#--------------------------------------------------------------------------- # Name: EventManager.py # Purpose: A module to demonstrate wxPython.lib.evtmgr.EventManager. # # Author: Robb Shecter (robb@acm.org) # # Created: 16-December-2002 # Copyright: (c) 2002 by Robb Shecter (robb@acm.org) # Licence: wxWindows license #--------------------------------------------------------------------------- import wx import wx.lib.evtmgr as em #---------------------------------------------------------------------- class TestPanel(wx.Panel): def __init__(self, parent, log): wx.Panel.__init__(self, parent, -1) self.log = log fsize = self.GetFont().GetPointSize() f1 = wx.Font(fsize+0, wx.SWISS, wx.NORMAL, wx.NORMAL) f2 = wx.Font(fsize+2, wx.SWISS, wx.NORMAL, wx.BOLD) f3 = wx.Font(fsize+6, wx.SWISS, wx.NORMAL, wx.BOLD) title1 = wx.StaticText(self, -1, 'EventManager') title1.SetFont(f3) txt = """\ This demo shows (1) basic uses and features of the EventManager, as well as (2) how it helps with a real-world task: creating independent, object- oriented components.""" message0 = wx.StaticText(self, -1, txt) message0.SetFont(f1) title2 = wx.StaticText(self, -1, 'Event Listeners') title2.SetFont(f2) txt = """\ These objects listen to motion events from the target window, using the ability to register one event with multiple listeners. They also register for mouse events on themselves to implement toggle-button functionality.""" message1 = wx.StaticText(self, -1, txt) message1.SetFont(f1) title3 = wx.StaticText(self, -1, 'Target Window') title3.SetFont(f2) txt = """\ A passive window that's used as an event generator. Move the mouse over it to send events to the listeners above.""" message2 = wx.StaticText(self, -1, txt) message2.SetFont(f1) targetPanel = Tile(self, log, bgColor=wx.Colour(80,10,10), active=0) buttonPanel = wx.Panel(self ,-1) sizer = wx.BoxSizer(wx.HORIZONTAL) target = targetPanel.tile sizer.Add((0,0), 1) for factor in [0.2, 0.3, 0.4, 0.5, 0.6, 0.7]: sizer.Add(Tile(buttonPanel, log, factor-0.05, target), 0, wx.ALIGN_CENTER) sizer.Add((0,0),1) sizer.Add(Tile(buttonPanel, log, factor, target), 0, wx.ALIGN_CENTER) sizer.Add((0,0),1) buttonPanel.SetSizer(sizer) sizer.Fit(buttonPanel) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(title1, 0, wx.ALIGN_CENTER | wx.TOP | wx.BOTTOM, 6) sizer.Add(message0, 0, wx.ALIGN_CENTER | wx.ALL, 6) sizer.Add(title2, 0, wx.ALIGN_CENTER | wx.LEFT | wx.TOP | wx.RIGHT, 16) sizer.Add(message1, 0, wx.ALIGN_CENTER | wx.ALL, 6) sizer.Add(buttonPanel, 0, wx.EXPAND | wx.ALL, 16) sizer.Add(title3, 0, wx.ALIGN_CENTER | wx.LEFT | wx.RIGHT, 16) sizer.Add(message2, 0, wx.ALIGN_CENTER | wx.ALL, 6) sizer.Add(targetPanel, 2, wx.EXPAND | wx.LEFT | wx.BOTTOM | wx.RIGHT, 16) self.SetSizer(sizer) class Tile(wx.Window): """ This outer class is responsible for changing its border color in response to certain mouse events over its contained 'InnerTile'. """ normal = wx.Colour(150,150,150) active = wx.Colour(250,245,245) hover = wx.Colour(210,220,210) def __init__(self, parent, log, factor=1, thingToWatch=None, bgColor=None, active=1, size=(38,38), borderWidth=3): wx.Window.