///////////////////////////////////////////////////////////////////////////// // Name: dcmemory.h // Purpose: // Author: Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_DCMEMORY_H__ #define __WX_DCMEMORY_H__ #include "wx/defs.h" #include "wx/dcclient.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxMemoryDC; //----------------------------------------------------------------------------- // wxMemoryDC //----------------------------------------------------------------------------- class WXDLLEXPORT wxMemoryDC : public wxDC { public: wxMemoryDC( const wxBitmap& bitmap = wxNullBitmap ); wxMemoryDC(wxDC *dc); // Create compatible DC virtual ~wxMemoryDC(); virtual void SelectObject(const wxBitmap& bitmap); // these get reimplemented for mono-bitmaps to behave // more like their Win32 couterparts. They now interpret // wxWHITE, wxWHITE_BRUSH and wxWHITE_PEN as drawing 0 // and everything else as drawing 1. virtual void SetPen(const wxPen &pen); virtual void SetBrush(const wxBrush &brush); virtual void SetTextForeground(const wxColour &col); virtual void SetTextBackground(const wxColour &col); // implementation wxBitmap m_selected; wxBitmap GetSelectedObject() const { return m_selected; } private: DECLARE_DYNAMIC_CLASS(wxMemoryDC) }; #endif // __WX_DCMEMORY_H__