///////////////////////////////////////////////////////////////////////////// // Name: htmlpars.h // Purpose: wx28HtmlParser class (generic parser) // Author: Vaclav Slavik // Copyright: (c) 1999 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_HTMLPARS_H_ #define _WX_HTMLPARS_H_ #include "wx/defs.h" #include "wx/filesys.h" #include "wx/hash.h" #include "wx/fontenc.h" #include "htmltag.h" class wxMBConv; class wx28HtmlParser; class wx28HtmlTagHandler; class wx28HtmlEntitiesParser; class wx28HtmlTextPieces; class wx28HtmlParserState; enum wx28HtmlURLType { wxHTML_URL_PAGE, wxHTML_URL_IMAGE, wxHTML_URL_OTHER }; // This class handles generic parsing of HTML document : it scans // the document and divides it into blocks of tags (where one block // consists of starting and ending tag and of text between these // 2 tags. class wx28HtmlParser : public wxObject { wxDECLARE_ABSTRACT_CLASS(wx28HtmlParser); public: wx28HtmlParser(); virtual ~wx28HtmlParser(); // Sets the class which will be used for opening files void SetFS(wxFileSystem *fs) { m_FS = fs; } wxFileSystem* GetFS() const { return m_FS; } // Opens file if the parser is allowed to open given URL (may be forbidden // for security reasons) virtual wxFSFile *OpenURL(wx28HtmlURLType type, const wxString& url) const; // You can simply call this method when you need parsed output. // This method does these things: // 1. call InitParser(source); // 2. call DoParsing(); // 3. call GetProduct(); (its return value is then returned) // 4. call DoneParser(); wxObject* Parse(const wxString& source); // Sets the source. This must be called before running Parse() method. virtual void InitParser(const wxString& source); // This must be called after Parse(). virtual void DoneParser(); // May be called during parsing to immediately return from Parse(). virtual void StopParsing() { m_stopParsing = true; } // Parses the m_Source from begin_pos to end_pos-1. // (in noparams version it parses whole m_Source) void DoParsing(int begin_pos, int end_pos); void DoParsing(); // Returns pointer to the tag at parser's current position wx28HtmlTag *GetCurrentTag() const { return m_CurTag; } // Returns product of parsing // Returned value is result of parsing of the part. The type of this result // depends on internal representation in derived parser // (see wx28HtmlWinParser for details). virtual wxObject* GetProduct() = 0; // adds handler to the list & hash table of handlers. virtual void AddTagHandler(wx28HtmlTagHandler *handler); // Forces the handler to handle additional tags (not returned by GetSupportedTags). // The handler should already be in use by this parser. // Example: you want to parse following pseudo-html structure: // // // // // This last it has different meaning, we don't want it to be parsed by myitems handler! // handler can handle only 'myitems' (e.g. its GetSupportedTags returns "MYITEMS") // you can call PushTagHandler(handler, "IT") when you find // and call PopTagHandler() when you find void PushTagHandler(wx28HtmlTagHandler *handler, const wxString& tags); // Restores state before last call to PushTagHandler void PopTagHandler(); wxString* GetSource() {return &m_Source;} void SetSource(const wxString& src); // Sets HTML source and remembers current parser's state so that it can // later be restored. This is useful for on-line modifications of // HTML source (for example,
 handler replaces spaces with  
    // and newlines with 
) virtual void SetSourceAndSaveState(const wxString& src); // Restores parser's state from stack or returns false if the stack is // empty virtual bool RestoreState(); // Returns HTML source inside the element (i.e. between the starting // and ending tag) wxString GetInnerSource(const wx28HtmlTag& tag); // Parses HTML string 'markup' and extracts charset info from tag // if present. Returns empty string if the tag is missing. // For wxHTML's internal use. static wxString ExtractCharsetInformation(const wxString& markup); // Returns entity parser object, used to substitute HTML &entities; wx28HtmlEntitiesParser *GetEntitiesParser() const { return m_entitiesParser; } protected: // DOM structure void CreateDOMTree(); void DestroyDOMTree(); void CreateDOMSubTree(wx28HtmlTag *cur, int begin_pos, int end_pos, wx28HtmlTagsCache *cache); // Adds text to the output. // This is called from Parse() and must be overridden in derived classes. // txt is not guaranteed