///////////////////////////////////////////////////////////////////////////// // Name: wx/dialog.h // Purpose: wxDialogBase class // Author: Vadim Zeitlin // Modified by: // Created: 29.06.99 // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DIALOG_H_BASE_ #define _WX_DIALOG_H_BASE_ #include "wx/toplevel.h" #include "wx/containr.h" #include "wx/sharedptr.h" class WXDLLIMPEXP_FWD_CORE wxSizer; class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer; class WXDLLIMPEXP_FWD_CORE wxBoxSizer; class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter; class WXDLLIMPEXP_FWD_CORE wxDialog; class WXDLLIMPEXP_FWD_CORE wxButton; class WXDLLIMPEXP_FWD_CORE wxScrolledWindow; class wxTextSizerWrapper; // Also see the bit summary table in wx/toplevel.h. #define wxDIALOG_NO_PARENT 0x00000020 // Don't make owned by apps top window #ifdef __WXWINCE__ #define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER) #else #define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX) #endif // Layout adaptation levels, for SetLayoutAdaptationLevel // Don't do any layout adaptation #define wxDIALOG_ADAPTATION_NONE 0 // Only look for wxStdDialogButtonSizer for non-scrolling part #define wxDIALOG_ADAPTATION_STANDARD_SIZER 1 // Also look for any suitable sizer for non-scrolling part #define wxDIALOG_ADAPTATION_ANY_SIZER 2 // Also look for 'loose' standard buttons for non-scrolling part #define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3 // Layout adaptation mode, for SetLayoutAdaptationMode enum wxDialogLayoutAdaptationMode { wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status }; enum wxDialogModality { wxDIALOG_MODALITY_NONE = 0, wxDIALOG_MODALITY_WINDOW_MODAL = 1, wxDIALOG_MODALITY_APP_MODAL = 2 }; extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[]; class WXDLLIMPEXP_CORE wxDialogBase : public wxNavigationEnabled { public: wxDialogBase(); virtual ~wxDialogBase() { } // define public wxDialog methods to be implemented by the derived classes virtual int ShowModal() = 0; virtual void EndModal(int retCode) = 0; virtual bool IsModal() const = 0; // show the dialog frame-modally (needs a parent), using app-modal // dialogs on platforms that don't support it virtual void ShowWindowModal () ; virtual void SendWindowModalDialogEvent ( wxEventType type ); #ifdef wxHAS_EVENT_BIND template void ShowWindowModalThenDo(const Functor& onEndModal); #endif // wxHAS_EVENT_BIND // Modal dialogs have a return code - usually the id of the last // pressed button void SetReturnCode(int returnCode) { m_returnCode = returnCode; } int GetReturnCode() const { return m_returnCode; } // Set the identifier for the affirmative button: this button will close // the dialog after validating data and calling TransferDataFromWindow() void SetAffirmativeId(int affirmativeId); int GetAffirmativeId() const { return m_affirmativeId; } // Set identifier for Esc key translation: the button with this id will // close the dialog without doing anything else; special value wxID_NONE // means to not handle Esc at all while wxID_ANY means to map Esc to // wxID_CANCEL if present and GetAffirmativeId() otherwise void SetEscapeId(int escapeId); int GetEscapeId() const { return m_escapeId; } // Find the parent to use for modal dialog: try to use the specified parent // but fall back to the current active window or main application window as // last resort if it is unsuitable. // // As this function is often called from the ctor, the window style may be // not set yet and hence must be passed explicitly to it so that we could // check whether it contains wxDIALOG_NO_PARENT bit. // // This function always returns a valid top level window or NULL. wxWindow *GetParentForModalDialog(wxWindow *parent, long style) const; // This overload can only be used for already initialized windows, i.e. not // from the ctor. It uses the current window parent and style. wxWindow *GetParentForModalDialog() const { return GetParentForModalDialog(GetParent(), GetWindowStyle()); } #if wxUSE_STATTEXT // && wxUSE_TEXTCTRL // splits text up at newlines and places the lines into a vertical // wxBoxSizer wxSizer *CreateTextSizer( const wxString& message ); // same as above but uses a customized wxTextSizerWrapper to create // non-standard controls for the lines wxSizer *CreateTextSizer( const wxString& message, wxTextSizerWrapper& wrapper ); #endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL // returns a horizontal wxBoxSizer containing the given buttons // // notice that the returned sizer can be NULL if no buttons are put in the // sizer (this mostly happens under smart phones and other atypical // platforms which have hardware buttons replacing OK/Cancel and such) wxSizer *CreateButtonSizer(long flags); // returns a sizer containing the given one and a static line separating it // from the preceding elements if it's appropriate for the current platform wxSizer *CreateSeparatedSizer(wxSizer *sizer); // returns the sizer containing CreateButtonSizer() below a separating // static line for the platforms which use static lines for items // separation (i.e. not Mac) // // this is just a combination of CreateButtonSizer() and // CreateSeparatedSizer() wxSizer *CreateSeparatedButtonSizer(long flags); #if wxUSE_BUTTON wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags ); #endif // wxUSE_BUTTON // Do layout adaptation virtual bool DoLayoutAdaptation(); // Can we do layout adaptation? virtual bool CanDoLayoutAdaptation(); // Returns a content window if there is one. This can be used by the layout adapter, for // example to make the pages of a book control into scrolling windows virtual wxWindow* GetContentWindow() const { return NULL; } // Add an id to the list of main button identifiers that should be in the button sizer void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); } wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; } // Is this id in the main button id array? bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); } // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation, // set level 0, for example in your dialog constructor. You might // do this if you know that you are displaying on a large screen and you don't want the // dialog changed. void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; } int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; } /// Override global adaptation enabled/disabled status void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; } wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; } // Returns true if the adaptation has been done void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; } bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; } // Set layout adapter class, returning old adapter static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter); static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; } // Global switch for layout adaptation static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; } static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; } // modality kind virtual wxDialogModality GetModality() const; protected: // emulate click of a button with the given id if it's present in the dialog // // return true if button was "clicked" or false if we don't have it bool EmulateButtonClickIfPresent(int id); // this function is used by OnCharHook() to decide whether the given key // should close the dialog // // for most platforms the default implementation (which just checks for // Esc) is sufficient, but Mac port also adds Cmd-. here and other ports // could do something different if needed virtual bool IsEscapeKey(const wxKeyEvent& event); // end either modal or modeless dialog, for the modal dialog rc is used as // the dialog return code void EndDialog(int rc); // call Validate() and TransferDataFromWindow() and close dialog with // wxID_OK return code void AcceptAndClose(); // The return code from modal dialog int m_returnCode; // The identifier for the affirmative button (usually wxID_OK) int m_affirmativeId; // The identifier for cancel button (usually wxID_CANCEL) int m_escapeId; // Flags whether layout adaptation has been done for this dialog bool m_layoutAdaptationDone; // Extra button identifiers to be taken as 'main' button identifiers // to be placed in the non-scrolling area wxArrayInt m_mainButtonIds; // Adaptation level int m_layoutAdaptationLevel; // Local override for global adaptation enabled status wxDialogLayoutAdaptationMode m_layoutAdaptationMode; // Global layout adapter static wxDialogLayoutAdapter* sm_layoutAdapter; // Global adaptation switch static bool sm_layoutAdaptation; private: // helper of GetParentForModalDialog(): returns the passed in window if it // can be used as our parent or NULL if it can't wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const; // Helper of OnCharHook() and OnCloseWindow(): find the appropriate button // for closing the dialog and send a click event for it. // // Return true if we found a button to close the dialog and "clicked" it or // false otherwise. bool SendCloseButtonClickEvent(); // handle Esc key presses void OnCharHook(wxKeyEvent& event); // handle closing the dialog window void OnCloseWindow(wxCloseEvent& event); // handle the standard buttons void OnButton(wxCommandEvent& event); // update the background colour void OnSysColourChanged(wxSysColourChangedEvent& event); wxDECLARE_NO_COPY_CLASS(wxDialogBase); DECLARE_EVENT_TABLE() }; /*! * Base