///////////////////////////////////////////////////////////////////////////// // Name: wx/sizer.h // Purpose: provide wxSizer class for layout // Author: Robert Roebling and Robin Dunn // Modified by: Ron Lee, Vadim Zeitlin (wxSizerFlags) // Created: // RCS-ID: $Id$ // Copyright: (c) Robin Dunn, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WXSIZER_H__ #define __WXSIZER_H__ #include "wx/defs.h" #include "wx/window.h" //--------------------------------------------------------------------------- // classes //--------------------------------------------------------------------------- class WXDLLEXPORT wxButton; class WXDLLEXPORT wxBoxSizer; class WXDLLEXPORT wxSizerItem; class WXDLLEXPORT wxSizer; #ifndef wxUSE_BORDER_BY_DEFAULT #ifdef __SMARTPHONE__ // no borders by default on limited size screen #define wxUSE_BORDER_BY_DEFAULT 0 #else #define wxUSE_BORDER_BY_DEFAULT 1 #endif #endif // ---------------------------------------------------------------------------- // wxSizerFlags: flags used for an item in the sizer // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSizerFlags { public: // construct the flags object initialized with the given proportion (0 by // default) wxSizerFlags(int proportion = 0) : m_proportion(proportion) { m_flags = 0; m_borderInPixels = 0; } // setters for all sizer flags, they all return the object itself so that // calls to them can be chained wxSizerFlags& Proportion(int proportion) { m_proportion = proportion; return *this; } wxSizerFlags& Align(int alignment) // combination of wxAlignment values { m_flags &= ~wxALIGN_MASK; m_flags |= alignment; return *this; } wxSizerFlags& Expand() { m_flags |= wxEXPAND; return *this; } // some shortcuts for Align() wxSizerFlags& Centre() { return Align(wxALIGN_CENTRE); } wxSizerFlags& Center() { return Centre(); } wxSizerFlags& Top() { return Align(wxALIGN_TOP); } wxSizerFlags& Left() { return Align(wxALIGN_LEFT); } wxSizerFlags& Right() { return Align(wxALIGN_RIGHT); } wxSizerFlags& Bottom() { return Align(wxALIGN_BOTTOM); } // default border size used by Border() below static int GetDefaultBorder() { #if wxUSE_BORDER_BY_DEFAULT // FIXME: default border size shouldn't be hardcoded and at the very // least they should depend on the current font size return 5; #else return 0; #endif } wxSizerFlags& Border(int direction, int borderInPixels) { m_flags &= ~wxALL; m_flags |= direction; m_borderInPixels = borderInPixels; return *this; } wxSizerFlags& Border(int direction = wxALL) { #if wxUSE_BORDER_BY_DEFAULT return Border(direction, GetDefaultBorder()); #else // no borders by default on limited size screen wxUnusedVar(direction); return *this; #endif } wxSizerFlags& DoubleBorder(int direction = wxALL) { #if wxUSE_BORDER_BY_DEFAULT return Border(direction, 2*GetDefaultBorder()); #else wxUnusedVar(direction); return *this; #endif } wxSizerFlags& TripleBorder(int direction = wxALL) { #if wxUSE_BORDER_BY_DEFAULT return Border(direction, 3*GetDefaultBorder()); #else wxUnusedVar(direction); return *this; #endif } wxSizerFlags& HorzBorder() { #if wxUSE_BORDER_BY_DEFAULT return Border(wxLEFT | wxRIGHT, GetDefaultBorder()); #else return *this; #endif } wxSizerFlags& DoubleHorzBorder() { #if wxUSE_BORDER_BY_DEFAULT return Border(wxLEFT | wxRIGHT, 2*GetDefaultBorder()); #else return *this; #endif } // setters for the others flags wxSizerFlags& Shaped() { m_flags |= wxSHAPED; return *this; } wxSizerFlags& FixedMinSize() { m_flags |= wxFIXED_MINSIZE; return *this; } // accessors for wxSizer only int GetProportion() const { return m_proportion; } int GetFlags() const { return m_flags; } int GetBorderInPixels() const { return m_borderInPixels; } private: int m_proportion; int m_flags; int m_borderInPixels; }; // ---------------------------------------------------------------------------- // wxSizerSpacer: used by wxSizerItem to represent a spacer // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSizerSpacer { public: wxSizerSpacer(const wxSize& size) : m_size(size), m_isShown(true) { } void SetSize(const wxSize& size) { m_size = size; } const wxSize& GetSize() const { return m_size; } void Show(bool show) { m_isShown = show; } bool IsShown() const { return m_isShown; } private: // the size, in pixel wxSize m_size; // is the spacer currently shown? bool m_isShown; }; // ---------------------------------------------------------------------------- // wxSizerItem // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSizerItem : public wxObject { public: // window wxSizerItem( wxWindow *window, int proportion, int flag, int border, wxObject* userData ); // window with flags wxSizerItem(wxWindow *window, const wxSizerFlags& flags) { Init(flags); DoSetWindow(window); } // subsizer wxSizerItem( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData ); // sizer with flags wxSizerItem(wxSizer *sizer, const wxSizerFlags& flags) { Init(flags); DoSetSizer(sizer); } // spacer wxSizerItem( int width, int height, int proportion, int flag, int border, wxObject* userData); // spacer with flags wxSizerItem(int width, int height, const wxSizerFlags& flags) { Init(flags); DoSetSpacer(wxSize(width, height)); } wxSizerItem(); virtual ~wxSizerItem(); virtual void DeleteWindows(); // Enable deleting the SizerItem without destroying the contained sizer. void DetachSizer() { m_sizer = NULL; } virtual wxSize GetSize() const; virtual wxSize CalcMin(); virtual void SetDimension( const wxPoint& pos, const wxSize& size ); wxSize GetMinSize() const { return m_minSize; } wxSize GetMinSizeWithBorder() const; void SetMinSize(const wxSize& size) { if ( IsWindow() ) m_window->SetMinSize(size); m_minSize = size; } void SetMinSize( int x, int y ) { SetMinSize(wxSize(x, y)); } void SetInitSize( int x, int y ) { SetMinSize(wxSize(x, y)); } // if either of dimensions is zero, ratio is assumed to be 1 // to avoid "divide by zero" errors void SetRatio(int width, int height) { m_ratio = (width && height) ? ((float) width / (float) height) : 1; } void SetRatio(const wxSize& size) { SetRatio(size.x, size.y); } void SetRatio(float ratio) { m_ratio = ratio; } float GetRatio() const { return m_ratio; } virtual wxRect GetRect() { return m_rect; } bool IsWindow() const { return m_kind == Item_Window; } bool IsSizer() const { return m_kind == Item_Sizer; } bool IsSpacer() const { return m_kind == Item_Spacer; } #if WXWIN_COMPATIBILITY_2_6 // Deprecated in 2.6, use {G,S}etProportion instead. wxDEPRECATED( void SetOption( int option ) ); wxDEPRECATED( int GetOption() const ); #endif // WXWIN_COMPATIBILITY_2_6 void SetProportion( int proportion ) { m_proportion = proportion; } int GetProportion() const { return m_proportion; } void SetFlag( int flag ) { m_flag = flag; } int GetFlag() const { return m_flag; } void SetBorder( int border ) { m_border = border; } int GetBorder() const { return m_border; } wxWindow *GetWindow() const { return m_kind == Item_Window ? m_window : NULL; } wxSizer *GetSizer() const { return m_kind == Item_Sizer ? m_sizer : NULL; } wxSize GetSpacer() const; // this function behaves obviously for the windows and spacers but for the // sizers it returns true if any sizer element is shown and only returns // false if all of them are hidden bool IsShown() const; void Show(bool show); void SetUserData(wxObject* userData) { delete m_userData; m_userData = userData; } wxObject* GetUserData() const { return m_userData; } wxPoint GetPosition() const { return m_pos; } // these functions delete the current contents of the item if it's a sizer // or a spacer but not if it is a window void AssignWindow(wxWindow *window) { Free(); DoSetWindow(window); } void AssignSizer(wxSizer *sizer) { Free(); DoSetSizer(sizer); } void AssignSpacer(const wxSize& size) { Free(); DoSetSpacer(size); } void AssignSpacer(int w, int h) { AssignSpacer(wxSize(w, h)); } #if WXWIN_COMPATIBILITY_2_8 // these