/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/wince/choicece.h // Purpose: wxChoice implementation for smart phones driven by WinCE // Author: Wlodzimierz ABX Skiba // Modified by: // Created: 29.07.2004 // RCS-ID: $Id$ // Copyright: (c) Wlodzimierz Skiba // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_CHOICECE_H_BASE_ #define _WX_CHOICECE_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "choicece.h" #endif #include "wx/defs.h" #if wxUSE_CHOICE #include "wx/dynarray.h" class WXDLLEXPORT wxChoice; WX_DEFINE_EXPORTED_ARRAY_PTR(wxChoice *, wxArrayChoiceSpins); // ---------------------------------------------------------------------------- // Choice item // ---------------------------------------------------------------------------- class WXDLLEXPORT wxChoice : public wxChoiceBase { public: // ctors wxChoice() { } virtual ~wxChoice(); wxChoice(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr) { Create(parent, id, pos, size, n, choices, style, validator, name); } wxChoice(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr) { Create(parent, id, pos, size, choices, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxChoiceNameStr); // implement base class pure virtuals virtual int DoAppend(const wxString& item); virtual int DoInsert(const wxString& item, int pos); virtual void Delete(int n); virtual void Clear() ; virtual int GetCount() const; virtual int GetSelection() const; virtual void SetSelection(int n); virtual int FindString(const wxString& s) const; virtual wxString GetString(int n) const; virtual void SetString(int n, const wxString& s); // get the subclassed window proc of the buddy list of choices WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; } protected: virtual void DoSetItemClientData( int n, void* clientData ); virtual void* DoGetItemClientData( int n ) const; virtual void DoSetItemClientObject( int n, wxClientData* clientData ); virtual wxClientData* DoGetItemClientObject( int n ) const; // MSW implementation virtual void DoGetPosition(int *x, int *y) const; virtual void DoMoveWindow(int x, int y, int width, int height); virtual wxSize DoGetBestSize() const; virtual void DoGetSize(int *width, int *height) const; virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const; // create and initialize the control bool CreateAndInit(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, int n, const wxString choices[], long style, const wxValidator& validator, const wxString& name); // free all memory we have (used by Clear() and dtor) void Free(); // the data for the "buddy" list WXHWND m_hwndBuddy; WXFARPROC m_wndProcBuddy; // all existing wxChoice - this allows to find the one corresponding to // the given buddy window in GetSpinChoiceCtrl() static wxArrayChoiceSpins ms_allChoiceSpins; private: DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice) }; #endif // wxUSE_CHOICE #endif // _WX_CHOICECE_H_BASE_