///////////////////////////////////////////////////////////////////////////// // Name: erase.cpp // Purpose: Erase wxWindows sample // Author: Robert Roebling // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "erase.cpp" #pragma interface "erase.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- class MyApp : public wxApp { public: virtual bool OnInit(); }; class MyFrame : public wxFrame { public: MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: DECLARE_EVENT_TABLE() }; class MyCanvas : public wxScrolledWindow { public: MyCanvas( MyFrame *parent ); void OnPaint( wxPaintEvent &event ); void OnEraseBackground( wxEraseEvent &event ); private: DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- enum { // menu items Minimal_Quit = 1, Minimal_About }; // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { MyFrame *frame = new MyFrame("Minimal wxWindows App", wxPoint(50, 50), wxSize(450, 340)); frame->Show(TRUE); return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { #ifdef __WXMAC__ wxApp::s_macAboutMenuItemId = Minimal_About; #endif SetIcon(wxICON(mondrian)); wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF); wxMenu *helpMenu = new wxMenu; helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, "&File"); menuBar->Append(helpMenu, "&Help"); SetMenuBar(menuBar); #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); #endif // wxUSE_STATUSBAR (void)new MyCanvas( this ); } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of the Erase sample.\n") _T("Welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, "About Erase", wxOK | wxICON_INFORMATION, this); } BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_PAINT( MyCanvas::OnPaint) EVT_ERASE_BACKGROUND( MyCanvas::OnEraseBackground) END_EVENT_TABLE() MyCanvas::MyCanvas( MyFrame *parent ) : wxScrolledWindow( parent, -1, wxDefaultPosition, wxDefaultSize, wxScrolledWindowStyle|wxNO_FULL_REPAINT_ON_RESIZE ) { SetScrollbars( 10, 10, 40, 100, 0, 0 ); } void MyCanvas::OnPaint( wxPaintEvent &event ) { wxPaintDC dc(this); PrepareDC( dc ); dc.SetBrush( *wxRED_BRUSH ); dc.DrawRectangle( 100, 100, 300, 500 ); } void MyCanvas::OnEraseBackground( wxEraseEvent &event ) { event.Skip( TRUE ); }