\section{\class{wxDDEClient}}\label{wxddeclient} A wxDDEClient object represents the client part of a client-server DDE (Dynamic Data Exchange) conversation. To create a client which can communicate with a suitable server, you need to derive a class from wxDDEConnection and another from wxDDEClient. The custom wxDDEConnection class will intercept communications in a `conversation' with a server, and the custom wxDDEServer is required so that a user-overriden \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member can return a wxDDEConnection of the required class, when a connection is made. This DDE-based implementation is available on Windows only, but a platform-independent, socket-based version of this API is available using \helpref{wxTCPClient}{wxtcpclient}. \wxheading{Derived from} wxClientBase\\ \helpref{wxObject}{wxobject} \wxheading{See also} \helpref{wxDDEServer}{wxddeserver}, \helpref{wxDDEConnection}{wxddeconnection}, \helpref{Interprocess communications overview}{ipcoverview} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxDDEClient::wxDDEClient} \func{}{wxDDEClient}{\void} Constructs a client object. \membersection{wxDDEClient::MakeConnection}\label{wxddeclientmakeconnection} \func{wxConnectionBase *}{MakeConnection}{\param{const wxString\& }{host}, \param{const wxString\& }{service}, \param{const wxString\& }{topic}} Tries to make a connection with a server specified by the host (machine name under UNIX, ignored under Windows), service name (must contain an integer port number under UNIX), and topic string. If the server allows a connection, a wxDDEConnection object will be returned. The type of wxDDEConnection returned can be altered by overriding the \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member to return your own derived connection object. \membersection{wxDDEClient::OnMakeConnection}\label{wxddeclientonmakeconnection} \func{wxConnectionBase *}{OnMakeConnection}{\void} The type of \helpref{wxDDEConnection}{wxddeconnection} returned from a \helpref{wxDDEClient::MakeConnection}{wxddeclientmakeconnection} call can be altered by deriving the {\bf OnMakeConnection} member to return your own derived connection object. By default, a wxDDEConnection object is returned. The advantage of deriving your own connection class is that it will enable you to intercept messages initiated by the server, such as \helpref{wxDDEConnection::OnAdvise}{wxddeconnectiononadvise}. You may also want to store application-specific data in instances of the new class. \membersection{wxDDEClient::ValidHost} \func{bool}{ValidHost}{\param{const wxString\& }{host}} Returns TRUE if this is a valid host name, FALSE otherwise. This always returns TRUE under MS Windows.