functions do not free the old sizer/spacer and so can easily // provoke the memory leaks and so shouldn't be used, use Assign() instead wxDEPRECATED( void SetWindow(wxWindow *window) ); wxDEPRECATED( void SetSizer(wxSizer *sizer) ); wxDEPRECATED( void SetSpacer(const wxSize& size) ); wxDEPRECATED( void SetSpacer(int width, int height) ); #endif // WXWIN_COMPATIBILITY_2_8 protected: // common part of several ctors void Init() { m_userData = NULL; m_kind = Item_None; } // common part of ctors taking wxSizerFlags void Init(const wxSizerFlags& flags); // free current contents void Free(); // common parts of Set/AssignXXX() void DoSetWindow(wxWindow *window); void DoSetSizer(wxSizer *sizer); void DoSetSpacer(const wxSize& size); // discriminated union: depending on m_kind one of the fields is valid enum { Item_None, Item_Window, Item_Sizer, Item_Spacer, Item_Max } m_kind; union { wxWindow *m_window; wxSizer *m_sizer; wxSizerSpacer *m_spacer; }; wxPoint m_pos; wxSize m_minSize; int m_proportion; int m_border; int m_flag; // on screen rectangle of this item (not including borders) wxRect m_rect; // Aspect ratio can always be calculated from m_size, // but this would cause precision loss when the window // is shrunk. It is safer to preserve the initial value. float m_ratio; wxObject *m_userData; private: DECLARE_CLASS(wxSizerItem) DECLARE_NO_COPY_CLASS(wxSizerItem) }; WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList ); //--------------------------------------------------------------------------- // wxSizer //--------------------------------------------------------------------------- class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer { public: wxSizer() { m_containingWindow = NULL; } virtual ~wxSizer(); // methods for adding elements to the sizer: there are Add/Insert/Prepend // overloads for each of window/sizer/spacer/wxSizerItem wxSizerItem* Add(wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Add(wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Add(int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Add( wxWindow *window, const wxSizerFlags& flags); wxSizerItem* Add( wxSizer *sizer, const wxSizerFlags& flags); wxSizerItem* Add( wxSizerItem *item); wxSizerItem* AddSpacer(int size); wxSizerItem* AddStretchSpacer(int prop = 1); wxSizerItem* Insert(size_t index, wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Insert(size_t index, wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Insert(size_t index, int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Insert(size_t index, wxWindow *window, const wxSizerFlags& flags); wxSizerItem* Insert(size_t index, wxSizer *sizer, const wxSizerFlags& flags); virtual wxSizerItem* Insert( size_t index, wxSizerItem *item); wxSizerItem* InsertSpacer(size_t index, int size); wxSizerItem* InsertStretchSpacer(size_t index, int prop = 1); wxSizerItem* Prepend(wxWindow *window, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Prepend(wxSizer *sizer, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Prepend(int width, int height, int proportion = 0, int flag = 0, int border = 0, wxObject* userData = NULL); wxSizerItem* Prepend(wxWindow *window, const wxSizerFlags& flags); wxSizerItem* Prepend(wxSizer *sizer, const wxSizerFlags& flags); wxSizerItem* Prepend(wxSizerItem *item); wxSizerItem* PrependSpacer(int size); wxSizerItem* PrependStretchSpacer(int prop = 1); // set (or possibly unset if window is NULL) or get the window this sizer // is used in void SetContainingWindow(wxWindow *window); wxWindow *GetContainingWindow() const { return m_containingWindow; } #if WXWIN_COMPATIBILITY_2_6 // Deprecated in 2.6 since historically it does not delete the window, // use Detach instead. wxDEPRECATED( virtual bool Remove( wxWindow *window ) ); #endif // WXWIN_COMPATIBILITY_2_6 virtual bool Remove( wxSizer *sizer ); virtual bool Remove( int index ); virtual bool Detach( wxWindow *window ); virtual