///////////////////////////////////////////////////////////////////////////// // Name: server.cpp // Purpose: Server for wxSocket demo // Author: Guillermo Rodriguez Garcia // Created: 1999/09/19 // RCS-ID: $Id$ // Copyright: (c) 1999 Guillermo Rodriguez Garcia // (c) 2009 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ========================================================================== // declarations // ========================================================================== // -------------------------------------------------------------------------- // headers // -------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ # pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP # include "wx/wx.h" #endif #include "wx/busyinfo.h" #include "wx/socket.h" // this example is currently written to use only IP or only IPv6 sockets, it // should be extended to allow using either in the future #if wxUSE_IPV6 typedef wxIPV6address IPaddress; #else typedef wxIPV4address IPaddress; #endif // -------------------------------------------------------------------------- // resources // -------------------------------------------------------------------------- // the application icon #if !defined(__WXMSW__) && !defined(__WXPM__) #include "../sample.xpm" #endif // -------------------------------------------------------------------------- // classes // -------------------------------------------------------------------------- // Define a new application type class MyApp : public wxApp { public: virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: MyFrame(); ~MyFrame(); // event handlers (these functions should _not_ be virtual) void OnUDPTest(wxCommandEvent& event); void OnWaitForAccept(wxCommandEvent& event); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnServerEvent(wxSocketEvent& event); void OnSocketEvent(wxSocketEvent& event); void Test1(wxSocketBase *sock); void Test2(wxSocketBase *sock); void Test3(wxSocketBase *sock); // convenience functions void UpdateStatusBar(); private: wxSocketServer *m_server; wxTextCtrl *m_text; wxMenu *m_menuFile; wxMenuBar *m_menuBar; bool m_busy; int m_numClients; // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; // simple helper class to log start and end of each test class TestLogger { public: TestLogger(const wxString& name) : m_name(name) { wxLogMessage("=== %s begins ===", m_name); } ~TestLogger() { wxLogMessage("=== %s ends ===", m_name); } private: const wxString m_name; }; // -------------------------------------------------------------------------- // constants // -------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items SERVER_UDPTEST = 10, SERVER_WAITFORACCEPT, SERVER_QUIT = wxID_EXIT, SERVER_ABOUT = wxID_ABOUT, // id for sockets SERVER_ID = 100, SOCKET_ID }; // -------------------------------------------------------------------------- // event tables and other macros for wxWidgets // -------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(SERVER_QUIT, MyFrame::OnQuit) EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout) EVT_MENU(SERVER_UDPTEST, MyFrame::OnUDPTest) EVT_MENU(SERVER_WAITFORACCEPT, MyFrame::OnWaitForAccept) EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent) EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent) END_EVENT_TABLE() IMPLEMENT_APP(MyApp) // ========================================================================== // implementation // ========================================================================== // -------------------------------------------------------------------------- // the application class // -------------------------------------------------------------------------- bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; // Create the main application window MyFrame *frame = new MyFrame(); // Show it and tell the application that it's our main window frame->Show(true); SetTopWindow(frame); // Success return true; } // -------------------------------------------------------------------------- // main frame // -------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY, _("wxSocket demo: Server"), wxDefaultPosition, wxSize(300, 200)) { // Give the frame an icon SetIcon(wxICON(sample)); // Make menus m_menuFile = new wxMenu(); m_menuFile->Append(SERVER_WAITFORACCEPT, "&Wait for connection\tCtrl-W"); m_menuFile->Append(SERVER_UDPTEST, "&UDP test\tCtrl-U"); m_menuFile->AppendSeparator(); m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog")); m_menuFile->AppendSeparator(); m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server")); // Append menus to the menubar m_menuBar = new wxMenuBar(); m_menuBar->Append(m_menuFile, _("&File")); SetMenuBar(m_menuBar); #if wxUSE_STATUSBAR // Status bar CreateStatusBar(2); #endif // wxUSE_STATUSBAR // Make a textctrl for logging m_text = new wxTextCtrl(this, wxID_ANY, _("Welcome to wxSocket demo: Server\n"), wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE | wxTE_READONLY); delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text)); // Create the address - defaults to localhost:0 initially IPaddress addr; addr.Service(3000); wxLogMessage("Creating server at %s:%u", addr.IPAddress(), addr.Service()); // Create the socket m_server = new wxSocketServer(addr); // We use Ok() here to see if the server is really listening if (! m_server->Ok()) { wxLogMessage("Could not listen at the specified port !"); return; } IPaddress addrReal; if ( !m_server->GetLocal(addrReal) ) { wxLogMessage("ERROR: couldn't get the address we bound to"); } else { wxLogMessage("Server listening at %s:%u", addrReal.IPAddress(), addrReal.Service()); } // Setup the event handler and subscribe to connection