///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma interface "glcanvas.h" #endif #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ #include #if wxUSE_GLCANVAS #include #include #include "gl/gl.h" //--------------------------------------------------------------------------- // Constants for attriblist //--------------------------------------------------------------------------- enum { WX_GL_RGBA=1, /* use true color palette */ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ WX_GL_DOUBLEBUFFER, /* use doublebuffer */ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */ /* these are enough constants for now, the remaining will be added later */ }; class WXDLLEXPORT wxGLCanvas; /* forward reference */ class WXDLLEXPORT wxGLContext: public wxObject { public: wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); wxGLContext( bool isRGB, wxGLCanvas *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); ~wxGLContext(); void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); inline wxWindow* GetWindow() const { return m_window; } inline WXHDC GetHDC() const { return m_hDC; } inline HGLRC GetGLRC() const { return m_glContext; } public: HGLRC m_glContext; WXHDC m_hDC; wxWindow* m_window; }; class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow { DECLARE_CLASS(wxGLCanvas) public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette ); ~wxGLCanvas(); // Replaces wxWindow::Create functionality, since we need to use a different window class bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name); void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); void OnSize(wxSizeEvent& event); void OnQueryNewPalette(wxQueryNewPaletteEvent& event); void OnPaletteChanged(wxPaletteChangedEvent& event); inline wxGLContext* GetContext() const { return m_glContext; } inline WXHDC GetHDC() const { return m_hDC; } void SetupPixelFormat(); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; } protected: wxGLContext* m_glContext; // this is typedef-ed ptr, in fact wxPalette m_palette; WXHDC m_hDC; DECLARE_EVENT_TABLE() }; #ifdef __cplusplus extern "C" { #endif /* Give extensions proper function names. */ /* N.B. - this is not completely implemented as yet */ /* EXT_vertex_array */ void glArrayElementEXT(GLint i); void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count); void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer); void glGetPointervEXT(GLenum pname, GLvoid* *params); void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); /* EXT_color_subtable */ void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); /* EXT_color_table */ void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table); void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params); void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params); /* SGI_compiled_vertex_array */ void glLockArraysSGI(GLint first, GLsizei count); void glUnlockArraysSGI(); /* SGI_cull_vertex */ void glCullParameterdvSGI(GLenum pname, GLdouble* params); void glCullParameterfvSGI(GLenum pname, GLfloat* params); /* SGI_index_func */ void glIndexFuncSGI(GLenum func, GLclampf ref); /* SGI_index_material */ void glIndexMaterialSGI(GLenum face, GLenum mode); /* WIN_swap_hint */ void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height); #ifdef __cplusplus } #endif #endif // wxUSE_GLCANVAS #endif // _WX_GLCANVAS_H_