# Making a New wxWidgets Release Creating a new release requires a few things before getting started: * Linux (or another Unix but GNU tar is required). * Windows 7+ with HTML Help Workshop, and Inno Setup installed. * 7-Zip, Doxygen 1.8.8, and GraphViz installed on both machines. * [Bakefile 0.2.12](https://bakefile.org/) installed on the linux machine. Unless mentioned otherwise, all steps should be run on Linux or OSX so that the repository export used for the release is primarily using LF line endings. Files that require CRLF line endings will be converted appropriately. *Important:* Ensure that 7-Zip, HTML Help Workshop, Doxygen, GraphViz and Inno Setup have all been added to your Path in Windows. You can confirm this by running `7z`, `hhc`, `iscc`, `doxygen -v`, and `dot -V` in a command prompt. Add the missing installed folder locations of any executables to your Path. ## Checking ABI Compatibility For the stable (even) releases only, check that binary compatibility hasn't been broken since the last stable release. ### Checking under Unix systems using `libabigail`. Instructions: 1. Get [the tools](https://sourceware.org/libabigail/). Under Debian and derived systems `apt install abigail-tools` can be used. 1. Build the old (vX.Y.Z-1) library with `-g` option, i.e. configure it with `--enable-debug`. For convenience, let's assume it's built in "$old" subdirectory. 1. Build the new (vX.Y.Z) library with the same options in "$new". 1. Create directories for temporary files containing the ABI dumps for the old and new libraries: `mkdir -p ../compat/{$old,$new}`. 1. Run `abidw` on all libraries: `for l in $old/lib/*.so; do abidw $l --out-file ../compat/$old/$(basename $l).abi; done` and the same thing with the new libraries. 1. Run `abidiff` on each pair of produced dumps to generate HTML reports: `for l in $old/*.abi; do abidiff $l -new $new/$(basename $l); done`. 1. If everything is good, update the ABI files in `$old` with the `$new` ones. See also `build/elfabi/check_all.sh` which checks the ABI of the newly built libraries and is simpler to use if there is no need to update the ABI files. ### Checking under MSW systems. Manually check compatibility by building the widgets samples from the old tree and then run it using the new DLLs. ## Requesting to Update the Translations Post to wx-translators@googlegroups.com to ask to update the translations before the release. This needs to be done some time before making it, of course. ## Pre-Release Steps Start by copying all the changes since the previous release to the change log file as explained in the comment there. Then update the files below. You can run `build/tools/pre-release.sh` to do the straightforward changes like updating the dates and checksums automatically, but please also review and update the contents of the README and announcement text. The Post-Release step of the previous release will have updated the micro version of this release. If this release represents a major or minor release, these changes will have to be performed manually at this point. Note that the best order depends on the release being prepared: for a development release, `docs/publicity/announce.txt` contains the list of the major changes since the last stable release and should be updated first, as this part of it can then be copied verbatim to the corresponding section of the README file. For the stable releases, it's probably more convenient to update the README with the details of the changes first. Here is the list of the files, for reference: * Update `docs/readme.txt`: version needs to be changed, content updated. * Update `docs/release.md`: also version and reset SHA-1 sums to zeroes. * Update `docs/changes.txt`: update the date on the release line. * Update the date in the manual (`docs/doxygen/mainpages/manual.h`). * Update the release announcement post in `docs/publicity/announce.txt`. * Update `docs/msw/binaries.md`: at least the version, but possibly also the list of supported compilers. Commit the changes and tag the release using your GPG key: git tag -s -m 'Tag X.Y.Z release' vX.Y.Z Don't overwrite existing tags. For non-final releases use e.g. `X.Y.Z-rc1` instead of `X.Y.Z`. ## Creating Release Files The release scripts can be run from any working directory, and they will generate all release package files under `distrib/release/x.y.z`. The scripts mostly build the release packages based on the current HEAD commit, so always ensure you have the appropriate tag or commit checked out. 1. Run `./build/tools/release.sh x.y.z` to create source archives `wxWidgets-x.y.z.{7z,tar.bz2,zip}`, `wxWidgets-x.y.z-headers.7z`, and `wxWidgets-x.y.z-docs-html.{tar.bz2,zip}` packages. 2. Copy just the `wxWidgets-x.y.z.zip` package into the same `distrib\release\x.y.z` folder on Windows. 3. Run `build/tools/release.bat x.y.z` in a Windows command prompt. To avoid confusion note that, unlike other generated files, the Windows installer is created based on files as well as instructions (`build/tools/wxwidgets.iss`) contained in the copied release ZIP and not from the current working wx directory. 