///////////////////////////////////////////////////////////////////////////// // Name: wx/dynlib.h // Purpose: Dynamic library loading classes // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik // Modified by: // Created: 20/07/98 // Copyright: (c) 1998 Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DYNLIB_H__ #define _WX_DYNLIB_H__ #include "wx/defs.h" #if wxUSE_DYNLIB_CLASS #include "wx/string.h" #include "wx/dynarray.h" class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator; // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- #if defined(__WINDOWS__) typedef WXHMODULE wxDllType; #elif defined(HAVE_DLOPEN) #include typedef void *wxDllType; #elif defined(__WXMAC__) #include typedef CFragConnectionID wxDllType; #else #error "Dynamic Loading classes can't be compiled on this platform, sorry." #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- enum wxDLFlags { wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use // (only works on some Unix versions) wxDL_NOW = 0x00000002, // resolve undefined symbols on load // (default, always the case under Win32) wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently // loaded libs. wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library // name without appending the usual dll // filename extension. // this flag is obsolete, don't use wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded // (only for wxPluginManager) wxDL_QUIET = 0x00000020, // don't log an error if failed to load // this flag is dangerous, for internal use of wxMSW only, don't use at all // and especially don't use directly, use wxLoadedDLL instead if you really // do need it wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already // loaded DLL or NULL otherwise; Unload() // should not be called so don't forget to // Detach() if you use this function wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32 }; enum wxDynamicLibraryCategory { wxDL_LIBRARY, // standard library wxDL_MODULE // loadable module/plugin }; enum wxPluginCategory { wxDL_PLUGIN_GUI, // plugin that uses GUI classes wxDL_PLUGIN_BASE // wxBase-only plugin }; // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- // when loading a function from a DLL you always have to cast the returned // "void *" pointer to the correct type and, even more annoyingly, you have to // repeat this type twice if you want to declare and define a function pointer // all in one line // // this macro makes this slightly less painful by allowing you to specify the // type only once, as the first parameter, and creating a variable of this type // called "pfn" initialized with the "name" from the "dynlib" #define wxDYNLIB_FUNCTION(type, name, dynlib) \ type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name)) // a more convenient function replacing wxDYNLIB_FUNCTION above // // it uses the convention that the type of the function is its name suffixed // with "_t" but it doesn't define a variable but just assigns the loaded value // to it and also allows to pass it the prefix to be used instead of hardcoding // "pfn" (the prefix can be "m_" or "gs_pfn" or whatever) // // notice that this function doesn't generate error messages if the symbol // couldn't be loaded, the caller should generate the appropriate message #define wxDL_INIT_FUNC(pfx, name, dynlib) \ pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name) #ifdef __WINDOWS__ // same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see // wxDynamicLibrary::GetSymbolAorW() #define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \ pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name) #endif // __WINDOWS__ // the following macros can be used to redirect a whole library to a class and // check at run-time if the library is present and contains all required // methods // // notice that they are supposed to be used inside a class which has "m_ok" // member variable indicating if the library had been successfully loaded // helper macros constructing the name of the variable storing the function // pointer and the name of its type from the function name #define wxDL_METHOD_NAME(name) m_pfn ## name #define wxDL_METHOD_TYPE(name) name ## _t // parameters are: // - rettype: return type of the function, e.g. "int" // - name: name of the function, e.g. "foo" // - args: function signature in parentheses, e.g. "(int x, int y)" // - argnames: the names of the parameters in parentheses, e.g. "(x, y)" // - defret: the value to return if the library wasn't successfully loaded #define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \ typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \ wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \ rettype name args \ { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; } #define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \ typedef void (* wxDL_METHOD_TYPE(name)) args ; \ wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \ void name args \ { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; } #define wxDL_METHOD_LOAD(lib, name) \ wxDL_METHOD_NAME(name) = \ (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \ if ( !m_ok ) return false // ---------------------------------------------------------------------------- // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxDynamicLibraryDetails { public: // ctor, normally never used as these objects are only created by // wxDynamicLibrary::ListLoaded() wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; } // get the (base) name wxString GetName() const { return m_name; } // get the full path of this object wxString GetPath() const { return m_path; } // get the load address and the extent, return true if this information is // available bool GetAddress(void **addr, size_t *len) const { if ( !m_address ) return false; if ( addr ) *addr = m_address; if ( len ) *len = m_length; return true; } // return the version of the DLL (may be empty if no version info) wxString GetVersion() const { return m_version; } private: wxString m_name, m_path, m_version; void *m_address; size_t m_length; friend class wxDynamicLibraryDetailsCreator; }; WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails, wxDynamicLibraryDetailsArray, WXDLLIMPEXP_BASE); // ---------------------------------------------------------------------------- // wxDynamicLibrary: