///////////////////////////////////////////////////////////////////////////// // Name: include/wx/scrolwin.h // Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper // Author: Vadim Zeitlin // Modified by: // Created: 30.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SCROLWIN_H_BASE_ #define _WX_SCROLWIN_H_BASE_ #include "wx/panel.h" class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler; class WXDLLIMPEXP_FWD_BASE wxTimer; // default scrolled window style: scroll in both directions #define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL) // values for the second argument of wxScrollHelper::ShowScrollbars() enum wxScrollbarVisibility { wxSHOW_SB_NEVER = -1, // never show the scrollbar at all wxSHOW_SB_DEFAULT, // show scrollbar only if it is needed wxSHOW_SB_ALWAYS // always show scrollbar, even if not needed }; // ---------------------------------------------------------------------------- // The hierarchy of scrolling classes is a bit complicated because we want to // put as much functionality as possible in a mix-in class not deriving from // wxWindow so that other classes could derive from the same base class on all // platforms irrespectively of whether they are native controls (and hence // don't use our scrolling) or not. // // So we have // // wxScrollHelperBase // | // | // \|/ // wxWindow wxScrollHelper // | \ / / // | \ / / // | _| |_ / // | wxScrolledWindow / // | / // \|/ / // wxControl / // \ / // \ / // _| |_ // wxScrolledControl // // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxScrollHelperBase { public: // ctor must be given the associated window wxScrollHelperBase(wxWindow *winToScroll); virtual ~wxScrollHelperBase(); // configure the scrolling virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, int noUnitsX, int noUnitsY, int xPos = 0, int yPos = 0, bool noRefresh = false ); // scroll to the given (in logical coords) position // // notice that for backwards compatibility reasons Scroll() is virtual as // the existing code could override it but new code should override // DoScroll() instead virtual void Scroll(int x, int y) { DoScroll(x, y); } virtual void Scroll(const wxPoint& pt) { DoScroll(pt.x, pt.y); } // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL) int GetScrollPageSize(int orient) const; void SetScrollPageSize(int orient, int pageSize); // get the number of lines the window can scroll, // returns 0 if no scrollbars are there. int GetScrollLines( int orient ) const; // Set the x, y scrolling increments. void SetScrollRate( int xstep, int ystep ); // get the size of one logical unit in physical ones void GetScrollPixelsPerUnit(int *pixelsPerUnitX, int *pixelsPerUnitY) const; // Set scrollbar visibility: it is possible to show scrollbar only if it is // needed (i.e. if our virtual size is greater than the current size of the // associated window), always (as wxALWAYS_SHOW_SB style does) or never (in // which case you should provide some other way to scroll the window as the // user wouldn't be able to do it at all) void ShowScrollbars(wxScrollbarVisibility horz, wxScrollbarVisibility vert) { DoShowScrollbars(horz, vert); } // Enable/disable Windows scrolling in either direction. If true, wxWidgets // scrolls the canvas and only a bit of the canvas is invalidated; no // Clear() is necessary. If false, the whole canvas is invalidated and a // Clear() is necessary. Disable for when the scroll increment is used to // actually scroll a non-constant distance virtual void EnableScrolling(bool x_scrolling, bool y_scrolling); // Get the view start void GetViewStart(int *x, int *y) const { DoGetViewStart(x, y); } wxPoint GetViewStart() const { wxPoint pt; DoGetViewStart(&pt.x, &pt.y); return pt; } // Set the scale factor, used in PrepareDC void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; } double GetScaleX() const { return m_scaleX; } double GetScaleY() const { return m_scaleY; } // translate between scrolled and unscrolled coordinates void CalcScrolledPosition(int x, int y, int *xx, int *yy) const { DoCalcScrolledPosition(x, y, xx, yy); } wxPoint CalcScrolledPosition(const wxPoint& pt) const { wxPoint p2; DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y); return p2; } void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const { DoCalcUnscrolledPosition(x, y, xx, yy); } wxPoint CalcUnscrolledPosition(const wxPoint& pt) const { wxPoint p2; DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y); return p2; } void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const; void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const; // Adjust the scrollbars virtual void AdjustScrollbars() = 0; // Calculate scroll increment int CalcScrollInc(wxScrollWinEvent& event); // Normally the wxScrolledWindow will scroll itself, but in some rare // occasions you might want it to scroll [part of] another window (e.g. a // child of it in order to scroll only a portion the area between the // scrollbars (spreadsheet: only cell area will move). void SetTargetWindow(wxWindow *target); wxWindow *GetTargetWindow() const; void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; } wxRect GetTargetRect() const { return m_rectToScroll; } // Override this function to draw the graphic (or just process EVT_PAINT) virtual void OnDraw(wxDC& WXUNUSED(dc)) { } // change the DC origin according to the scroll position. virtual void DoPrepareDC(wxDC& dc); // are we generating the autoscroll events? bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; } // stop generating the scroll events when mouse is held outside the window void StopAutoScrolling(); // this method can be overridden in a derived class to forbid sending the // auto scroll events - note that unlike StopAutoScrolling() it doesn't // stop the timer, so it will be called repeatedly and will typically // return different values depending on the current mouse position // // the base class version just returns true virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const; // the methods to be called from the window event handlers void HandleOnScroll(wxScrollWinEvent& event); void HandleOnSize(wxSizeEvent& event); void HandleOnPaint(wxPaintEvent& event); void HandleOnChar(wxKeyEvent& event); void HandleOnMouseEnter(wxMouseEvent& event); void HandleOnMouseLeave(wxMouseEvent& event); #if wxUSE_MOUSEWHEEL void HandleOnMouseWheel(wxMouseEvent& event); #endif // wxUSE_MOUSEWHEEL void HandleOnChildFocus(wxChildFocusEvent& event); #if WXWIN_COMPATIBILITY_2_8 wxDEPRECATED( void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); } ) #endif // WXWIN_COMPATIBILITY_2_8 protected: // get pointer to our scroll rect if we use it or NULL const wxRect *GetScrollRect() const { return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL; } // get the size of the target window wxSize GetTargetSize() const { return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize() : m_targetWindow->GetClientSize(); } void GetTargetSize(int *w, int *h) const { wxSize size = GetTargetSize(); if ( w ) *w = size.x; if ( h ) *h = size.y; } // implementation of public methods with the same name virtual void DoGetViewStart(int *x, int *y) const; virtual void DoScroll(int x, int y) = 0; virtual void DoShowScrollbars(wxScrollbarVisibility horz, wxScrollbarVisibility vert) = 0; // implementations of various wxWindow virtual methods which should be // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER()) bool ScrollLayout(); void ScrollDoSetVirtualSize(int x, int y); wxSize ScrollGetBestVirtualSize() const; // change just the target window (unlike SetWindow which changes m_win as // well) void DoSetTargetWindow(wxWindow *target); // delete the event handler we installed void DeleteEvtHandler(); // calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation // in wxScrollHelperEvtHandler::ProcessEvent() void ResetDrawnFlag(); // this function should be overridden to return the size available for // m_targetWindow inside m_win of the given size // // the default implementation is only good for m_targetWindow == m_win // case, if we're scrolling a subwindow you must override this method virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size) { // returning just size from here is wrong but it was decided that it is // not wrong enough to break the existing code (which doesn't override // this recently added function at all) by adding this assert // // wxASSERT_MSG( m_targetWindow == m_win, "must be overridden" ); return size; } double m_scaleX; double m_scaleY; wxWindow *m_win, *m_targetWindow; wxRect m_rectToScroll; wxTimer *m_timerAutoScroll; int