///////////////////////////////////////////////////////////////////////////// // Name: font.h // Purpose: wxFont class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FONT_H_ #define _WX_FONT_H_ #ifdef __GNUG__ #pragma interface "font.h" #endif // Font class wxFont : public wxFontBase { public: // ctors and such wxFont() { Init(); } wxFont(const wxFont& font) { Init(); Ref(font); } wxFont(int size, int family, int style, int weight, bool underlined = FALSE, const wxString& face = wxEmptyString, wxFontEncoding encoding = wxFONTENCODING_DEFAULT) { Init(); (void)Create(size, family, style, weight, underlined, face, encoding); } bool Create(int size, int family, int style, int weight, bool underlined = FALSE, const wxString& face = wxEmptyString, wxFontEncoding encoding = wxFONTENCODING_DEFAULT); virtual ~wxFont(); // assignment wxFont& operator=(const wxFont& font); // implement base class pure virtuals virtual int GetPointSize() const; virtual int GetFamily() const; virtual int GetStyle() const; virtual int GetWeight() const; virtual bool GetUnderlined() const; virtual wxString GetFaceName() const; virtual wxFontEncoding GetEncoding() const; virtual void SetPointSize(int pointSize); virtual void SetFamily(int family); virtual void SetStyle(int style); virtual void SetWeight(int weight); virtual void SetFaceName(const wxString& faceName); virtual void SetUnderlined(bool underlined); virtual void SetEncoding(wxFontEncoding encoding); // Implementation // Find an existing, or create a new, XFontStruct // based on this wxFont and the given scale. Append the // font to list in the private data for future reference. // TODO This is a fairly basic implementation, that doesn't // allow for different facenames, and also doesn't do a mapping // between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.) // and the fonts that are available on a particular system. // Maybe we need to scan the user's machine to build up a profile // of the fonts and a mapping file. // Return font struct, and optionally the Motif font list class wxXFont* GetInternalFont(double scale = 1.0, WXDisplay* display = NULL) const; // These two are helper functions for convenient access of the above. WXFontStructPtr GetFontStruct(double scale = 1.0, WXDisplay* display = NULL) const; WXFontList GetFontList(double scale = 1.0, WXDisplay* display = NULL) const; protected: // common part of all ctors void Init(); // VZ: IMHO, we don't need it at all... bool RealizeResource() { return TRUE; } void Unshare(); private: DECLARE_DYNAMIC_CLASS(wxFont) }; #endif // _WX_FONT_H_