///////////////////////////////////////////////////////////////////////////// // Name: textctrl.h // Purpose: interface of wxTextAttr // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxTextAttr @wxheader{textctrl.h} wxTextAttr represents the character and paragraph attributes, or style, for a range of text in a wxTextCtrl or wxRichTextCtrl. When setting up a wxTextAttr object, pass a bitlist mask to wxTextAttr::SetFlags to indicate which style elements should be changed. As a convenience, when you call a setter such as SetFont, the relevant bit will be set. @library{wxcore} @category{richtext} @see wxTextCtrl, wxRichTextCtrl */ class wxTextAttr { public: //@{ /** Constructors. */ wxTextAttr(); wxTextAttr(const wxColour& colText, const wxColour& colBack = wxNullColour, const wxFont& font = wxNullFont, wxTextAttrAlignment alignment = wxTEXT_ALIGNMENT_DEFAULT); wxTextAttr(const wxTextAttr& attr); //@} /** Applies the attributes in @a style to the original object, but not those attributes from @a style that are the same as those in @a compareWith (if passed). */ bool Apply(const wxTextAttr& style, const wxTextAttr* compareWith = NULL); /** Creates a font from the font attributes. */ wxFont CreateFont() const; /** Returns the alignment flags. See SetAlignment() for a list of available styles. */ wxTextAttrAlignment GetAlignment() const; /** Returns the background colour. */ const wxColour GetBackgroundColour() const; /** Returns a string containing the name of the font associated with the bullet symbol. Only valid for attributes with wxTEXT_ATTR_BULLET_SYMBOL. */ const wxString GetBulletFont() const; /** Returns the standard bullet name, applicable if the bullet style is wxTEXT_ATTR_BULLET_STYLE_STANDARD. Currently the following standard bullet names are supported: @c standard/circle @c standard/square @c standard/diamond @c standard/triangle For wxRichTextCtrl users only: if you wish your rich text controls to support further bullet graphics, you can derive a class from wxRichTextRenderer or wxRichTextStdRenderer, override @c DrawStandardBullet and @c EnumerateStandardBulletNames, and set an instance of the class using wxRichTextBuffer::SetRenderer. */ const wxString GetBulletName() const; /** Returns the bullet number. */ int GetBulletNumber() const; /** Returns the bullet style. See SetBulletStyle() for a list of available styles. */ int GetBulletStyle() const; /** Returns the bullet text, which could be a symbol, or (for example) cached outline text. */ const wxString GetBulletText() const; /** Returns the name of the character style. */ const wxString GetCharacterStyleName() const; /** Returns flags indicating which attributes are applicable. See SetFlags() for a list of available flags. */ long GetFlags() const; /** Creates and returns a font specified by the font attributes in the wxTextAttr object. Note that wxTextAttr does not store a wxFont object, so this is only a temporary font. For greater efficiency, access the font attributes directly. */ wxFont GetFont() const; /** Gets the font attributes from the given font, using only the attributes specified by @e flags. */ bool GetFontAttributes(const wxFont& font, int flags = wxTEXT_ATTR_FONT); /** Returns the font encoding. */ wxFontEncoding GetFontEncoding() const; /** Returns the font face name. */ const wxString GetFontFaceName() const; /** Returns the font size in points. */ int GetFontSize() const; /** Returns the font style. */ int GetFontStyle() const; /** Returns @true if the font is underlined. */ bool GetFontUnderlined() const; /** Returns the font weight. */ int GetFontWeight() const; /** Returns the left indent in tenths of a millimetre. */ long GetLeftIndent() const; /** Returns the left sub-indent in tenths of a millimetre. */ long GetLeftSubIndent() const; /** Returns the line spacing value, one of wxTEXT_ATTR_LINE_SPACING_NORMAL, wxTEXT_ATTR_LINE_SPACING_HALF, and wxTEXT_ATTR_LINE_SPACING_TWICE. */ int GetLineSpacing() const; /** Returns the name of the list style. */ const wxString GetListStyleName() const; /** Returns the outline level. */ bool GetOutlineLevel() const; /** Returns the space in tenths of a millimeter after the paragraph. */ int GetParagraphSpacingAfter() const; /** Returns the space in tenths of a millimeter before the paragraph. */ int GetParagraphSpacingBefore() const; /** Returns the name of the paragraph style. */ const wxString GetParagraphStyleName() const; /** Returns the right indent in tenths of a millimeter. */ long GetRightIndent() const; /** Returns an array of tab stops, each expressed in tenths of a millimeter. Each stop is measured from the left margin and therefore each value must be larger than the last. */ const wxArrayInt GetTabs() const; /** Returns the text foreground colour. */ const wxColour GetTextColour() const; /** Returns the text effect bits of interest. See SetFlags() for further information. */ int GetTextEffectFlags() const; /** Returns the text effects, a bit