///////////////////////////////////////////////////////////////////////////// // Name: bitmap.h // Purpose: wxBitmap class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #include "wx/wx.h" // Define a new application class MyApp: public wxApp { public: MyApp(void){}; bool OnInit(void); }; // Define a new frame class MyCanvas; class MyFrame: public wxFrame { public: MyCanvas *canvas; MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size); virtual ~MyFrame(); void OnActivate(bool) {} void OnLoadFile(wxCommandEvent& event); void OnSaveFile(wxCommandEvent& event); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); DECLARE_EVENT_TABLE() }; // Define a new canvas which can receive some events class MyCanvas: public wxScrolledWindow { public: MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size); ~MyCanvas(void){}; void OnPaint(wxPaintEvent& event); DECLARE_EVENT_TABLE() }; #define PNGDEMO_QUIT 100 #define PNGDEMO_ABOUT 101 #define PNGDEMO_LOAD_FILE 102 #define PNGDEMO_SAVE_FILE 103