///////////////////////////////////////////////////////////////////////////// // Name: app.h // Purpose: wxApp class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_APP_H_ #define _WX_APP_H_ #ifdef __GNUG__ #pragma interface "app.h" #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/gdicmn.h" #include "wx/event.h" class WXDLLEXPORT wxFrame; class WXDLLEXPORT wxWindowMac; class WXDLLEXPORT wxApp ; class WXDLLEXPORT wxKeyEvent; class WXDLLEXPORT wxLog; #define wxPRINT_WINDOWS 1 #define wxPRINT_POSTSCRIPT 2 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; // Force an exit from main loop void WXDLLEXPORT wxExit(); // Yield to other apps/messages bool WXDLLEXPORT wxYield(); // Represents the application. Derive OnInit and declare // a new App object to start application class WXDLLEXPORT wxApp: public wxAppBase { DECLARE_DYNAMIC_CLASS(wxApp) wxApp(); virtual ~wxApp() {} virtual int MainLoop(); virtual void ExitMainLoop(); virtual bool Initialized(); virtual bool Pending() ; virtual void Dispatch() ; virtual bool Yield(bool onlyIfNeeded = FALSE); virtual wxIcon GetStdIcon(int which) const; virtual void SetPrintMode(int mode) { m_printMode = mode; } virtual int GetPrintMode() const { return m_printMode; } // implementation only void OnIdle(wxIdleEvent& event); void OnEndSession(wxCloseEvent& event); void OnQueryEndSession(wxCloseEvent& event); // Send idle event to all top-level windows. // Returns TRUE if more idle time is requested. bool SendIdleEvents(); // Send idle event to window and all subwindows // Returns TRUE if more idle time is requested. bool SendIdleEvents(wxWindowMac* win); // Windows only, but for compatibility... inline void SetAuto3D(bool flag) { m_auto3D = flag; } inline bool GetAuto3D() const { return m_auto3D; } protected: bool m_showOnInit; int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT bool m_auto3D ; // Always use 3D controls, except // where overriden public: // Implementation static bool Initialize(); static void CleanUp(); void DeletePendingObjects(); bool ProcessIdle(); bool IsExiting() { return !m_keepGoing ; } public: static long sm_lastMessageTime; static wxWindow* s_captureWindow ; static int s_lastMouseDown ; // 0 = none , 1 = left , 2 = right static WXHRGN s_macCursorRgn ; WXEVENTREF m_macCurrentEvent ; int m_nCmdShow; protected: bool m_keepGoing ; // mac specifics public : static bool s_macDefaultEncodingIsPC ; static bool s_macSupportPCMenuShortcuts ; static long s_macAboutMenuItemId ; static wxString s_macHelpMenuTitleName ; static bool s_macHasAppearance ; static long s_macAppearanceVersion ; static bool s_macHasNavigation ; static bool s_macNavigationVersion ; static bool s_macHasWindowManager ; static long s_macWindowManagerVersion ; static bool s_macHasMenuManager ; static long s_macMenuManagerVersion ; static bool s_macHasDialogManager ; static long s_macDialogManagerVersion ; WXHRGN m_macCursorRgn ; WXHRGN m_macSleepRgn ; WXHRGN m_macHelpRgn ; virtual void MacSuspend( bool convertClipboard ) ; virtual void MacResume( bool convertClipboard ) ; virtual void MacConvertPrivateToPublicScrap() ; virtual void MacConvertPublicToPrivateScrap() ; // event main methods void MacDoOneEvent() ; void MacHandleOneEvent( WXEVENTREF ev ) ; WXEVENTREF MacGetCurrentEvent() { return m_macCurrentEvent ; } // primary events virtual void MacHandleMouseDownEvent( WXEVENTREF ev ) ; virtual void MacHandleMouseUpEvent( WXEVENTREF ev ) ; virtual void MacHandleActivateEvent( WXEVENTREF ev ) ; virtual void MacHandleUpdateEvent( WXEVENTREF ev ) ; virtual void MacHandleKeyDownEvent( WXEVENTREF ev ) ; virtual void MacHandleKeyUpEvent( WXEVENTREF ev ) ; virtual void MacHandleDiskEvent( WXEVENTREF ev ) ; virtual void MacHandleOSEvent( WXEVENTREF ev ) ; virtual void MacHandleHighLevelEvent( WXEVENTREF ev ) ; virtual void MacHandleMenuSelect( int menuid , int menuitem ) ; virtual short MacHandleAEODoc(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ; virtual short MacHandleAEPDoc(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ; virtual short MacHandleAEOApp(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ; virtual short MacHandleAEQuit(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ; DECLARE_EVENT_TABLE() }; class WXDLLEXPORT wxStAppResource { public : wxStAppResource() ; ~wxStAppResource() ; private : short m_currentRefNum ; } ; // TODO: add platform-specific arguments int WXDLLEXPORT wxEntry( int argc, char *argv[] , bool enterLoop = TRUE); void wxMacConvertFromPCForControls( char * p ) ; void wxMacConvertToPC( const char *from , char *to , int len ) ; void wxMacConvertFromPC( const char *from , char *to , int len ) ; void wxMacConvertToPC( const char *from , char *to , int len ) ; void wxMacConvertFromPC( char * p ) ; void wxMacConvertFromPC( unsigned char *p ) ; wxString wxMacMakeMacStringFromPC( const char * p ) ; void wxMacConvertToPC( char * p ) ; void wxMacConvertToPC( unsigned char *p ) ; wxString wxMacMakePCStringFromMac( const char * p ) ; // converts this string into a pascal with optional pc 2 mac encoding void wxMacStringToPascal( const char * from , unsigned char* to , bool pc2macEncoding ) ; // converts this string into a pascal with pc 2 mac encoding if s_macDefaultEncodingIsPC inline void wxMacStringToPascal( const char * from , unsigned char* to ) { wxMacStringToPascal( from , to , wxApp::s_macDefaultEncodingIsPC ) ; } // converts this string into a pascal with optional mac 2 pc encoding wxString wxMacMakeStringFromPascal( unsigned char* from , bool mac2pcEncoding ) ; // converts this pascal string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC inline wxString wxMacMakeStringFromPascal( unsigned char* from ) { return wxMacMakeStringFromPascal( from , wxApp::s_macDefaultEncodingIsPC ) ; } // converts this c string into a wxString with optional mac 2 pc encoding wxString wxMacMakeStringFromMacString( const char* from , bool mac2pcEncoding ) ; // converts this c string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC inline wxString wxMacMakeStringFromMacString( const char* from ) { return wxMacMakeStringFromMacString( from , wxApp::s_macDefaultEncodingIsPC ) ; } #endif // _WX_APP_H_