4. Copy `wxMSW-x.y.z-Setup.exe` back to your Linux or OSX `distrib/release/x.y.z` directory so you can continue with the upload step with all packages available. Also create a ZIP file from the CHM one: zip wxWidgets-x.y.z-docs-chm.zip wxWidgets-x.y.z.chm and copy/move it to the same directory. 5. Run `./build/tools/post-release.sh` to update the SHA-1 sums in `docs/release.md`, then commit the changes. Notice that when making an RC, the version must be explicitly specified on this script command line. ## Uploading Create a new release on GitHub using vX.Y.Z tag and title. Use the content of `docs/release.md` for the release description box. Attach the following files to it: wxMSW-Setup-x.y.z.exe wxWidgets-x.y.z.7z wxWidgets-x.y.z.tar.bz2 wxWidgets-x.y.z.zip wxWidgets-x.y.z-docs-chm.zip wxWidgets-x.y.z-docs-html.tar.bz2 wxWidgets-x.y.z-docs-html.zip wxWidgets-x.y.z-headers.7z ## Update documentation This requires being able to ssh to docs.wxwidgets.org, please ask Bryan if you think you should be able to do it, but can't. Once logged in, run `~/update-trunk-docs.sh` script to update files in `public_html/trunk` directory, copy its contents to `public_html/x.y.z`, switch any links, such as `3.1` to point to `x.y.z` by doing $ cd ~/public_html $ ln -sfn 3.y.z 3.y and edit `~/public_html/index.html` to add the link to the new release to it. If the docs must be generated from the tag itself, and not from master, check out the tag first and return to master branch after doing it. Note that the docs web site currently uses Cloudflare for caching, which means that it won't update for several hours after the change, unless you purge the cache manually in the Cloudflare console (which requires an account). ## Announcement Update https://www.wxwidgets.org: * Update release information (at least `version` and `released`) in `_data/releases.yml`. * Update the list of compilers used for making MSW binaries in `downloads/index.md` if necessary (note that there is no need to update anything else, the page will dynamically show the release files with the specified prefixes). * Add a news item. Usually a news item is enough but something more can be called for for major releases * Push the changes (or create the PR with them) to GitHub. Note that this will trigger the site rebuild which will fail if the release statistics are not available yet, so make sure to publish the release on GitHub first (or wait an hour for the next scheduled site rebuild to happen). Post `docs/publicity/announce.txt` at least to wx-announce@googlegroups.com and to wx-users. Submit a link to https://www.reddit.com/r/cpp or r/programming (depending on the release importance). Submit to https://isocpp.org/blog/suggest (need to be logged in to do it). For major releases, submit the announcement to https://slashdot.org/submission ## Post-Release Steps * Mark the milestone corresponding to the release as completed at https://github.com/wxWidgets/wxWidgets/milestones * Update the roadmap at https://wxwidgets.org/develop/roadmap/ to at least mention the new release there (the text of this page lives in wxWidgets/website repository). * Run `misc/scripts/inc_release` to increment micro version, i.e. replace x.y.z with x.y.z+1. When changing another version component, all the files updated by this script need to be changed manually. * Update the C:R:A settings in `build/bakefiles/version.bkl` to C:R+1:A. Then from the build/bakesfiles directory run bakefile_gen and from the root directory run autoconf -B build/autoconf_prepend-include * Restore the description of the Git notes use and create a skeleton section for the next release in `docs/changes.txt`. ## MSW Visual Studio Official Builds To build official x86 and x64 shared binaries the following are prerequisites: - Visual Studio 2008, 2010, 2012, 2013 and 2015 - Windows SDK 6.1, 7.1 (required for x64 builds for Visual Studio 2008, 2010) - 7z (required for packaging the files) - fciv (required for generating the checksums) The VSxxxCOMNTOOLS environment variables are used to locate the tools required for Visual Studio 2012, 2013 and 2015. There are no Microsoft defined variables for the SDKs used for Visual Studio 2008 and 2010. The build will look for the following environment variables for the Visual Studio 2008 and 2010 SDK tools: WINDOWS61SDK WINDOWS71SDK If either of these are blank they are set to the default install location. To build binaries for a single compiler, open a command prompt (for Visual Studio 2008 only an SDK 6.1 developer's command prompt must be used), cd to the build\tools\msvs folder and run the batch file 'officialbuild' with the vcXXX version number: Visual Studio 2008 vc90 Visual Studio 2010 vc100 Visual Studio 2012 vc110 Visual Studio 2014 vc120 Visual Studio 2015 vc14x The Visual Studio 2015, 2017, 2019 and 2022 are binary compatible, allowing the vc14x binary to be used with any of them. This will build all of the x86 and x64 binaries for the selected compiler version, package them in 7z files and calculate the checksums. The 7z files and the checksums are output to the build\msw\packages folder. All of the compiler packages can be built at the same time by executing the build\tools\msvs\buildall.bat file from a command prompt. Each build will be launched in its own shell.