///////////////////////////////////////////////////////////////////////////// // Name: samples/docview/doc.cpp // Purpose: Implements document functionality // Author: Julian Smart // Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // (c) 2008 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if !wxUSE_DOC_VIEW_ARCHITECTURE #error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h! #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if wxUSE_STD_IOSTREAM #include "wx/ioswrap.h" #else #include "wx/txtstrm.h" #endif #include "wx/wfstream.h" #include "doc.h" #include "view.h" // ---------------------------------------------------------------------------- // DrawingDocument implementation // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument) DocumentOstream& DrawingDocument::SaveObject(DocumentOstream& ostream) { #if wxUSE_STD_IOSTREAM DocumentOstream& stream = ostream; #else wxTextOutputStream stream(ostream); #endif wxDocument::SaveObject(ostream); const wxInt32 count = m_doodleSegments.size(); stream << count << '\n'; for ( int n = 0; n < count; n++ ) { m_doodleSegments[n].SaveObject(ostream); stream << '\n'; } return ostream; } DocumentIstream& DrawingDocument::LoadObject(DocumentIstream& istream) { #if wxUSE_STD_IOSTREAM DocumentIstream& stream = istream; #else wxTextInputStream stream(istream); #endif wxDocument::LoadObject(istream); wxInt32 count = 0; stream >> count; for ( int n = 0; n < count; n++ ) { DoodleSegment segment; segment.LoadObject(istream); m_doodleSegments.push_back(segment); } return istream; } void DrawingDocument::DoUpdate() { Modify(true); UpdateAllViews(); } void DrawingDocument::AddDoodleSegment(const DoodleSegment& segment) { m_doodleSegments.push_back(segment); DoUpdate(); } bool DrawingDocument::PopLastSegment(DoodleSegment *segment) { if ( m_doodleSegments.empty() ) return false; if ( segment ) *segment = m_doodleSegments.back(); m_doodleSegments.pop_back(); DoUpdate(); return true; } // ---------------------------------------------------------------------------- // DoodleSegment implementation // ---------------------------------------------------------------------------- DocumentOstream& DoodleSegment::SaveObject(DocumentOstream& ostream) { #if wxUSE_STD_IOSTREAM DocumentOstream& stream = ostream; #else wxTextOutputStream stream(ostream); #endif const wxInt32 count = m_lines.size(); stream << count << '\n'; for ( int n = 0; n < count; n++ ) { const DoodleLine& line = m_lines[n]; stream << line.x1 << ' ' << line.y1 << ' ' << line.x2 << ' ' << line.y2 << '\n'; } return ostream; } DocumentIstream& DoodleSegment::LoadObject(DocumentIstream& istream) { #if wxUSE_STD_IOSTREAM DocumentIstream& stream = istream; #else wxTextInputStream stream(istream); #endif wxInt32 count = 0; stream >> count; for ( int n = 0; n < count; n++ ) { DoodleLine line; stream >> line.x1 >> line.y1 >> line.x2 >> line.y2; m_lines.push_back(line); } return istream; } // ---------------------------------------------------------------------------- // wxTextDocument: wxDocument and wxTextCtrl married // ---------------------------------------------------------------------------- IMPLEMENT_CLASS(wxTextDocument, wxDocument) bool wxTextDocument::OnCreate(const wxString& path, long flags) { if ( !wxDocument::OnCreate(path, flags) ) return false; // subscribe to changes in the text control to update the document state // when it's modified GetTextCtrl()->Connect ( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler(wxTextDocument::OnTextChange), NULL, this ); return true; } // Since text windows have their own method for saving to/loading from files, // we override DoSave/OpenDocument instead of Save/LoadObject bool wxTextDocument::DoSaveDocument(const wxString& filename) { return GetTextCtrl()->SaveFile(filename); } bool wxTextDocument::DoOpenDocument(const wxString& filename) { if ( !GetTextCtrl()->LoadFile(filename) ) return false; // we're not modified by the user yet Modify(false); return true; } bool wxTextDocument::IsModified() const { wxTextCtrl* wnd = GetTextCtrl(); return wxDocument::IsModified() || (wnd && wnd->IsModified()); } void wxTextDocument::Modify(bool modified) { wxDocument::Modify(modified); wxTextCtrl* wnd = GetTextCtrl(); if (wnd && !modified) { wnd->DiscardEdits(); } } void wxTextDocument::OnTextChange(wxCommandEvent& event) { Modify(true); event.Skip(); } // ---------------------------------------------------------------------------- // TextEditDocument implementation // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument) wxTextCtrl* TextEditDocument::GetTextCtrl() const { wxView* view = GetFirstView(); return view ? wxStaticCast(view, TextEditView)->GetText() : NULL; } // ---------------------------------------------------------------------------- // ImageDocument and wxImageDetailsDocument implementation // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument) bool ImageDocument::DoOpenDocument(const wxString& file) { return m_image.LoadFile(file); }