///////////////////////////////////////////////////////////////////////////// // Name: wx/valtext.h // Purpose: wxTextValidator class // Author: Julian Smart // Modified by: Francesco Montorsi // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_VALTEXT_H_ #define _WX_VALTEXT_H_ #include "wx/defs.h" #if wxUSE_VALIDATORS && (wxUSE_TEXTCTRL || wxUSE_COMBOBOX) class WXDLLIMPEXP_FWD_CORE wxTextEntry; #include "wx/validate.h" enum wxTextValidatorStyle { wxFILTER_NONE = 0x0, wxFILTER_EMPTY = 0x1, wxFILTER_ASCII = 0x2, wxFILTER_ALPHA = 0x4, wxFILTER_ALPHANUMERIC = 0x8, wxFILTER_DIGITS = 0x10, wxFILTER_NUMERIC = 0x20, wxFILTER_INCLUDE_LIST = 0x40, wxFILTER_INCLUDE_CHAR_LIST = 0x80, wxFILTER_EXCLUDE_LIST = 0x100, wxFILTER_EXCLUDE_CHAR_LIST = 0x200 }; class WXDLLIMPEXP_CORE wxTextValidator: public wxValidator { public: wxTextValidator(long style = wxFILTER_NONE, wxString *val = NULL); wxTextValidator(const wxTextValidator& val); virtual ~wxTextValidator(){} // Make a clone of this validator (or return NULL) - currently necessary // if you're passing a reference to a validator. // Another possibility is to always pass a pointer to a new validator // (so the calling code can use a copy constructor of the relevant class). virtual wxObject *Clone() const { return new wxTextValidator(*this); } bool Copy(const wxTextValidator& val); // Called when the value in the window must be validated. // This function can pop up an error message. virtual bool Validate(wxWindow *parent); // Called to transfer data to the window virtual bool TransferToWindow(); // Called to transfer data from the window virtual bool TransferFromWindow(); // Filter keystrokes void OnChar(wxKeyEvent& event); // ACCESSORS inline long GetStyle() const { return m_validatorStyle; } void SetStyle(long style); wxTextEntry *GetTextEntry(); void SetCharIncludes(const wxString& chars); void SetIncludes(const wxArrayString& includes) { m_includes = includes; } inline wxArrayString& GetIncludes() { return m_includes; } void SetCharExcludes(const wxString& chars); void SetExcludes(const wxArrayString& excludes) { m_excludes = excludes; } inline wxArrayString& GetExcludes() { return m_excludes; } bool HasFlag(wxTextValidatorStyle style) const { return (m_validatorStyle & style) != 0; } protected: // returns true if all characters of the given string are present in m_includes bool ContainsOnlyIncludedCharacters(const wxString& val) const; // returns true if at least one character of the given string is present in m_excludes bool ContainsExcludedCharacters(const wxString& val) const; // returns the error message if the contents of 'val' are invalid virtual wxString IsValid(const wxString& val) const; protected: long m_validatorStyle; wxString* m_stringValue; wxArrayString m_includes; wxArrayString m_excludes; private: wxDECLARE_NO_ASSIGN_CLASS(wxTextValidator); DECLARE_DYNAMIC_CLASS(wxTextValidator) DECLARE_EVENT_TABLE() }; #endif // wxUSE_VALIDATORS && (wxUSE_TEXTCTRL || wxUSE_COMBOBOX) #endif // _WX_VALTEXT_H_