///////////////////////////////////////////////////////////////////////////// // Name: icon.h // Purpose: // Author: Vaclav Slavik // Id: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_ICON_H__ #define __WX_ICON_H__ #include "wx/defs.h" #include "wx/object.h" #include "wx/bitmap.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxIcon; //----------------------------------------------------------------------------- // wxIcon //----------------------------------------------------------------------------- class WXDLLEXPORT wxIcon: public wxBitmap { public: wxIcon() : wxBitmap() {} wxIcon(const wxIcon& icon); wxIcon(const char **bits, int width=-1, int height=-1); wxIcon(char **bits, int width=-1, int height=-1); // For compatibility with wxMSW where desired size is sometimes required to // distinguish between multiple icons in a resource. wxIcon(const wxString& filename, int type = wxBITMAP_TYPE_ICO_RESOURCE, int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) : wxBitmap(filename, (wxBitmapType)type) {} wxIcon(const wxIconLocation& loc) : wxBitmap(loc.GetFileName(), wxBITMAP_TYPE_ANY) { } wxIcon& operator=(const wxIcon& icon); bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; } bool operator!=(const wxIcon& icon) const { return !(*this == icon); } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); private: DECLARE_DYNAMIC_CLASS(wxIcon) }; #endif // __WX_ICON_H__