events m_server->SetEventHandler(*this, SERVER_ID); m_server->SetNotify(wxSOCKET_CONNECTION_FLAG); m_server->Notify(true); m_busy = false; m_numClients = 0; UpdateStatusBar(); } MyFrame::~MyFrame() { // No delayed deletion here, as the frame is dying anyway delete m_server; } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"), _("About Server"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnUDPTest(wxCommandEvent& WXUNUSED(event)) { TestLogger logtest("UDP test"); IPaddress addr; addr.Service(3000); wxDatagramSocket sock(addr); char buf[1024]; size_t n = sock.RecvFrom(addr, buf, sizeof(buf)).LastCount(); if ( !n ) { wxLogMessage("ERROR: failed to receive data"); return; } wxLogMessage("Received \"%s\" from %s:%u.", wxString::From8BitData(buf, n), addr.IPAddress(), addr.Service()); for ( size_t i = 0; i < n; i++ ) { char& c = buf[i]; if ( (c >= 'A' && c <= 'M') || (c >= 'a' && c <= 'm') ) c += 13; else if ( (c >= 'N' && c <= 'Z') || (c >= 'n' && c <= 'z') ) c -= 13; } if ( sock.SendTo(addr, buf, n).LastCount() != n ) { wxLogMessage("ERROR: failed to send data"); return; } } void MyFrame::OnWaitForAccept(wxCommandEvent& WXUNUSED(event)) { TestLogger logtest("WaitForAccept() test"); wxBusyInfo("Waiting for connection for 10 seconds...", this); if ( m_server->WaitForAccept(10) ) wxLogMessage("Accepted client connection."); else wxLogMessage("Connection error or timeout expired."); } void MyFrame::Test1(wxSocketBase *sock) { TestLogger logtest("Test 1"); // Receive data from socket and send it back. We will first // get a byte with the buffer size, so we can specify the // exact size and use the wxSOCKET_WAITALL flag. Also, we // disabled input events so we won't have unwanted reentrance. // This way we can avoid the infamous wxSOCKET_BLOCK flag. sock->SetFlags(wxSOCKET_WAITALL); // Read the size unsigned char len; sock->Read(&len, 1); wxCharBuffer buf(len); // Read the data sock->Read(buf.data(), len); wxLogMessage("Got the data, sending it back"); // Write it back sock->Write(buf, len); } void MyFrame::Test2(wxSocketBase *sock) { char buf[4096]; TestLogger logtest("Test 2"); // We don't need to set flags because ReadMsg and WriteMsg // are not affected by them anyway. // Read the message wxUint32 len = sock->ReadMsg(buf, sizeof(buf)).LastCount(); if ( !len ) { wxLogError("Failed to read message."); return; } wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf, len)); wxLogMessage("Sending the data back"); // Write it back sock->WriteMsg(buf, len); } void MyFrame::Test3(wxSocketBase *sock) { TestLogger logtest("Test 3"); // This test is similar to the first one, but the len is // expressed in kbytes - this tests large data transfers. sock->SetFlags(wxSOCKET_WAITALL); // Read the size unsigned char len; sock->Read(&len, 1); wxCharBuffer buf(len*1024); // Read the data sock->Read(buf.data(), len * 1024); wxLogMessage("Got the data, sending it back"); // Write it back sock->Write(buf, len * 1024); } void MyFrame::OnServerEvent(wxSocketEvent& event) { wxString s = _("OnServerEvent: "); wxSocketBase *sock; switch(event.GetSocketEvent()) { case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break; default : s.Append(_("Unexpected event !\n")); break; } m_text->AppendText(s); // Accept new connection if there is one in the pending // connections queue, else exit. We use Accept(false) for // non-blocking accept (although if we got here, there // should ALWAYS be a pending connection). sock = m_server->Accept(false); if (sock) { IPaddress addr; if ( !sock->GetPeer(addr) ) { wxLogMessage("New connection from unknown client accepted."); } else { wxLogMessage("New client connection from %s:%u accepted", addr.IPAddress(), addr.Service()); } } else { wxLogMessage("Error: couldn't accept a new connection"); return; } sock->SetEventHandler(*this, SOCKET_ID); sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); sock->Notify(true); m_numClients++; UpdateStatusBar(); } void MyFrame::OnSocketEvent(wxSocketEvent& event) { wxString s = _("OnSocketEvent: "); wxSocketBase *sock = event.GetSocket(); // First, print a message switch(event.GetSocketEvent()) { case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break; case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break; default : s.Append(_("Unexpected event !\n")); break; } m_text->AppendText(s); // Now we process the event switch(event.GetSocketEvent()) { case wxSOCKET_INPUT: { // We disable input events, so that the test doesn't trigger // wxSocketEvent again. sock->SetNotify(wxSOCKET_LOST_FLAG); // Which test are we going to run? unsigned char c; sock->Read(&c, 1); switch (c) { case 0xBE: Test1(sock); break; case 0xCE: Test2(sock); break; case 0xDE: Test3(sock); break; default: wxLogMessage("Unknown test id received from client"); } // Enable input events again. sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG); break; } case wxSOCKET_LOST: { m_numClients--; // Destroy() should be used instead of delete wherever possible, // due to the fact that wxSocket uses 'delayed events' (see the // documentation for wxPostEvent) and we don't want an event to // arrive to the event handler (the frame, here) after the socket // has been deleted. Also, we might be doing some other thing with // the socket at the same time; for example, we might be in the // middle of a test or something. Destroy() takes care of all // this for us. wxLogMessage("Deleting socket."); sock->Destroy(); break; } default: ; } UpdateStatusBar(); } // convenience functions void MyFrame::UpdateStatusBar() { #if wxUSE_STATUSBAR wxString s; s.Printf(_("%d clients connected"), m_numClients); SetStatusText(s, 1); #endif // wxUSE_STATUSBAR }