list of styles. See SetTextEffects() for details. */ int GetTextEffects() const; /** Returns the URL for the content. Content with wxTEXT_ATTR_URL style causes wxRichTextCtrl to show a hand cursor over it, and wxRichTextCtrl generates a wxTextUrlEvent when the content is clicked. */ const wxString GetURL() const; /** Returns @true if the attribute object specifies alignment. */ bool HasAlignment() const; /** Returns @true if the attribute object specifies a background colour. */ bool HasBackgroundColour() const; /** Returns @true if the attribute object specifies a standard bullet name. */ bool HasBulletName() const; /** Returns @true if the attribute object specifies a bullet number. */ bool HasBulletNumber() const; /** Returns @true if the attribute object specifies a bullet style. */ bool HasBulletStyle() const; /** Returns @true if the attribute object specifies bullet text (usually specifying a symbol). */ bool HasBulletText() const; /** Returns @true if the attribute object specifies a character style name. */ bool HasCharacterStyleName() const; /** Returns @true if the @a flag is present in the attribute object's flag bitlist. */ bool HasFlag(long flag) const; /** Returns @true if the attribute object specifies any font attributes. */ bool HasFont() const; /** Returns @true if the attribute object specifies an encoding. */ bool HasFontEncoding() const; /** Returns @true if the attribute object specifies a font face name. */ bool HasFontFaceName() const; /** Returns @true if the attribute object specifies italic style. */ bool HasFontItalic() const; /** Returns @true if the attribute object specifies a font point size. */ bool HasFontSize() const; /** Returns @true if the attribute object specifies either underlining or no underlining. */ bool HasFontUnderlined() const; /** Returns @true if the attribute object specifies font weight (bold, light or normal). */ bool HasFontWeight() const; /** Returns @true if the attribute object specifies a left indent. */ bool HasLeftIndent() const; /** Returns @true if the attribute object specifies line spacing. */ bool HasLineSpacing() const; /** Returns @true if the attribute object specifies a list style name. */ bool HasListStyleName() const; /** Returns @true if the attribute object specifies an outline level. */ bool HasOutlineLevel() const; /** Returns @true if the attribute object specifies a page break before this paragraph. */ bool HasPageBreak() const; /** Returns @true if the attribute object specifies spacing after a paragraph. */ bool HasParagraphSpacingAfter() const; /** Returns @true if the attribute object specifies spacing before a paragraph. */ bool HasParagraphSpacingBefore() const; /** Returns @true if the attribute object specifies a paragraph style name. */ bool HasParagraphStyleName() const; /** Returns @true if the attribute object specifies a right indent. */ bool HasRightIndent() const; /** Returns @true if the attribute object specifies tab stops. */ bool HasTabs() const; /** Returns @true if the attribute object specifies a text foreground colour. */ bool HasTextColour() const; /** Returns @true if the attribute object specifies text effects. */ bool HasTextEffects() const; /** Returns @true if the attribute object specifies a URL. */ bool HasURL() const; /** Returns @true if the object represents a character style, that is, the flags specify a font or a text background or foreground colour. */ bool IsCharacterStyle() const; /** Returns @false if we have any attributes set, @true otherwise. */ bool IsDefault() const; /** Returns @true if the object represents a paragraph style, that is, the flags specify alignment, indentation, tabs, paragraph spacing, or bullet style. */ bool IsParagraphStyle() const; //@{ /** Creates a new @c wxTextAttr which is a merge of @a base and @e overlay. Properties defined in @a overlay take precedence over those in @e base. Properties undefined/invalid in both are undefined in the result. */ void Merge(const wxTextAttr& overlay); static wxTextAttr Merge(const wxTextAttr& base, const wxTextAttr& overlay); //@} /** Sets the paragraph alignment. These are the possible values for @e alignment: Of these, wxTEXT_ALIGNMENT_JUSTIFIED is unimplemented. In future justification may be supported when printing or previewing, only. */ void SetAlignment(wxTextAttrAlignment alignment); /** Sets the background colour. */ void SetBackgroundColour(const wxColour& colBack); /** Sets the name of the font associated with the bullet symbol. Only valid for attributes with wxTEXT_ATTR_BULLET_SYMBOL. */ void SetBulletFont(const wxString& font); /** Sets the standard bullet name, applicable if the bullet style is wxTEXT_ATTR_BULLET_STYLE_STANDARD. See GetBulletName() for a list of supported names, and how to expand the range of supported types. */ void SetBulletName(const wxString& name); /** Sets the bullet number. */ void SetBulletNumber(int n); /** Sets the bullet style. The following styles can be passed: