///////////////////////////////////////////////////////////////////////////// // Name: icon.h // Purpose: wxIcon class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICON_H_ #define _WX_ICON_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "icon.h" #endif #include "wx/bitmap.h" // Icon class WXDLLEXPORT wxIcon : public wxBitmap { public: wxIcon(); // Copy constructors inline wxIcon(const wxIcon& icon) { Ref(icon); } // Initialize with XBM data wxIcon(const char bits[], int width, int height); // Initialize with XPM data wxIcon(const char **data); wxIcon(char **data); wxIcon(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM, int desiredWidth = -1, int desiredHeight = -1) { LoadFile(name, type, desiredWidth, desiredHeight); } wxIcon(const wxIconLocation& loc) { LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY); } ~wxIcon(); bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM, int desiredWidth = -1, int desiredHeight = -1); // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); wxIcon& operator = (const wxIcon& icon) { if (this != &icon) Ref(icon); return *this; } bool operator == (const wxIcon& icon) const { return m_refData == icon.m_refData; } bool operator != (const wxIcon& icon) const { return !(*this == icon); } DECLARE_DYNAMIC_CLASS(wxIcon) }; #endif // _WX_ICON_H_