i.e. resized/moved when the frame is and whose size // is accounted for in client size calculations - all others should be taken // care of manually. The CreateXXXBar() functions create this, main, XXXBar, // but the actual creation is done in OnCreateXXXBar() functions which may be // overridden to create custom objects instead of standard ones when // CreateXXXBar() is called. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxFrameBase : public wxWindow { public: // construction wxFrameBase(); wxFrame *New(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); // frame state // ----------- // maximize = TRUE => maximize, otherwise - restore virtual void Maximize(bool maximize = TRUE) = 0; // undo Maximize() or Iconize() virtual void Restore() = 0; // iconize = TRUE => iconize, otherwise - restore virtual void Iconize(bool iconize = TRUE) = 0; // return TRUE if the frame is maximized virtual bool IsMaximized() const = 0; // return TRUE if the frame is iconized virtual bool IsIconized() const = 0; // get the frame icon const wxIcon& GetIcon() const { return m_icon; } // set the frame icon virtual void SetIcon(const wxIcon& icon) { m_icon = icon; } // make the window modal (all other windows unresponsive) virtual void MakeModal(bool modal = TRUE); // menu bar functions // ------------------ virtual void SetMenuBar(wxMenuBar *menubar) = 0; virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; } // call this to simulate a menu command bool Command(int id) { return ProcessCommand(id); } // process menu command: returns TRUE if processed bool ProcessCommand(int id); // status bar functions // -------------------- #if wxUSE_STATUSBAR // create the main status bar by calling OnCreateStatusBar() virtual wxStatusBar* CreateStatusBar(int number = 1, long style = wxST_SIZEGRIP, wxWindowID id = 0, const wxString& name = wxStatusLineNameStr); // return a new status bar virtual wxStatusBar *OnCreateStatusBar(int number, long style, wxWindowID id, const wxString& name); // get the main status bar virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; } // sets the main status bar void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; } // forward these to status bar virtual void SetStatusText(const wxString &text, int number = 0); virtual void SetStatusWidths(int n, const int widths_field[]); #endif // wxUSE_STATUSBAR // toolbar functions // ----------------- #if wxUSE_TOOLBAR // create main toolbar bycalling OnCreateToolBar() virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL, wxWindowID id = -1, const wxString& name = wxToolBarNameStr); // return a new toolbar virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name ); // get/set the main toolbar virtual wxToolBar *GetToolBar() const { return m_frameToolBar; } virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; } #endif // wxUSE_TOOLBAR // old functions, use the new ones instead! #if WXWIN_COMPATIBILITY_2 bool Iconized() const { return IsIconized(); } #endif // WXWIN_COMPATIBILITY_2 // implementation only from now on // ------------------------------- // override some base class virtuals virtual bool Destroy(); virtual bool IsTopLevel() const { return TRUE; } // event handlers void OnIdle(wxIdleEvent& event); void OnCloseWindow(wxCloseEvent& event); void OnMenuHighlight(wxMenuEvent& event); void OnSize(wxSizeEvent& event); // this should go away, but for now it's called from docview.cpp, // so should be there for all platforms void OnActivate(wxActivateEvent &WXUNUSED(event)) { } // send wxUpdateUIEvents for all menu items (called from OnIdle()) void DoMenuUpdates(); void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin); protected: // the frame main menu/status/tool bars // ------------------------------------ // this (non virtual!) function should be called from dtor to delete the // main menubar, statusbar and toolbar (if any) void DeleteAllBars(); wxMenuBar *m_frameMenuBar; #if wxUSE_STATUSBAR // override to update status bar position (or anything else) when // something changes virtual void PositionStatusBar() { } wxStatusBar *m_frameStatusBar; #endif // wxUSE_STATUSBAR #if wxUSE_TOOLBAR // override to update status bar position (or anything else) when // something changes virtual void PositionToolBar() { } wxToolBar *m_frameToolBar; #endif // wxUSE_TOOLBAR // the frame icon wxIcon m_icon; DECLARE_EVENT_TABLE() }; // include the real class declaration #if defined(__WXMSW__) #include "wx/msw/frame.h" #elif defined(__WXMOTIF__) #include "wx/motif/frame.h" #elif defined(__WXGTK__) #include "wx/gtk/frame.h" #elif defined(__WXQT__) #include "wx/qt/frame.h" #elif defined(__WXMAC__) #include "wx/mac/frame.h" #elif defined(__WXPM__) #include "wx/os2/frame.h" #elif defined(__WXSTUBS__) #include "wx/stubs/frame.h" #endif #endif // _WX_FRAME_H_BASE_