Currently wxTEXT_ATTR_BULLET_STYLE_BITMAP is not supported. */ void SetBulletStyle(int style); /** Sets the bullet text, which could be a symbol, or (for example) cached outline text. */ void SetBulletText(const wxString text); /** Sets the character style name. */ void SetCharacterStyleName(const wxString& name); /** Sets the flags determining which styles are being specified. The following flags can be passed in a bitlist: */ void SetFlags(long flags); /** Sets the attributes for the given font. Note that wxTextAttr does not store an actual wxFont object. */ void SetFont(const wxFont& font); /** Sets the font encoding. */ void SetFontEncoding(wxFontEncoding encoding); /** Sets the paragraph alignment. */ void SetFontFaceName(const wxString& faceName); /** Sets the font size in points. */ void SetFontSize(int pointSize); /** Sets the font style (normal, italic or slanted). */ void SetFontStyle(int fontStyle); /** Sets the font underlining. */ void SetFontUnderlined(bool underlined); /** Sets the font weight. */ void SetFontWeight(int fontWeight); /** Sets the left indent and left subindent in tenths of a millimetre. The sub-indent is an offset from the left of the paragraph, and is used for all but the first line in a paragraph. A positive value will cause the first line to appear to the left of the subsequent lines, and a negative value will cause the first line to be indented relative to the subsequent lines. wxRichTextBuffer uses indentation to render a bulleted item. The left indent is the distance between the margin and the bullet. The content of the paragraph, including the first line, starts at leftMargin + leftSubIndent. So the distance between the left edge of the bullet and the left of the actual paragraph is leftSubIndent. */ void SetLeftIndent(int indent, int subIndent = 0); /** Sets the line spacing. @a spacing is a multiple, where 10 means single-spacing, 15 means 1.5 spacing, and 20 means double spacing. The following constants are defined for convenience: */ void SetLineSpacing(int spacing); /** Sets the list style name. */ void SetListStyleName(const wxString& name); /** Specifies the outline level. Zero represents normal text. At present, the outline level is not used, but may be used in future for determining list levels and for applications that need to store document structure information. */ void SetOutlineLevel(int level); /** Specifies a page break before this paragraph. */ void SetPageBreak(bool pageBreak = true); /** Sets the spacing after a paragraph, in tenths of a millimetre. */ void SetParagraphSpacingAfter(int spacing); /** Sets the spacing before a paragraph, in tenths of a millimetre. */ void SetParagraphSpacingBefore(int spacing); /** Sets the name of the paragraph style. */ void SetParagraphStyleName(const wxString& name); /** Sets the right indent in tenths of a millimetre. */ void SetRightIndent(int indent); /** Sets the tab stops, expressed in tenths of a millimetre. Each stop is measured from the left margin and therefore each value must be larger than the last. */ void SetTabs(const wxArrayInt& tabs); /** Sets the text foreground colout. */ void SetTextColour(const wxColour& colText); /** Sets the text effect bits of interest. You should also pass wxTEXT_ATTR_EFFECTS to SetFlags(). See SetFlags() for further information. */ void SetTextEffectFlags(int flags); /** Sets the text effects, a bit list of styles. The following styles can be passed: Of these, only wxTEXT_ATTR_EFFECT_CAPITALS and wxTEXT_ATTR_EFFECT_STRIKETHROUGH are implemented. wxTEXT_ATTR_EFFECT_CAPITALS capitalises text when displayed (leaving the case of the actual buffer text unchanged), and wxTEXT_ATTR_EFFECT_STRIKETHROUGH draws a line through text. To set effects, you should also pass wxTEXT_ATTR_EFFECTS to SetFlags(), and call SetTextEffectFlags() with the styles (taken from the above set) that you are interested in setting. */ void SetTextEffects(int effects); /** Sets the URL for the content. Sets the wxTEXT_ATTR_URL style; content with this style causes wxRichTextCtrl to show a hand cursor over it, and wxRichTextCtrl generates a wxTextUrlEvent when the content is clicked. */ void SetURL(const wxString& url); /** Assignment from a wxTextAttr object. */ void operator operator=(const wxTextAttr& attr); }; /** @class wxTextCtrl @wxheader{textctrl.h} A text control allows text to be displayed and edited. It may be single line or multi-line. @beginStyleTable @style{wxTE_PROCESS_ENTER} The control will generate the event wxEVT_COMMAND_TEXT_ENTER (otherwise pressing Enter key is either processed internally by the control or used for navigation between dialog controls). @style{wxTE_PROCESS_TAB} The control will receive wxEVT_CHAR events for TAB pressed - normally, TAB is used for passing to the next control in a dialog instead. For the control created with this style, you can still use Ctrl-Enter to pass to the next control from the keyboard. @style{wxTE_MULTILINE} The text control