bool Detach( wxSizer *sizer ); virtual bool Detach( int index ); virtual bool Replace( wxWindow *oldwin, wxWindow *newwin, bool recursive = false ); virtual bool Replace( wxSizer *oldsz, wxSizer *newsz, bool recursive = false ); virtual bool Replace( size_t index, wxSizerItem *newitem ); virtual void Clear( bool delete_windows = false ); virtual void DeleteWindows(); void SetMinSize( int width, int height ) { DoSetMinSize( width, height ); } void SetMinSize( const wxSize& size ) { DoSetMinSize( size.x, size.y ); } // Searches recursively bool SetItemMinSize( wxWindow *window, int width, int height ) { return DoSetItemMinSize( window, width, height ); } bool SetItemMinSize( wxWindow *window, const wxSize& size ) { return DoSetItemMinSize( window, size.x, size.y ); } // Searches recursively bool SetItemMinSize( wxSizer *sizer, int width, int height ) { return DoSetItemMinSize( sizer, width, height ); } bool SetItemMinSize( wxSizer *sizer, const wxSize& size ) { return DoSetItemMinSize( sizer, size.x, size.y ); } bool SetItemMinSize( size_t index, int width, int height ) { return DoSetItemMinSize( index, width, height ); } bool SetItemMinSize( size_t index, const wxSize& size ) { return DoSetItemMinSize( index, size.x, size.y ); } wxSize GetSize() const { return m_size; } wxPoint GetPosition() const { return m_position; } // Calculate the minimal size or return m_minSize if bigger. wxSize GetMinSize(); // These virtual functions are used by the layout algorithm: first // CalcMin() is called to calculate the minimal size of the sizer and // prepare for laying it out and then RecalcSizes() is called to really // update all the sizer items virtual wxSize CalcMin() = 0; virtual void RecalcSizes() = 0; virtual void Layout(); wxSize Fit( wxWindow *window ); void FitInside( wxWindow *window ); void SetSizeHints( wxWindow *window ); void SetVirtualSizeHints( wxWindow *window ); wxSizerItemList& GetChildren() { return m_children; } const wxSizerItemList& GetChildren() const { return m_children; } void SetDimension( int x, int y, int width, int height ); wxSizerItem* GetItem( wxWindow *window, bool recursive = false ); wxSizerItem* GetItem( wxSizer *sizer, bool recursive = false ); wxSizerItem* GetItem( size_t index ); // Manage whether individual scene items are considered // in the layout calculations or not. bool Show( wxWindow *window, bool show = true, bool recursive = false ); bool Show( wxSizer *sizer, bool show = true, bool recursive = false ); bool Show( size_t index, bool show = true ); bool Hide( wxSizer *sizer, bool recursive = false ) { return Show( sizer, false, recursive ); } bool Hide( wxWindow *window, bool recursive = false ) { return Show( window, false, recursive ); } bool Hide( size_t index ) { return Show( index, false ); } bool IsShown( wxWindow *window ) const; bool IsShown( wxSizer *sizer ) const; bool IsShown( size_t index ) const; // Recursively call wxWindow::Show () on all sizer items. virtual void ShowItems (bool show); void Show(bool show) { ShowItems(show); } protected: wxSize m_size; wxSize m_minSize; wxPoint m_position; wxSizerItemList m_children; // the window this sizer is used in, can be NULL wxWindow *m_containingWindow; wxSize GetMaxWindowSize( wxWindow *window ) const; wxSize GetMinWindowSize( wxWindow *window ); wxSize GetMaxClientSize( wxWindow *window ) const; wxSize GetMinClientSize( wxWindow *window ); wxSize VirtualFitSize( wxWindow *window ); virtual void DoSetMinSize( int width, int height ); virtual bool DoSetItemMinSize( wxWindow *window, int width, int height ); virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height ); virtual bool DoSetItemMinSize( size_t index, int width, int height ); private: DECLARE_CLASS(wxSizer) }; //--------------------------------------------------------------------------- // wxGridSizer //--------------------------------------------------------------------------- class WXDLLEXPORT