to be only one word. It is largest continuous part of text // (= not broken by tags) // NOTE : using char* because of speed improvements virtual void AddText(const wxChar* txt) = 0; // Adds tag and proceeds it. Parse() may (and usually is) called from this method. // This is called from Parse() and may be overridden. // Default behaviour is that it looks for proper handler in m_Handlers. The tag is // ignored if no hander is found. // Derived class is *responsible* for filling in m_Handlers table. virtual void AddTag(const wx28HtmlTag& tag); protected: // DOM tree: wx28HtmlTag *m_CurTag; wx28HtmlTag *m_Tags; wx28HtmlTextPieces *m_TextPieces; size_t m_CurTextPiece; wxString m_Source; wx28HtmlParserState *m_SavedStates; // handlers that handle particular tags. The table is accessed by // key = tag's name. // This attribute MUST be filled by derived class otherwise it would // be empty and no tags would be recognized // (see wx28HtmlWinParser for details about filling it) // m_HandlersHash is for random access based on knowledge of tag name (BR, P, etc.) // it may (and often does) contain more references to one object // m_HandlersList is list of all handlers and it is guaranteed to contain // only one reference to each handler instance. wxList m_HandlersList; wxHashTable m_HandlersHash; wxDECLARE_NO_COPY_CLASS(wx28HtmlParser); // class for opening files (file system) wxFileSystem *m_FS; // handlers stack used by PushTagHandler and PopTagHandler wxList *m_HandlersStack; // entity parse wx28HtmlEntitiesParser *m_entitiesParser; // flag indicating that the parser should stop bool m_stopParsing; }; // This class (and derived classes) cooperates with wx28HtmlParser. // Each recognized tag is passed to handler which is capable // of handling it. Each tag is handled in 3 steps: // 1. Handler will modifies state of parser // (using its public methods) // 2. Parser parses source between starting and ending tag // 3. Handler restores original state of the parser class wx28HtmlTagHandler : public wxObject { wxDECLARE_ABSTRACT_CLASS(wx28HtmlTagHandler); public: wx28HtmlTagHandler() : wxObject () { m_Parser = NULL; } // Sets the parser. // NOTE : each _instance_ of handler is guaranteed to be called // only by one parser. This means you don't have to care about // reentrancy. virtual void SetParser(wx28HtmlParser *parser) { m_Parser = parser; } // Returns list of supported tags. The list is in uppercase and // tags are delimited by ','. // Example : "I,B,FONT,P" // is capable of handling italic, bold, font and paragraph tags virtual wxString GetSupportedTags() = 0; // This is hadling core method. It does all the Steps 1-3. // To process step 2, you can call ParseInner() // returned value : true if it called ParseInner(), // false etherwise virtual bool HandleTag(const wx28HtmlTag& tag) = 0; protected: // parses input between beginning and ending tag. // m_Parser must be set. void ParseInner(const wx28HtmlTag& tag) { m_Parser->DoParsing(tag.GetBeginPos(), tag.GetEndPos1()); } // Parses given source as if it was tag's inner code (see // wx28HtmlParser::GetInnerSource). Unlike ParseInner(), this method lets // you specify the source code to parse. This is useful when you need to // modify the inner text before parsing. void ParseInnerSource(const wxString& source); wx28HtmlParser *m_Parser; wxDECLARE_NO_COPY_CLASS(wx28HtmlTagHandler); }; // This class is used to parse HTML entities in strings. It can handle // both named entities and &#xxxx entries where xxxx is Unicode code. class wx28HtmlEntitiesParser : public wxObject { wxDECLARE_DYNAMIC_CLASS(wx28HtmlEntitiesParser); public: wx28HtmlEntitiesParser(); virtual ~wx28HtmlEntitiesParser(); // Sets encoding of output string. // Has no effect if wxUSE_UNICODE==1 void SetEncoding(wxFontEncoding encoding); // Parses entities in input and replaces them with respective characters // (with respect to output encoding) wxString Parse(const wxString& input); // Returns character for given entity or 0 if the enity is unknown wxChar GetEntityChar(const wxString& entity); // Returns character that represents given Unicode code #if wxUSE_UNICODE wxChar GetCharForCode(unsigned code) { return (wxChar)code; } #else wxChar GetCharForCode(unsigned code); #endif protected: #if !wxUSE_UNICODE wxMBConv *m_conv; wxFontEncoding m_encoding; #endif wxDECLARE_NO_COPY_CLASS(wx28HtmlEntitiesParser); }; #endif // _WX_HTMLPARS_H_