class for layout adapters - code that, for example, turns a dialog into a * scrolling dialog if there isn't enough screen space. You can derive further * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding * a help mechanism. */ class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject { DECLARE_CLASS(wxDialogLayoutAdapter) public: wxDialogLayoutAdapter() {} // Override this function to indicate that adaptation should be done virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0; // Override this function to do the adaptation virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0; }; /*! * Standard adapter. Does scrolling adaptation for paged and regular dialogs. * */ class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter { DECLARE_CLASS(wxStandardDialogLayoutAdapter) public: wxStandardDialogLayoutAdapter() {} // Overrides // Indicate that adaptation should be done virtual bool CanDoLayoutAdaptation(wxDialog* dialog); // Do layout adaptation virtual bool DoLayoutAdaptation(wxDialog* dialog); // Implementation // Create the scrolled window virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent); #if wxUSE_BUTTON // Find a standard or horizontal box sizer virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0); // Check if this sizer contains standard buttons, and so can be repositioned in the dialog virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer); // Check if this is a standard button virtual bool IsStandardButton(wxDialog* dialog, wxButton* button); // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count); #endif // wxUSE_BUTTON // Reparent the controls to the scrolled window, except those in buttonSizer virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL); static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL); // A function to fit the dialog around its contents, and then adjust for screen size. // If scrolled windows are passed, scrolling is enabled in the required orientation(s). virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow); virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows); static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow); static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows); // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize); static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize); }; #if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__) #include "wx/univ/dialog.h" #else #if defined(__WXMSW__) #include "wx/msw/dialog.h" #elif defined(__WXMOTIF__) #include "wx/motif/dialog.h" #elif defined(__WXGTK20__) #include "wx/gtk/dialog.h" #elif defined(__WXGTK__) #include "wx/gtk1/dialog.h" #elif defined(__WXMAC__) #include "wx/osx/dialog.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/dialog.h" #elif defined(__WXPM__) #include "wx/os2/dialog.h" #endif #endif class WXDLLIMPEXP_CORE wxWindowModalDialogEvent : public wxCommandEvent { public: wxWindowModalDialogEvent (wxEventType commandType = wxEVT_NULL, int id = 0) : wxCommandEvent(commandType, id) { } wxDialog *GetDialog() const { return wxStaticCast(GetEventObject(), wxDialog); } int GetReturnCode() const { return GetDialog()->GetReturnCode(); } virtual wxEvent *Clone() const { return new wxWindowModalDialogEvent (*this); } private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowModalDialogEvent ) }; wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_WINDOW_MODAL_DIALOG_CLOSED , wxWindowModalDialogEvent ); typedef void (wxEvtHandler::*wxWindowModalDialogEventFunction)(wxWindowModalDialogEvent &); #define wxWindowModalDialogEventHandler(func) \ wxEVENT_HANDLER_CAST(wxWindowModalDialogEventFunction, func) #define EVT_WINDOW_MODAL_DIALOG_CLOSED(winid, func) \ wx__DECLARE_EVT1(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, winid, wxWindowModalDialogEventHandler(func)) #ifdef wxHAS_EVENT_BIND template class wxWindowModalDialogEventFunctor { public: wxWindowModalDialogEventFunctor(const Functor& f) : m_f(new Functor(f)) {} void operator()(wxWindowModalDialogEvent& event) { if ( m_f ) { // We only want to call this handler once. Also, by deleting // the functor here, its data (such as wxWindowPtr pointing to // the dialog) are freed immediately after exiting this operator(). wxSharedPtr functor(m_f); m_f.reset(); (*functor)(event.GetReturnCode()); } else // was already called once { event.Skip(); } } private: wxSharedPtr m_f; }; template void wxDialogBase::ShowWindowModalThenDo(const Functor& onEndModal) { Bind(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, wxWindowModalDialogEventFunctor(onEndModal)); ShowWindowModal(); }; #endif // wxHAS_EVENT_BIND #endif // _WX_DIALOG_H_BASE_