wxGridSizer: public wxSizer { public: wxGridSizer( int rows, int cols, int vgap, int hgap ); wxGridSizer( int cols, int vgap = 0, int hgap = 0 ); virtual void RecalcSizes(); virtual wxSize CalcMin(); void SetCols( int cols ) { m_cols = cols; } void SetRows( int rows ) { m_rows = rows; } void SetVGap( int gap ) { m_vgap = gap; } void SetHGap( int gap ) { m_hgap = gap; } int GetCols() const { return m_cols; } int GetRows() const { return m_rows; } int GetVGap() const { return m_vgap; } int GetHGap() const { return m_hgap; } protected: int m_rows; int m_cols; int m_vgap; int m_hgap; // return the number of total items and the number of columns and rows int CalcRowsCols(int& rows, int& cols) const; void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h ); private: DECLARE_CLASS(wxGridSizer) }; //--------------------------------------------------------------------------- // wxFlexGridSizer //--------------------------------------------------------------------------- // the bevaiour for resizing wxFlexGridSizer cells in the "non-flexible" // direction enum wxFlexSizerGrowMode { // don't resize the cells in non-flexible direction at all wxFLEX_GROWMODE_NONE, // uniformly resize only the specified ones (default) wxFLEX_GROWMODE_SPECIFIED, // uniformly resize all cells wxFLEX_GROWMODE_ALL }; class WXDLLEXPORT wxFlexGridSizer: public wxGridSizer { public: // ctors/dtor wxFlexGridSizer( int rows, int cols, int vgap, int hgap ); wxFlexGridSizer( int cols, int vgap = 0, int hgap = 0 ); virtual ~wxFlexGridSizer(); // set the rows/columns which will grow (the others will remain of the // constant initial size) void AddGrowableRow( size_t idx, int proportion = 0 ); void RemoveGrowableRow( size_t idx ); void AddGrowableCol( size_t idx, int proportion = 0 ); void RemoveGrowableCol( size_t idx ); // the sizer cells may grow in both directions, not grow at all or only // grow in one direction but not the other // the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default) void SetFlexibleDirection(int direction) { m_flexDirection = direction; } int GetFlexibleDirection() const { return m_flexDirection; } // note that the grow mode only applies to the direction which is not // flexible void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; } wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; } // Read-only access to the row heights and col widths arrays const wxArrayInt& GetRowHeights() const { return m_rowHeights; } const wxArrayInt& GetColWidths() const { return m_colWidths; } // implementation virtual void RecalcSizes(); virtual wxSize CalcMin(); protected: void AdjustForFlexDirection(); void AdjustForGrowables(const wxSize& sz, const wxSize& minsz, int nrows, int ncols); // the heights/widths of all rows/columns wxArrayInt m_rowHeights, m_colWidths; // indices of the growable columns and rows wxArrayInt m_growableRows, m_growableCols; // proportion values of the corresponding growable rows and columns wxArrayInt m_growableRowsProportions, m_growableColsProportions; // parameters describing whether the growable cells should be resized in // both directions or only one int m_flexDirection; wxFlexSizerGrowMode m_growMode; // saves CalcMin result to optimize RecalcSizes wxSize m_calculatedMinSize; private: DECLARE_CLASS(wxFlexGridSizer) DECLARE_NO_COPY_CLASS(wxFlexGridSizer) }; //--------------------------------------------------------------------------- // wxBoxSizer //--------------------------------------------------------------------------- class WXDLLEXPORT wxBoxSizer: public wxSizer { public: wxBoxSizer(int orient) { m_orient = orient; wxASSERT_MSG( m_orient == wxHORIZONTAL || m_orient == wxVERTICAL, _T("invalid value for wxBoxSizer orientation") ); } int GetOrientation() const { return m_orient; } bool IsVertical() const { return m_orient == wxVERTICAL; } void SetOrientation(int orient) { m_orient = orient; } // implementation of our resizing