allows multiple lines. @style{wxTE_PASSWORD} The text will be echoed as asterisks. @style{wxTE_READONLY} The text will not be user-editable. @style{wxTE_RICH} Use rich text control under Win32, this allows to have more than 64KB of text in the control even under Win9x. This style is ignored under other platforms. @style{wxTE_RICH2} Use rich text control version 2.0 or 3.0 under Win32, this style is ignored under other platforms @style{wxTE_AUTO_URL} Highlight the URLs and generate the wxTextUrlEvents when mouse events occur over them. This style is only supported for wxTE_RICH Win32 and multi-line wxGTK2 text controls. @style{wxTE_NOHIDESEL} By default, the Windows text control doesn't show the selection when it doesn't have focus - use this style to force it to always show it. It doesn't do anything under other platforms. @style{wxHSCROLL} A horizontal scrollbar will be created and used, so that text won't be wrapped. No effect under wxGTK1. @style{wxTE_NO_VSCROLL} For multiline controls only: vertical scrollbar will never be created. This limits the amount of text which can be entered into the control to what can be displayed in it under MSW but not under GTK2. Currently not implemented for the other platforms. @style{wxTE_LEFT} The text in the control will be left-justified (default). @style{wxTE_CENTRE} The text in the control will be centered (currently wxMSW and wxGTK2 only). @style{wxTE_RIGHT} The text in the control will be right-justified (currently wxMSW and wxGTK2 only). @style{wxTE_DONTWRAP} Same as wxHSCROLL style: don't wrap at all, show horizontal scrollbar instead. @style{wxTE_CHARWRAP} Wrap the lines too long to be shown entirely at any position (wxUniv and wxGTK2 only). @style{wxTE_WORDWRAP} Wrap the lines too long to be shown entirely at word boundaries (wxUniv and wxGTK2 only). @style{wxTE_BESTWRAP} Wrap the lines at word boundaries or at any other character if there are words longer than the window width (this is the default). @style{wxTE_CAPITALIZE} On PocketPC and Smartphone, causes the first letter to be capitalized. @endStyleTable @library{wxcore} @category{ctrl} @appearance{textctrl.png} @see wxTextCtrl::Create, wxValidator */ class wxTextCtrl : public wxControl { public: //@{ /** Constructor, creating and showing a text control. @param parent Parent window. Should not be @NULL. @param id Control identifier. A value of -1 denotes a default value. @param value Default text value. @param pos Text control position. @param size Text control size. @param style Window style. See wxTextCtrl. @param validator Window validator. @param name Window name. @remarks The horizontal scrollbar (wxHSCROLL style flag) will only be created for multi-line text controls. Without a horizontal scrollbar, text lines that don't fit in the control's size will be wrapped (but no newline character is inserted). Single line controls don't have a horizontal scrollbar, the text is automatically scrolled so that the insertion point is always visible. @see Create(), wxValidator */ wxTextCtrl(); wxTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value = "", const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTextCtrlNameStr); //@} /** Destructor, destroying the text control. */ ~wxTextCtrl(); /** Appends the text to the end of the text control. @param text Text to write to the text control. @remarks After the text is appended, the insertion point will be at the end of the text control. If this behaviour is not desired, the programmer should use GetInsertionPoint and SetInsertionPoint. @see WriteText() */ void AppendText(const wxString& text); /** Call this function to enable auto-completion of the text typed in a single-line text control using the given @e choices. Notice that currently this function is only implemented in wxGTK2 and wxMSW ports and does nothing under the other platforms. @wxsince{2.9.0} @returns @true if the auto-completion was enabled or @false if the operation failed, typically because auto-completion is not supported by the current platform. @see AutoCompleteFileNames() */ bool AutoComplete(const wxArrayString& choices); /** Call this function to enable auto-completion of the text typed in a single-line text control using all valid file system paths. Notice that currently this function is only implemented in wxGTK2 port and does nothing under the other platforms. @wxsince{2.9.0} @returns @true if the auto-completion was enabled or @false if the operation failed, typically because auto-completion is not supported by the current platform. @see AutoComplete() */ bool AutoCompleteFileNames(); /** Returns @true if the selection can be copied to the clipboard. */ virtual bool CanCopy(); /** Returns @true if the selection can be cut to the clipboard. */ virtual bool CanCut(); /** Returns @true if the contents of the clipboard can be pasted into the text control. On some platforms (Motif, GTK) this is an approximation and returns @true if the control is editable, @false