represents a handle to a DLL/shared object // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxDynamicLibrary { public: // return a valid handle for the main program itself or NULL if back // linking is not supported by the current platform (e.g. Win32) static wxDllType GetProgramHandle(); // return the platform standard DLL extension (with leading dot) static wxString GetDllExt(wxDynamicLibraryCategory cat = wxDL_LIBRARY); wxDynamicLibrary() : m_handle(NULL) { } wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT) : m_handle(NULL) { Load(libname, flags); } // NOTE: this class is (deliberately) not virtual, do not attempt // to use it polymorphically. ~wxDynamicLibrary() { Unload(); } // return true if the library was loaded successfully bool IsLoaded() const { return m_handle != NULL; } // load the library with the given name (full or not), return true if ok bool Load(const wxString& libname, int flags = wxDL_DEFAULT); // raw function for loading dynamic libs: always behaves as if // wxDL_VERBATIM were specified and doesn't log error message if the // library couldn't be loaded but simply returns NULL static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT); // detach the library object from its handle, i.e. prevent the object from // unloading the library in its dtor -- the caller is now responsible for // doing this wxDllType Detach() { wxDllType h = m_handle; m_handle = NULL; return h; } // unload the given library handle (presumably returned by Detach() before) static void Unload(wxDllType handle); // unload the library, also done automatically in dtor void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = NULL; } } // Return the raw handle from dlopen and friends. wxDllType GetLibHandle() const { return m_handle; } // check if the given symbol is present in the library, useful to verify if // a loadable module is our plugin, for example, without provoking error // messages from GetSymbol() bool HasSymbol(const wxString& name) const { bool ok; DoGetSymbol(name, &ok); return ok; } // resolve a symbol in a loaded DLL, such as a variable or function name. // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to // export unmangled names) // // Since it is perfectly valid for the returned symbol to actually be NULL, // that is not always indication of an error. Pass and test the parameter // 'success' for a true indication of success or failure to load the // symbol. // // Returns a pointer to the symbol on success, or NULL if an error occurred // or the symbol wasn't found. void *GetSymbol(const wxString& name, bool *success = NULL) const; // low-level version of GetSymbol() static void *RawGetSymbol(wxDllType handle, const wxString& name); void *RawGetSymbol(const wxString& name) const { return RawGetSymbol(m_handle, name); } #ifdef __WINDOWS__ // this function is useful for loading functions from the standard Windows // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or // wide character build) suffix if they take string parameters static void *RawGetSymbolAorW(wxDllType handle, const wxString& name) { return RawGetSymbol ( handle, name + #if wxUSE_UNICODE L'W' #else 'A' #endif ); } void *GetSymbolAorW(const wxString& name) const { return RawGetSymbolAorW(m_handle, name); } #endif // __WINDOWS__ // return all modules/shared libraries in the address space of this process // // returns an empty array if not implemented or an error occurred static wxDynamicLibraryDetailsArray ListLoaded(); // return platform-specific name of dynamic library with proper extension // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux) static wxString CanonicalizeName(const wxString& name, wxDynamicLibraryCategory cat = wxDL_LIBRARY); // return name of wxWidgets plugin (adds compiler and version info // to the filename): static wxString CanonicalizePluginName(const wxString& name, wxPluginCategory cat = wxDL_PLUGIN_GUI); // return plugin directory on platforms where it makes sense and empty // string on others: static wxString GetPluginsDirectory(); // Return the load address of the module containing the given address or // NULL if not found. // // If path output parameter is non-NULL, fill it with the full path to this // module disk file on success. static void* GetModuleFromAddress(const void* addr, wxString* path = NULL); #ifdef __WINDOWS__ // return the handle (HMODULE/HINSTANCE) of the DLL with the given name // and/or containing the specified address: for XP and later systems only // the address is used and the name is ignored but for the previous systems // only the name (which may be either a full path to the DLL or just its // base name, possibly even without extension) is used // // the returned handle reference count is not incremented so it doesn't // need to be freed using FreeLibrary() but it also means that it can // become invalid if the DLL is unloaded static WXHMODULE MSWGetModuleHandle(const wxString& name, void *addr); #endif // __WINDOWS__ protected: // common part of GetSymbol() and HasSymbol() void* DoGetSymbol(const wxString& name, bool* success = NULL) const; // log the error after an OS dynamic library function failure static void ReportError(const wxString& msg, const wxString& name = wxString()); // the handle to DLL or NULL wxDllType m_handle; // no copy ctor/assignment operators (or we'd try to unload the library // twice) wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary); }; #ifdef __WINDOWS__ // ---------------------------------------------------------------------------- // wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind // to a DLL already loaded into the project address space // ---------------------------------------------------------------------------- class wxLoadedDLL : public wxDynamicLibrary { public: wxLoadedDLL(const wxString& dllname) : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET) { } ~wxLoadedDLL() { Detach(); } }; #endif // __WINDOWS__ // ---------------------------------------------------------------------------- // Interesting defines // ---------------------------------------------------------------------------- #define WXDLL_ENTRY_FUNCTION() \ extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \ const wxClassInfo *wxGetClassFirst() { \ return wxClassInfo::GetFirst(); \ } #endif // wxUSE_DYNLIB_CLASS #endif // _WX_DYNLIB_H__