#ifndef WX_TESTPREC_INCLUDED #define WX_TESTPREC_INCLUDED 1 #include "wx/wxprec.h" #include "wx/stopwatch.h" #include "wx/evtloop.h" #include "wx/cppunit.h" // Custom test macro that is only defined when wxUIActionSimulator is available // this allows the tests that do not rely on it to run on platforms that don't // support it. // // FIXME: And while OS X does support it, more or less, too many tests // currently fail under it so disable all interactive tests there. They // should, of course, be reenabled a.s.a.p. #if wxUSE_UIACTIONSIMULATOR && !defined(__WXOSX__) #define WXUISIM_TEST(test) CPPUNIT_TEST(test) #else #define WXUISIM_TEST(test) (void)0 #endif // define wxHAVE_U_ESCAPE if the compiler supports \uxxxx character constants #if defined(__VISUALC__) || \ (defined(__GNUC__) && (__GNUC__ >= 3)) #define wxHAVE_U_ESCAPE // and disable warning that using them results in with MSVC 8+ #if wxCHECK_VISUALC_VERSION(8) // universal-character-name encountered in source #pragma warning(disable:4428) #endif #endif // Define wxUSING_VC_CRT_IO when using MSVC CRT STDIO library as its standard // functions give different results from glibc ones in several cases (of // course, any code relying on this is not portable and probably won't work, // i.e. will result in tests failures, with other platforms/compilers which // should have checks for them added as well). // // Notice that MinGW uses VC CRT by default but may use its own printf() // implementation if __USE_MINGW_ANSI_STDIO is defined. And finally also notice // that testing for __USE_MINGW_ANSI_STDIO directly results in a warning with // -Wundef if it involves an operation with undefined __MINGW_FEATURES__ so // test for the latter too to avoid it. #if defined(__VISUALC__) || \ (defined(__MINGW32__) && \ (!defined(__MINGW_FEATURES__) || !__USE_MINGW_ANSI_STDIO)) #define wxUSING_VC_CRT_IO #endif // thrown when assert fails in debug build class TestAssertFailure { public: TestAssertFailure(const wxString& file, int line, const wxString& func, const wxString& cond, const wxString& msg) : m_file(file), m_line(line), m_func(func), m_cond(cond), m_msg(msg) { } const wxString m_file; const int m_line; const wxString m_func; const wxString m_cond; const wxString m_msg; wxDECLARE_NO_ASSIGN_CLASS(TestAssertFailure); }; // macro to use for the functions which are supposed to fail an assertion #if wxDEBUG_LEVEL // some old cppunit versions don't define CPPUNIT_ASSERT_THROW so roll our // own #define WX_ASSERT_FAILS_WITH_ASSERT_MESSAGE(msg, code) \ wxSTATEMENT_MACRO_BEGIN \ bool throwsAssert = false; \ try { code ; } \ catch ( const TestAssertFailure& ) { throwsAssert = true; } \ if ( !throwsAssert ) \ CPPUNIT_FAIL(msg); \ wxSTATEMENT_MACRO_END #define WX_ASSERT_FAILS_WITH_ASSERT(code) \ WX_ASSERT_FAILS_WITH_ASSERT_MESSAGE( \ "expected assertion not generated", code) #else // there are no assertions in this build so we can't do anything (we used // to check that the condition failed but this didn't work well as in // normal build with wxDEBUG_LEVEL != 0 we can pass something not // evaluating to a bool at all but it then would fail to compile in // wxDEBUG_LEVEL == 0 case, so just don't do anything at all now). #define WX_ASSERT_FAILS_WITH_ASSERT(cond) #endif #define WX_ASSERT_EVENT_OCCURS(eventcounter, count) \ {\ wxStopWatch sw; \ wxEventLoopBase* loop = wxEventLoopBase::GetActive(); \ while(eventcounter.GetCount() < count) \ { \ if(sw.Time() < 100) \ loop->Dispatch(); \ else \ { \ CPPUNIT_FAIL(wxString::Format("timeout reached with %d " \ "events received, %d expected", \ eventcounter.GetCount(), count).ToStdString()); \ break; \ } \ } \ eventcounter.Clear(); \ } // these functions can be used to hook into wxApp event processing and are // currently used by the events propagation test class WXDLLIMPEXP_FWD_BASE wxEvent; typedef int (*FilterEventFunc)(wxEvent&); typedef bool (*ProcessEventFunc)(wxEvent&); extern void SetFilterEventFunc(FilterEventFunc func); extern void SetProcessEventFunc(ProcessEventFunc func); extern bool IsNetworkAvailable(); extern bool IsAutomaticTest(); // Helper class setting the locale to the given one for its lifetime. class LocaleSetter { public: LocaleSetter(const char *loc) : m_locOld(wxStrdupA(setlocale(LC_ALL, NULL))) { setlocale(LC_ALL, loc); } ~LocaleSetter() { setlocale(LC_ALL, m_locOld); free(m_locOld); } private: char * const m_locOld; wxDECLARE_NO_COPY_CLASS(LocaleSetter); }; // An even simpler helper for setting the locale to "C" one during its lifetime. class CLocaleSetter : private LocaleSetter { public: CLocaleSetter() : LocaleSetter("C") { } private: wxDECLARE_NO_COPY_CLASS(CLocaleSetter); }; #if wxUSE_GUI // Helper function deleting the window without asserts (and hence exceptions // thrown from its dtor!) even if it has mouse capture. void DeleteTestWindow(wxWindow* win); #endif // wxUSE_GUI // Macro that can be used to register the test with the given name in both the // global unnamed registry so that it is ran by default and a registry with the // same name as this test to allow running just this test individually. // // Notice that the name shouldn't include the "TestCase" suffix, it's added // automatically by this macro. // // Implementation note: CPPUNIT_TEST_SUITE_[NAMED_]REGISTRATION macros can't be // used here because they both declare the variable with the same name (as the // "unique" name they generate is based on the line number which is the same // for both calls inside the macro), so we need to do it manually. #define wxREGISTER_UNIT_TEST(name) \ static CPPUNIT_NS::AutoRegisterSuite< name##TestCase > \ CPPUNIT_MAKE_UNIQUE_NAME( autoRegisterRegistry__ ); \ static CPPUNIT_NS::AutoRegisterSuite< name##TestCase > \ CPPUNIT_MAKE_UNIQUE_NAME( autoRegisterNamedRegistry__ )(#name "TestCase") #endif