m_xScrollPixelsPerLine; int m_yScrollPixelsPerLine; int m_xScrollPosition; int m_yScrollPosition; int m_xScrollLines; int m_yScrollLines; int m_xScrollLinesPerPage; int m_yScrollLinesPerPage; bool m_xScrollingEnabled; bool m_yScrollingEnabled; #if wxUSE_MOUSEWHEEL int m_wheelRotation; #endif // wxUSE_MOUSEWHEEL wxScrollHelperEvtHandler *m_handler; wxDECLARE_NO_COPY_CLASS(wxScrollHelperBase); }; // this macro can be used in a wxScrollHelper-derived class to forward wxWindow // methods to corresponding wxScrollHelper methods #define WX_FORWARD_TO_SCROLL_HELPER() \ public: \ virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \ virtual bool Layout() { return ScrollLayout(); } \ virtual void DoSetVirtualSize(int x, int y) \ { ScrollDoSetVirtualSize(x, y); } \ virtual wxSize GetBestVirtualSize() const \ { return ScrollGetBestVirtualSize(); } // include the declaration of the real wxScrollHelper #if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__) #include "wx/gtk/scrolwin.h" #elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__) #include "wx/gtk1/scrolwin.h" #else #define wxHAS_GENERIC_SCROLLWIN #include "wx/generic/scrolwin.h" #endif // ---------------------------------------------------------------------------- // wxScrolled: a wxWindow which knows how to scroll // ---------------------------------------------------------------------------- // helper class for wxScrolled below struct WXDLLIMPEXP_CORE wxScrolledT_Helper { static wxSize FilterBestSize(const wxWindow *win, const wxScrollHelper *helper, const wxSize& origBest); #ifdef __WXMSW__ static WXLRESULT FilterMSWWindowProc(WXUINT nMsg, WXLRESULT origResult); #endif }; // Scrollable window base on window type T. This used to be wxScrolledWindow, // but wxScrolledWindow includes wxControlContainer functionality and that's // not always desirable. template class wxScrolled : public T, public wxScrollHelper, private wxScrolledT_Helper { public: wxScrolled() : wxScrollHelper(this) { } wxScrolled(wxWindow *parent, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxScrolledWindowStyle, const wxString& name = wxPanelNameStr) : wxScrollHelper(this) { Create(parent, winid, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxScrolledWindowStyle, const wxString& name = wxPanelNameStr) { m_targetWindow = this; #ifdef __WXMAC__ this->MacSetClipChildren(true); #endif this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint)); // by default, we're scrollable in both directions (but if one of the // styles is specified explicitly, we shouldn't add the other one // automatically) if ( !(style & (wxHSCROLL | wxVSCROLL)) ) style |= wxHSCROLL | wxVSCROLL; return T::Create(parent, winid, pos, size, style, name); } // we need to return a special WM_GETDLGCODE value to process just the // arrows but let the other navigation characters through #ifdef __WXMSW__ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam)); } #endif // __WXMSW__ WX_FORWARD_TO_SCROLL_HELPER() protected: virtual wxSize DoGetBestSize() const { return FilterBestSize(this, this, T::DoGetBestSize()); } private: // this is needed for wxEVT_PAINT processing hack described in // wxScrollHelperEvtHandler::ProcessEvent() void OnPaint(wxPaintEvent& event) { // the user code didn't really draw the window if we got here, so set // this flag to try to call OnDraw() later ResetDrawnFlag(); event.Skip(); } // VC++ 6 gives warning for the declaration of template member function // without definition #if !defined(__VISUALC__) || wxCHECK_VISUALC_VERSION(7) wxDECLARE_NO_COPY_CLASS(wxScrolled); #endif }; // for compatibility with existing code, we provide wxScrolledWindow // "typedef" for wxScrolled. It's not a real typedef because we // want wxScrolledWindow to show in wxRTTI information (the class is widely // used and likelihood of its wxRTTI information being used too is high): class WXDLLIMPEXP_CORE wxScrolledWindow : public wxScrolled { public: wxScrolledWindow() : wxScrolled() {} wxScrolledWindow(wxWindow *parent, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxScrolledWindowStyle, const wxString& name = wxPanelNameStr) : wxScrolled(parent, winid, pos, size, style, name) {} DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow) }; typedef wxScrolled wxScrolledCanvas; #endif // _WX_SCROLWIN_H_BASE_