/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/toolbar.h // Purpose: wxToolBar declaration // Author: Robert Roebling // Modified by: // Created: 10.09.00 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_TOOLBAR_H_ #define _WX_UNIV_TOOLBAR_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "univtoolbar.h" #endif #include "wx/button.h" // for wxStdButtonInputHandler class WXDLLEXPORT wxToolBarTool; // ---------------------------------------------------------------------------- // the actions supported by this control // ---------------------------------------------------------------------------- #define wxACTION_TOOLBAR_TOGGLE wxACTION_BUTTON_TOGGLE #define wxACTION_TOOLBAR_PRESS wxACTION_BUTTON_PRESS #define wxACTION_TOOLBAR_RELEASE wxACTION_BUTTON_RELEASE #define wxACTION_TOOLBAR_CLICK wxACTION_BUTTON_CLICK #define wxACTION_TOOLBAR_ENTER _T("enter") // highlight the tool #define wxACTION_TOOLBAR_LEAVE _T("leave") // unhighlight the tool // ---------------------------------------------------------------------------- // wxToolBar // ---------------------------------------------------------------------------- class WXDLLEXPORT wxToolBar : public wxToolBarBase { public: // construction/destruction wxToolBar() { Init(); } wxToolBar(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxToolBarNameStr) { Init(); Create(parent, id, pos, size, style, name); } bool Create( wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxToolBarNameStr ); virtual ~wxToolBar(); virtual bool Realize(); virtual wxToolBarToolBase *FindToolForPosition(wxCoord x, wxCoord y) const; virtual void SetToolShortHelp(int id, const wxString& helpString); virtual void SetMargins(int x, int y); void SetMargins(const wxSize& size) { SetMargins((int) size.x, (int) size.y); } protected: // common part of all ctors void Init(); // implement base class pure virtuals virtual bool DoInsertTool(size_t pos, wxToolBarToolBase *tool); virtual bool DoDeleteTool(size_t pos, wxToolBarToolBase *tool); virtual void DoEnableTool(wxToolBarToolBase *tool, bool enable); virtual void DoToggleTool(wxToolBarToolBase *tool, bool toggle); virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle); virtual wxToolBarToolBase *CreateTool(int id, const wxString& label, const wxBitmap& bmpNormal, const wxBitmap& bmpDisabled, wxItemKind kind, wxObject *clientData, const wxString& shortHelp, const wxString& longHelp); virtual wxToolBarToolBase *CreateTool(wxControl *control); // implement wxUniversal methods virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString); virtual wxSize DoGetBestClientSize() const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoDraw(wxControlRenderer *renderer); // get the bounding rect for the given tool wxRect GetToolRect(wxToolBarToolBase *tool) const; // redraw the given tool void RefreshTool(wxToolBarToolBase *tool); // (re)calculate the tool positions, should only be called if it is // necessary to do it, i.e. m_needsLayout == true void DoLayout(); // get the rect limits depending on the orientation: top/bottom for a // vertical toolbar, left/right for a horizontal one void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const; private: // have we calculated the positions of our tools? bool m_needsLayout; // the width of a separator wxCoord m_widthSeparator; // the total size of all toolbar elements wxCoord m_maxWidth, m_maxHeight; private: DECLARE_DYNAMIC_CLASS(wxToolBar) }; // ---------------------------------------------------------------------------- // wxStdToolbarInputHandler: translates SPACE and ENTER keys and the left mouse // click into button press/release actions // ---------------------------------------------------------------------------- class WXDLLEXPORT wxStdToolbarInputHandler : public wxStdInputHandler { public: wxStdToolbarInputHandler(wxInputHandler *inphand); virtual bool HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed); virtual bool HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event); virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event); virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event); virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); private: wxWindow *m_winCapture; wxToolBarToolBase *m_toolCapture; wxToolBarToolBase *m_toolLast; }; #endif // _WX_UNIV_TOOLBAR_H_