/////////////////////////////////////////////////////////////////////////////// // Name: wx/apptrait.h // Purpose: declaration of wxAppTraits and derived classes // Author: Vadim Zeitlin // Modified by: // Created: 19.06.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_APPTRAIT_H_ #define _WX_APPTRAIT_H_ #include "wx/string.h" #include "wx/platinfo.h" class WXDLLIMPEXP_BASE wxObject; class WXDLLEXPORT wxAppTraits; #if wxUSE_FONTMAP class WXDLLEXPORT wxFontMapper; #endif // wxUSE_FONTMAP class WXDLLIMPEXP_BASE wxLog; class WXDLLIMPEXP_BASE wxMessageOutput; class WXDLLEXPORT wxRendererNative; class WXDLLIMPEXP_BASE wxString; class GSocketGUIFunctionsTable; // ---------------------------------------------------------------------------- // wxAppTraits: this class defines various configurable aspects of wxApp // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxStandardPathsBase; class WXDLLIMPEXP_BASE wxAppTraitsBase { public: // needed since this class declares virtual members virtual ~wxAppTraitsBase() { } // hooks for creating the global objects, may be overridden by the user // ------------------------------------------------------------------------ #if wxUSE_LOG // create the default log target virtual wxLog *CreateLogTarget() = 0; #endif // wxUSE_LOG // create the global object used for printing out messages virtual wxMessageOutput *CreateMessageOutput() = 0; #if wxUSE_FONTMAP // create the global font mapper object used for encodings/charset mapping virtual wxFontMapper *CreateFontMapper() = 0; #endif // wxUSE_FONTMAP // get the renderer to use for drawing the generic controls (return value // may be NULL in which case the default renderer for the current platform // is used); this is used in GUI only and always returns NULL in console // // NB: returned pointer will be deleted by the caller virtual wxRendererNative *CreateRenderer() = 0; #if wxUSE_STDPATHS // wxStandardPaths object is normally the same for wxBase and wxGUI // except in the case of wxMac and wxCocoa virtual wxStandardPathsBase& GetStandardPaths(); #endif // wxUSE_STDPATHS // functions abstracting differences between GUI and console modes // ------------------------------------------------------------------------ #ifdef __WXDEBUG__ // show the assert dialog with the specified message in GUI or just print // the string to stderr in console mode // // base class version has an implementation (in spite of being pure // virtual) in base/appbase.cpp which can be called as last resort. // // return true to suppress subsequent asserts, false to continue as before virtual bool ShowAssertDialog(const wxString& msg) = 0; #endif // __WXDEBUG__ // return true if fprintf(stderr) goes somewhere, false otherwise virtual bool HasStderr() = 0; // managing "pending delete" list: in GUI mode we can't immediately delete // some objects because there may be unprocessed events for them and so we // only do it during the next idle loop iteration while this is, of course, // unnecessary in wxBase, so we have a few functions to abstract these // operations // add the object to the pending delete list in GUI, delete it immediately // in wxBase virtual void ScheduleForDestroy(wxObject *object) = 0; // remove this object from the pending delete list in GUI, do nothing in // wxBase virtual void RemoveFromPendingDelete(wxObject *object) = 0; #if wxUSE_SOCKETS // return table of GUI callbacks for GSocket code or NULL in wxBase. This // is needed because networking classes are in their own library and so // they can't directly call GUI functions (the same net library can be // used in both GUI and base apps). To complicate it further, GUI library // ("wxCore") doesn't depend on networking library and so only a functions // table can be passed around virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0; #endif // return information about the (native) toolkit currently used; // returns wxPORT_BASE for console applications and one of the remaining // wxPORT_* values for GUI applications. virtual wxPortId GetToolkitVersion(int *majVer, int *minVer) const = 0; // return true if the port is using wxUniversal for the GUI, false if not virtual bool IsUsingUniversalWidgets() const = 0; }; // ---------------------------------------------------------------------------- // include the platform-specific version of the class // ---------------------------------------------------------------------------- // NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the // Unix code (and otherwise __UNIX__ wouldn't be defined) // ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port #if defined(__WXPALMOS__) #include "wx/palmos/apptbase.h" #elif defined(__WIN32__) #include "wx/msw/apptbase.h" #elif defined(__UNIX__) && !defined(__EMX__) #include "wx/unix/apptbase.h" #elif defined(__WXMAC__) #include "wx/mac/apptbase.h" #elif defined(__OS2__) #include "wx/os2/apptbase.h" #else // no platform-specific methods to add to wxAppTraits // wxAppTraits must be a class because it was forward declared as class class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase { }; #endif // platform // ============================================================================ // standard traits for console and GUI applications // ============================================================================ // ---------------------------------------------------------------------------- // wxConsoleAppTraitsBase: wxAppTraits implementation for the console apps // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxConsoleAppTraitsBase : public wxAppTraits { public: #if wxUSE_LOG virtual wxLog *CreateLogTarget(); #endif // wxUSE_LOG virtual wxMessageOutput *CreateMessageOutput(); #if wxUSE_FONTMAP virtual wxFontMapper *CreateFontMapper(); #endif // wxUSE_FONTMAP virtual wxRendererNative *CreateRenderer(); #if wxUSE_SOCKETS virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable(); #endif #ifdef __WXDEBUG__ virtual bool ShowAssertDialog(const wxString& msg); #endif // __WXDEBUG__ virtual bool HasStderr(); virtual void ScheduleForDestroy(wxObject *object); virtual void RemoveFromPendingDelete(wxObject *object); // the GetToolkitVersion for console application is always the same virtual wxPortId GetToolkitVersion(int *verMaj, int *verMin) const { // no toolkits (wxBase is for console applications without GUI support) // NB: zero means "no toolkit", -1 means "not initialized yet" // so we must use zero here! if (verMaj) *verMaj = 0; if (verMin) *verMin = 0; return wxPORT_BASE; } virtual bool IsUsingUniversalWidgets() const { return false; } }; // ---------------------------------------------------------------------------- // wxGUIAppTraitsBase: wxAppTraits implementation for the GUI apps // ---------------------------------------------------------------------------- #if wxUSE_GUI class WXDLLEXPORT wxGUIAppTraitsBase : public wxAppTraits { public: #if wxUSE_LOG virtual wxLog *CreateLogTarget(); #endif // wxUSE_LOG virtual wxMessageOutput *CreateMessageOutput(); #if wxUSE_FONTMAP virtual wxFontMapper *CreateFontMapper(); #endif // wxUSE_FONTMAP virtual wxRendererNative *CreateRenderer(); #if wxUSE_SOCKETS virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable(); #endif #ifdef __WXDEBUG__ virtual bool ShowAssertDialog(const wxString& msg); #endif // __WXDEBUG__ virtual bool HasStderr(); virtual void ScheduleForDestroy(wxObject *object); virtual void RemoveFromPendingDelete(wxObject *object); virtual bool IsUsingUniversalWidgets() const { #ifdef __WXUNIVERSAL__ return true; #else return false; #endif } }; #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // include the platform-specific version of the classes above // ---------------------------------------------------------------------------- // ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port #if defined(__WXPALMOS__) #include "wx/palmos/apptrait.h" #elif defined(__WIN32__) #include "wx/msw/apptrait.h" #elif defined(__UNIX__) && !defined(__EMX__) #include "wx/unix/apptrait.h" #elif defined(__WXMAC__) #include "wx/mac/apptrait.h" #elif defined(__WXPM__) #include "wx/os2/apptrait.h" #elif defined(__DOS__) #include "wx/msdos/apptrait.h" #else #if wxUSE_GUI class wxGUIAppTraits : public wxGUIAppTraitsBase { }; #endif // wxUSE_GUI class wxConsoleAppTraits: public wxConsoleAppTraitsBase { }; #endif // platform #endif // _WX_APPTRAIT_H_