///////////////////////////////////////////////////////////////////////////// // Name: region.h // Purpose: wxRegion class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_REGION_H_ #define _WX_REGION_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "region.h" #endif #include "wx/list.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" // ---------------------------------------------------------------------------- // A list of rectangles type used by wxRegion and wxWindow // ---------------------------------------------------------------------------- WX_DECLARE_LIST(wxRect, wxRectList); enum wxRegionContain { wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 }; // So far, for internal use only enum wxRegionOp { wxRGN_AND, // Creates the intersection of the two combined regions. wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. wxRGN_OR, // Creates the union of two combined regions. wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. }; class WXDLLEXPORT wxRegion : public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxRegion) friend class WXDLLEXPORT wxRegionIterator; public: wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(); wxRegion( const wxBitmap& bmp, const wxColour& transColour = wxNullColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } ~wxRegion(); //# Copying inline wxRegion(const wxRegion& r) { Ref(r); } inline wxRegion& operator = (const wxRegion& r) { Ref(r); return (*this); } //# Modify region // Clear current region void Clear(); // Union rectangle or region with this. inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); } inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); } inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); } // Intersect rectangle or region with this. inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); } inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); } inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); } // Subtract rectangle or region from this: // Combines the parts of 'this' that are not part of the second region. inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); } inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); } inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); } // XOR: the union of two combined regions except for any overlapping areas. inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); } inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); } inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); } //# Information on region // Outer bounds of region void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const; wxRect GetBox() const ; // Is region empty? bool Empty() const; inline bool IsEmpty() const { return Empty(); } bool Ok() const { return (m_refData != NULL) ; } //# Tests // Does the region contain the point (x,y)? wxRegionContain Contains(wxCoord x, wxCoord y) const; // Does the region contain the point pt? wxRegionContain Contains(const wxPoint& pt) const; // Does the region contain the rectangle (x, y, w, h)? wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const; // Does the region contain the rectangle rect? wxRegionContain Contains(const wxRect& rect) const; // Convert the region to a B&W bitmap with the white pixels being inside // the region. wxBitmap ConvertToBitmap() const; // Use the non-transparent pixels of a wxBitmap for the region to combine // with this region. If the bitmap has a mask then it will be used, // otherwise the colour to be treated as transparent may be specified, // along with an optional tolerance value. bool Union(const wxBitmap& bmp, const wxColour& transColour = wxNullColour, int tolerance = 0); // Internal bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op); bool Combine(const wxRegion& region, wxRegionOp op); bool Combine(const wxRect& rect, wxRegionOp op); // Get the internal Region handle WXRegion GetXRegion() const; // 'Naughty' functions that allow wxWindows to use a list of rects // instead of the region, in certain circumstances (e.g. when // making a region out of the update rectangles). // These are used by wxPaintDC::wxPaintDC and wxRegionIterator::Reset. bool UsingRects() const; wxRect* GetRects(); int GetRectCount() const; void SetRects(const wxRectList& rectList); void SetRects(int count, const wxRect* rects); }; class WXDLLEXPORT wxRegionIterator : public wxObject { DECLARE_DYNAMIC_CLASS(wxRegionIterator) public: wxRegionIterator(); wxRegionIterator(const wxRegion& region); ~wxRegionIterator(); void Reset() { m_current = 0; } void Reset(const wxRegion& region); operator bool () const { return m_current < m_numRects; } bool HaveRects() const { return m_current < m_numRects; } void operator ++ (); void operator ++ (int); wxCoord GetX() const; wxCoord GetY() const; wxCoord GetW() const; wxCoord GetWidth() const { return GetW(); } wxCoord GetH() const; wxCoord GetHeight() const { return GetH(); } wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); } private: size_t m_current; size_t m_numRects; wxRegion m_region; wxRect* m_rects; }; #endif // _WX_REGION_H_