__init__(self, parent, -1, size=size, style=wx.CLIP_CHILDREN) self.tile = InnerTile(self, log, factor, thingToWatch, bgColor) self.log = log sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(self.tile, 1, wx.EXPAND | wx.ALL, borderWidth) self.SetSizer(sizer) self.Layout() em.eventManager.Register(self.doLayout, wx.EVT_SIZE, self) self.SetBackgroundColour(Tile.normal) if active: # Register myself for mouse events over self.tile in order to # create typical button/hyperlink visual effects. em.eventManager.Register(self.setHover, wx.EVT_ENTER_WINDOW, self.tile) em.eventManager.Register(self.setNormal, wx.EVT_LEAVE_WINDOW, self.tile) em.eventManager.Register(self.setActive, wx.EVT_LEFT_DOWN, self.tile) em.eventManager.Register(self.setHover, wx.EVT_LEFT_UP, self.tile) def doLayout(self, event): self.Layout() def setHover(self, event): self.SetBackgroundColour(Tile.hover) self.Refresh() def setActive(self, event): self.SetBackgroundColour(Tile.active) self.Refresh() def setNormal(self, event): self.SetBackgroundColour(Tile.normal) self.Refresh() class InnerTile(wx.Window): IDLE_COLOR = wx.Colour( 80, 10, 10) START_COLOR = wx.Colour(200, 70, 50) FINAL_COLOR = wx.Colour( 20, 80,240) OFF_COLOR = wx.Colour(185,190,185) # Some pre-computation. DELTAS = map(lambda a,b: b-a, START_COLOR.Get(), FINAL_COLOR.Get()) START_COLOR_TUPLE = START_COLOR.Get() """ This inner panel changes its color in reaction to mouse events over the 'thingToWatch'. """ def __init__(self, parent, log, factor, thingToWatch=None, bgColor=None): wx.Window.__init__(self, parent, -1) self.SetMinSize((20,20)) self.log=log if bgColor: self.SetBackgroundColour(bgColor) if thingToWatch: self.factor = factor self.thingToWatch = thingToWatch self.state = 0 self.toggleOnOff() # Watch for the mouse click to enable/disable myself. em.eventManager.Register(self.toggleOnOff, wx.EVT_LEFT_UP, self) def toggleOnOff(self, event=None): # Implement being on or off by registering and # de-registering self.makeColor() from the event manager. if self.state: em.eventManager.DeregisterListener(self.makeColor) else: em.eventManager.Register(self.makeColor, wx.EVT_MOTION, self.thingToWatch) self.state = 1 - self.state self.resetColor() def resetColor(self, event=None): if self.state: self.setColor(InnerTile.IDLE_COLOR) else: self.setColor(InnerTile.OFF_COLOR) def setColor(self, color): self.SetBackgroundColour(color) self.Refresh() def makeColor(self, mouseEvent): self.makeColorFromTuple(mouseEvent.GetPositionTuple()) def makeColorFromTuple(self, (x, y)): MAX = 180.0 scaled = min((x + y) * self.factor, MAX) # In range [0..MAX] percent = scaled / MAX r = InnerTile.START_COLOR_TUPLE[0] + (InnerTile.DELTAS[0] * percent) g = InnerTile.START_COLOR_TUPLE[1] + (InnerTile.DELTAS[1] * percent) b = InnerTile.START_COLOR_TUPLE[2] + (InnerTile.DELTAS[2] * percent) self.setColor(wx.Colour(int(r), int(g), int(b))) #---------------------------------------------------------------------- def runTest(frame, nb, log): win = TestPanel(nb, log) return win #---------------------------------------------------------------------- overview = """
The goal of the EventManager is to make wxWindows events more 'Pythonic' (ie. object-oriented) and easier to work with, without impacting performance. It offers these features:
The EventManager class has three public methods. First get a reference to it:
from wxPython.lib.evtmgr import eventManager
...and then invoke any of the following methods. These methods are 'safe'; duplicate registrations or de-registrations will have no effect.
Registering a listener:
eventManager.Register(listener, event, event-source)
De-registering by window:
eventManager.DeregisterWindow(event-source)
De-registering by listener:
eventManager.DeregisterListener(listener)
Simple Example:
from wxPython.lib.evtmgr import eventManager aButton = wxButton(somePanel, -1, 'Click me') eventManager.Register(self.someMethod, EVT_BUTTON, aButton)
See the demo code as well as the documentation in the source of wxPython.lib.evtmgr for more details.
by Robb Shecter (robb@acm.org) """ if __name__ == '__main__': import sys,os import run run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])