/////////////////////////////////////////////////////////////////////////////// // Name: wx/evtloop.h // Purpose: declares wxEventLoop class // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_EVTLOOP_H_ #define _WX_EVTLOOP_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "evtloop.h" #endif #include "wx/utils.h" class WXDLLEXPORT wxEventLoop; // ---------------------------------------------------------------------------- // wxEventLoop: a GUI event loop // ---------------------------------------------------------------------------- class WXDLLEXPORT wxEventLoopBase { public: // trivial, but needed (because of wxEventLoopBase) ctor wxEventLoopBase() { } // dtor virtual ~wxEventLoopBase() { } // start the event loop, return the exit code when it is finished virtual int Run() = 0; // exit from the loop with the given exit code virtual void Exit(int rc = 0) = 0; // return TRUE if any events are available virtual bool Pending() const = 0; // dispatch a single event, return FALSE if we should exit from the loop virtual bool Dispatch() = 0; // is the event loop running now? virtual bool IsRunning() const = 0; // return currently active (running) event loop, may be NULL static wxEventLoop *GetActive() { return ms_activeLoop; } // set currently active (running) event loop static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; } protected: // this function should be called before the event loop terminates, whether // this happens normally (because of Exit() call) or abnormally (because of // an exception thrown from inside the loop) virtual void OnExit() { } // the pointer to currently active loop static wxEventLoop *ms_activeLoop; DECLARE_NO_COPY_CLASS(wxEventLoopBase) }; // we're moving away from old m_impl wxEventLoop model as otherwise the user // code doesn't have access to platform-specific wxEventLoop methods and this // can sometimes be very useful (e.g. under MSW this is necessary for // integration with MFC) but currently this is done for MSW only, other ports // should follow a.s.a.p. #ifdef __WXMSW__ #include "wx/msw/evtloop.h" #else class WXDLLEXPORT wxEventLoopImpl; class WXDLLEXPORT wxEventLoop : public wxEventLoopBase { public: wxEventLoop() { m_impl = NULL; } virtual ~wxEventLoop(); virtual int Run(); virtual void Exit(int rc = 0); virtual bool Pending() const; virtual bool Dispatch(); virtual bool IsRunning() const { return m_impl != NULL; } protected: // the pointer to the port specific implementation class wxEventLoopImpl *m_impl; DECLARE_NO_COPY_CLASS(wxEventLoop) }; #endif // __WXMSW__/!__WXMSW__ // ---------------------------------------------------------------------------- // wxModalEventLoop // ---------------------------------------------------------------------------- // this is a naive generic implementation which uses wxWindowDisabler to // implement modality, we will surely need platform-specific implementations // too, this generic implementation is here only temporarily to see how it // works class WXDLLEXPORT wxModalEventLoop : public wxEventLoop { public: wxModalEventLoop(wxWindow *winModal) { m_windowDisabler = new wxWindowDisabler(winModal); } protected: virtual void OnExit() { delete m_windowDisabler; m_windowDisabler = NULL; wxEventLoop::OnExit(); } private: wxWindowDisabler *m_windowDisabler; }; #endif // _WX_EVTLOOP_H_