///////////////////////////////////////////////////////////////////////////// // Name: wx/x11/font.h // Purpose: wxFont class // Author: Julian Smart // Modified by: // Created: 17/09/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FONT_H_ #define _WX_FONT_H_ class wxXFont; // Font class WXDLLIMPEXP_CORE wxFont : public wxFontBase { public: // ctors and such wxFont() { } wxFont(const wxFontInfo& info) { Create(info.GetPointSize(), info.GetFamily(), info.GetStyle(), info.GetWeight(), info.IsUnderlined(), info.GetFaceName(), info.GetEncoding()); if ( info.IsUsingSizeInPixels() ) SetPixelSize(info.GetPixelSize()); } wxFont(int size, wxFontFamily family, wxFontStyle style, wxFontWeight weight, bool underlined = false, const wxString& face = wxEmptyString, wxFontEncoding encoding = wxFONTENCODING_DEFAULT) { Create(size, family, style, weight, underlined, face, encoding); } wxFont(const wxSize& pixelSize, wxFontFamily family, wxFontStyle style, wxFontWeight weight, bool underlined = false, const wxString& face = wxEmptyString, wxFontEncoding encoding = wxFONTENCODING_DEFAULT) { Create(10, family, style, weight, underlined, face, encoding); SetPixelSize(pixelSize); } bool Create(int size, wxFontFamily family, wxFontStyle style, wxFontWeight weight, bool underlined = false, const wxString& face = wxEmptyString, wxFontEncoding encoding = wxFONTENCODING_DEFAULT); wxFont(const wxNativeFontInfo& info); wxFont(const wxString &nativeInfoString) { Create(nativeInfoString); } bool Create(const wxString& fontname, wxFontEncoding fontenc = wxFONTENCODING_DEFAULT); // DELETEME: no longer seems to be implemented. // bool Create(const wxNativeFontInfo& fontinfo); virtual ~wxFont(); // implement base class pure virtuals virtual float GetFractionalPointSize() const; virtual wxFontStyle GetStyle() const; virtual int GetNumericWeight() const; virtual bool GetUnderlined() const; virtual bool GetStrikethrough() const wxOVERRIDE; virtual wxString GetFaceName() const; virtual wxFontEncoding GetEncoding() const; virtual const wxNativeFontInfo *GetNativeFontInfo() const; virtual bool IsFixedWidth() const; virtual void SetFractionalPointSize(float pointSize); virtual void SetFamily(wxFontFamily family); virtual void SetStyle(wxFontStyle style); virtual void SetNumericWeight(int weight); virtual bool SetFaceName(const wxString& faceName); virtual void SetUnderlined(bool underlined); virtual void SetStrikethrough(bool strikethrough) wxOVERRIDE; virtual void SetEncoding(wxFontEncoding encoding); wxDECLARE_COMMON_FONT_METHODS(); wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants") wxFont(int size, int family, int style, int weight, bool underlined = false, const wxString& face = wxEmptyString, wxFontEncoding encoding = wxFONTENCODING_DEFAULT) { (void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding); } // Implementation #if wxUSE_PANGO // Set Pango attributes in the specified layout. Currently only // underlined and strike-through attributes are handled by this function. // // If neither of them is specified, returns false, otherwise sets up the // attributes and returns true. bool SetPangoAttrs(PangoLayout* layout) const; #else // Find an existing, or create a new, XFontStruct // based on this wxFont and the given scale. Append the // font to list in the private data for future reference. // TODO This is a fairly basic implementation, that doesn't // allow for different facenames, and also doesn't do a mapping // between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.) // and the fonts that are available on a particular system. // Maybe we need to scan the user's machine to build up a profile // of the fonts and a mapping file. // Return font struct, and optionally the Motif font list wxXFont *GetInternalFont(double scale = 1.0, WXDisplay* display = NULL) const; // Helper function for convenient access of the above. WXFontStructPtr GetFontStruct(double scale = 1.0, WXDisplay* display = NULL) const; #endif protected: virtual wxGDIRefData *CreateGDIRefData() const; virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info ); virtual wxFontFamily DoGetFamily() const; void Unshare(); private: wxDECLARE_DYNAMIC_CLASS(wxFont); }; #endif // _WX_FONT_H_