logic virtual wxSize CalcMin(); virtual void RecalcSizes(); protected: // helpers for our code: this returns the component of the given wxSize in // the direction of the sizer and in the other direction, respectively int SizeInMajorDir(const wxSize& sz) const { return m_orient == wxHORIZONTAL ? sz.x : sz.y; } int& SizeInMajorDir(wxSize& sz) { return m_orient == wxHORIZONTAL ? sz.x : sz.y; } int& PosInMajorDir(wxPoint& pt) { return m_orient == wxHORIZONTAL ? pt.x : pt.y; } int SizeInMinorDir(const wxSize& sz) const { return m_orient == wxHORIZONTAL ? sz.y : sz.x; } int& SizeInMinorDir(wxSize& sz) { return m_orient == wxHORIZONTAL ? sz.y : sz.x; } int& PosInMinorDir(wxPoint& pt) { return m_orient == wxHORIZONTAL ? pt.y : pt.x; } // another helper: creates wxSize from major and minor components wxSize SizeFromMajorMinor(int major, int minor) const { if ( m_orient == wxHORIZONTAL ) { return wxSize(major, minor); } else // wxVERTICAL { return wxSize(minor, major); } } // either wxHORIZONTAL or wxVERTICAL int m_orient; // the sum of proportion of all of our elements int m_totalProportion; // the minimal size needed for this sizer as calculated by the last call to // our CalcMin() wxSize m_minSize; private: DECLARE_CLASS(wxBoxSizer) }; //--------------------------------------------------------------------------- // wxStaticBoxSizer //--------------------------------------------------------------------------- #if wxUSE_STATBOX class WXDLLEXPORT wxStaticBox; class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer { public: wxStaticBoxSizer(wxStaticBox *box, int orient); wxStaticBoxSizer(int orient, wxWindow *win, const wxString& label = wxEmptyString); virtual ~wxStaticBoxSizer(); void RecalcSizes(); wxSize CalcMin(); wxStaticBox *GetStaticBox() const { return m_staticBox; } // override to hide/show the static box as well virtual void ShowItems (bool show); virtual bool Detach( wxWindow *window ); virtual bool Detach( wxSizer *sizer ) { return wxBoxSizer::Detach(sizer); } virtual bool Detach( int index ) { return wxBoxSizer::Detach(index); } protected: wxStaticBox *m_staticBox; private: DECLARE_CLASS(wxStaticBoxSizer) DECLARE_NO_COPY_CLASS(wxStaticBoxSizer) }; #endif // wxUSE_STATBOX #if wxUSE_BUTTON class WXDLLEXPORT wxStdDialogButtonSizer: public wxBoxSizer { public: // Constructor just creates a new wxBoxSizer, not much else. // Box sizer orientation is automatically determined here: // vertical for PDAs, horizontal for everything else? wxStdDialogButtonSizer(); // Checks button ID against system IDs and sets one of the pointers below // to this button. Does not do any sizer-related things here. void AddButton(wxButton *button); // Use these if no standard ID can/should be used void SetAffirmativeButton( wxButton *button ); void SetNegativeButton( wxButton *button ); void SetCancelButton( wxButton *button ); // All platform-specific code here, checks which buttons exist and add // them to the sizer accordingly. // Note - one potential hack on Mac we could use here, // if m_buttonAffirmative is wxID_SAVE then ensure wxID_SAVE // is set to _("Save") and m_buttonNegative is set to _("Don't Save") // I wouldn't add any other hacks like that into here, // but this one I can see being useful. void Realize(); wxButton *GetAffirmativeButton() const { return m_buttonAffirmative; } wxButton *GetApplyButton() const { return m_buttonApply; } wxButton *GetNegativeButton() const { return m_buttonNegative; } wxButton *GetCancelButton() const { return m_buttonCancel; } wxButton *GetHelpButton() const { return m_buttonHelp; } protected: wxButton *m_buttonAffirmative; // wxID_OK, wxID_YES, wxID_SAVE go here wxButton *m_buttonApply; // wxID_APPLY wxButton *m_buttonNegative; // wxID_NO wxButton *m_buttonCancel; // wxID_CANCEL, wxID_CLOSE wxButton *m_buttonHelp; // wxID_HELP, wxID_CONTEXT_HELP private: DECLARE_CLASS(wxStdDialogButtonSizer) DECLARE_NO_COPY_CLASS(wxStdDialogButtonSizer) }; #endif // wxUSE_BUTTON // ---------------------------------------------------------------------------- // inline functions implementation // ---------------------------------------------------------------------------- #if WXWIN_COMPATIBILITY_2_8 inline void wxSizerItem::SetWindow(wxWindow *window) { DoSetWindow(window); } inline void wxSizerItem::SetSizer(wxSizer *sizer) { DoSetSizer(sizer); } inline void wxSizerItem::SetSpacer(const wxSize& size) { DoSetSpacer(size); } inline void wxSizerItem::SetSpacer(int width, int height) { DoSetSpacer(wxSize(width, height)); } #endif // WXWIN_COMPATIBILITY_2_8 inline wxSizerItem* wxSizer::Add( wxSizerItem *item ) { return Insert( m_children.GetCount(), item ); } inline wxSizerItem* wxSizer::Add( wxWindow *window, int proportion, int flag, int border, wxObject* userData ) { return Add( new wxSizerItem( window, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Add( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData ) { return Add( new wxSizerItem( sizer, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Add( int width, int height, int proportion, int flag, int border, wxObject* userData ) { return Add( new wxSizerItem( width, height, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Add( wxWindow *window, const wxSizerFlags& flags ) { return Add( new wxSizerItem(window, flags) ); } inline wxSizerItem* wxSizer::Add( wxSizer *sizer, const wxSizerFlags& flags ) { return Add( new wxSizerItem(sizer, flags) ); } inline wxSizerItem* wxSizer::AddSpacer(int size) { return Add(size, size); } inline wxSizerItem* wxSizer::AddStretchSpacer(int prop) { return Add(0, 0, prop); } inline wxSizerItem* wxSizer::Prepend( wxSizerItem *item ) { return Insert( 0, item ); } inline wxSizerItem* wxSizer::Prepend( wxWindow *window, int proportion, int flag, int border, wxObject* userData ) { return Prepend( new wxSizerItem( window, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Prepend( wxSizer *sizer, int proportion, int flag, int border, wxObject* userData ) { return Prepend( new wxSizerItem( sizer, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Prepend( int width, int height, int proportion, int flag, int border, wxObject* userData ) { return Prepend( new wxSizerItem( width, height, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::PrependSpacer(int size) { return Prepend(size, size); } inline wxSizerItem* wxSizer::PrependStretchSpacer(int prop) { return Prepend(0, 0, prop); } inline wxSizerItem* wxSizer::Prepend( wxWindow *window, const wxSizerFlags& flags ) { return Prepend( new wxSizerItem(window, flags) ); } inline wxSizerItem* wxSizer::Prepend( wxSizer *sizer, const wxSizerFlags& flags ) { return Prepend( new wxSizerItem(sizer, flags) ); } inline wxSizerItem* wxSizer::Insert( size_t index, wxWindow *window, int proportion, int flag, int border, wxObject* userData ) { return Insert( index, new wxSizerItem( window, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Insert( size_t index, wxSizer *sizer, int proportion, int flag, int border, wxObject* userData ) { return Insert( index, new wxSizerItem( sizer, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Insert( size_t index, int width, int height, int proportion, int flag, int border, wxObject* userData ) { return Insert( index, new wxSizerItem( width, height, proportion, flag, border, userData ) ); } inline wxSizerItem* wxSizer::Insert( size_t index, wxWindow *window, const wxSizerFlags& flags ) { return Insert( index, new wxSizerItem(window, flags) ); } inline wxSizerItem* wxSizer::Insert( size_t index, wxSizer *sizer, const wxSizerFlags& flags ) { return Insert( index, new wxSizerItem(sizer, flags) ); } inline wxSizerItem* wxSizer::InsertSpacer(size_t index, int size) { return Insert(index, size, size); } inline wxSizerItem* wxSizer::InsertStretchSpacer(size_t index, int prop) { return Insert(index, 0, 0, prop); } #endif // __WXSIZER_H__