otherwise. */ virtual bool CanPaste(); /** Returns @true if there is a redo facility available and the last operation can be redone. */ virtual bool CanRedo(); /** Returns @true if there is an undo facility available and the last operation can be undone. */ virtual bool CanUndo(); /** Sets the text value and marks the control as not-modified (which means that IsModified() would return @false immediately after the call to SetValue). Note that this function will not generate the @c wxEVT_COMMAND_TEXT_UPDATED event. This is the only difference with SetValue(). See @ref overview_progevent "this topic" for more information. @wxsince{2.7.1} @param value The new value to set. It may contain newline characters if the text control is multi-line. */ virtual void ChangeValue(const wxString& value); /** Clears the text in the control. Note that this function will generate a @c wxEVT_COMMAND_TEXT_UPDATED event. */ virtual void Clear(); /** Copies the selected text to the clipboard under Motif and MS Windows. */ virtual void Copy(); /** Creates the text control for two-step construction. Derived classes should call or replace this function. See wxTextCtrl() for further details. */ bool Create(wxWindow* parent, wxWindowID id, const wxString& value = "", const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTextCtrlNameStr); /** Copies the selected text to the clipboard and removes the selection. */ virtual void Cut(); /** Resets the internal 'modified' flag as if the current edits had been saved. */ void DiscardEdits(); /** This functions inserts into the control the character which would have been inserted if the given key event had occurred in the text control. The @a event object should be the same as the one passed to @c EVT_KEY_DOWN handler previously by wxWidgets. Please note that this function doesn't currently work correctly for all keys under any platform but MSW. @returns @true if the event resulted in a change to the control, @false otherwise. */ bool EmulateKeyPress(const wxKeyEvent& event); /** Returns the style currently used for the new text. @see SetDefaultStyle() */ const wxTextAttr GetDefaultStyle() const; /** Returns the insertion point. This is defined as the zero based index of the character position to the right of the insertion point. For example, if the insertion point is at the end of the text control, it is equal to both GetValue().Length() and GetLastPosition(). The following code snippet safely returns the character at the insertion point or the zero character if the point is at the end of the control. */ virtual long GetInsertionPoint() const; /** Returns the zero based index of the last position in the text control, which is equal to the number of characters in the control. */ virtual wxTextPos GetLastPosition() const; /** Gets the length of the specified line, not including any trailing newline character(s). @param lineNo Line number (starting from zero). @returns The length of the line, or -1 if lineNo was invalid. */ int GetLineLength(long lineNo) const; /** Returns the contents of a given line in the text control, not including any trailing newline character(s). @param lineNo The line number, starting from zero. @returns The contents of the line. */ wxString GetLineText(long lineNo) const; /** Returns the number of lines in the text control buffer. @remarks Note that even empty text controls have one line (where the insertion point is), so GetNumberOfLines() never returns 0. */ int GetNumberOfLines() const; /** Returns the string containing the text starting in the positions @a from and up to @a to in the control. The positions must have been returned by another wxTextCtrl method. Please note that the positions in a multiline wxTextCtrl do @b not correspond to the indices in the string returned by GetValue() because of the different new line representations (@c CR or @c CR LF) and so this method should be used to obtain the correct results instead of extracting parts of the entire value. It may also be more efficient, especially if the control contains a lot of data. */ virtual wxString GetRange(long from, long to) const; /** Gets the current selection span. If the returned values are equal, there was no selection. Please note that the indices returned may be used with the other wxTextctrl methods but don't necessarily represent the correct indices into the string returned by GetValue() for multiline controls under Windows (at least,) you should use GetStringSelection() to get the selected text. @param from The returned first position. @param to The returned last position. */ virtual void GetSelection(long* from, long* to) const; /** Gets the text currently selected in the control. If there is no selection, the returned string is empty. */ virtual wxString GetStringSelection(); /** Returns the style at this position in the text control. Not all platforms support this function. @returns @true on success, @false if an error occurred - it may also mean that