///////////////////////////////////////////////////////////////////////////// // Name: control.h // Purpose: interface of wxControl // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxControl This is the base class for a control or "widget". A control is generally a small window which processes user input and/or displays one or more item of data. @library{wxcore} @category{ctrl} @see wxValidator */ class wxControl : public wxWindow { public: /** Simulates the effect of the user issuing a command to the item. @see wxCommandEvent */ void Command(wxCommandEvent& event); /** Returns the control's text. @note The returned string contains mnemonics ("&" characters) if it has any, use GetLabelText() if they are undesired. */ wxString GetLabel() const; /** Returns the control's label without mnemonics. */ const wxString GetLabelText(); /** Returns the given @a label string without mnemonics. */ static wxString GetLabelText(const wxString& label); /** Sets the item's text. Any "&" characters in the @a label are special and indicate that the following character is a mnemonic for this control and can be used to activate it from the keyboard (typically by using @e Alt key in combination with it). To insert a literal ampersand character, you need to double it, i.e. use "&&". */ void SetLabel(const wxString& label); };