the styles are not supported under this platform. @see SetStyle(), wxTextAttr */ bool GetStyle(long position, wxTextAttr& style); /** Gets the contents of the control. Notice that for a multiline text control, the lines will be separated by (Unix-style) \n characters, even under Windows where they are separated by a \r\n sequence in the native control. */ wxString GetValue() const; /** This function finds the character at the specified position expressed in pixels. If the return code is not @c wxTE_HT_UNKNOWN the row and column of the character closest to this position are returned in the @a col and @a row parameters (unless the pointers are @NULL which is allowed). Please note that this function is currently only implemented in wxUniv, wxMSW and wxGTK2 ports. @see PositionToXY(), XYToPosition() */ wxTextCtrlHitTestResult HitTest(const wxPoint& pt, wxTextCoord col, wxTextCoord row) const; /** Returns @true if the controls contents may be edited by user (note that it always can be changed by the program), i.e. if the control hasn't been put in read-only mode by a previous call to SetEditable(). */ bool IsEditable() const; /** Returns @true if the control is currently empty. This is the same as @c GetValue().empty() but can be much more efficient for the multiline controls containing big amounts of text. @wxsince{2.7.1} */ bool IsEmpty() const; /** Returns @true if the text has been modified by user. Note that calling SetValue() doesn't make the control modified. @see MarkDirty() */ bool IsModified() const; /** Returns @true if this is a multi line edit control and @false otherwise. @see IsSingleLine() */ bool IsMultiLine() const; /** Returns @true if this is a single line edit control and @false otherwise. @see @ref issingleline() IsMultiLine */ bool IsSingleLine() const; /** Loads and displays the named file, if it exists. @param filename The filename of the file to load. @param fileType The type of file to load. This is currently ignored in wxTextCtrl. @returns @true if successful, @false otherwise. */ bool LoadFile(const wxString& filename, int fileType = wxTEXT_TYPE_ANY); /** Mark text as modified (dirty). @see IsModified() */ void MarkDirty(); /** This event handler function implements default drag and drop behaviour, which is to load the first dropped file into the control. @param event The drop files event. @remarks This is not implemented on non-Windows platforms. @see wxDropFilesEvent */ void OnDropFiles(wxDropFilesEvent& event); /** Pastes text from the clipboard to the text item. */ virtual void Paste(); /** Converts given position to a zero-based column, line number pair. @param pos Position. @param x Receives zero based column number. @param y Receives zero based line number. @returns @true on success, @false on failure (most likely due to a too large position parameter). @see XYToPosition() */ bool PositionToXY(long pos, long* x, long* y) const; /** If there is a redo facility and the last operation can be redone, redoes the last operation. Does nothing if there is no redo facility. */ virtual void Redo(); /** Removes the text starting at the first given position up to (but not including) the character at the last position. @param from The first position. @param to The last position. */ virtual void Remove(long from, long to); /** Replaces the text starting at the first position up to (but not including) the character at the last position with the given text. @param from The first position. @param to The last position. @param value The value to replace the existing text with. */ virtual void Replace(long from, long to, const wxString& value); /** Saves the contents of the control in a text file. @param filename The name of the file in which to save the text. @param fileType The type of file to save. This is currently ignored in wxTextCtrl. @returns @true if the operation was successful, @false otherwise. */ bool SaveFile(const wxString& filename, int fileType = wxTEXT_TYPE_ANY); /** Changes the default style to use for the new text which is going to be added to the control using WriteText() or AppendText(). If either of the font, foreground, or background colour is not set in @e style, the values of the previous default style are used for them. If the previous default style didn't set them neither, the global font or colours of the text control itself are used as fall back. However if the @a style parameter is the default wxTextAttr, then the default style is just reset (instead of being combined with the new style which wouldn't change it at all). @param style The style for the new text. @returns @true on success, @false if an error occurred - may also mean that the styles are not supported under this platform. @see GetDefaultStyle() */ bool SetDefaultStyle(const wxTextAttr& style); /** Makes the text item editable or read-only, overriding the @b wxTE_READONLY flag. @param editable If @true, the control is editable. If @false, the control is read-only. @see IsEditable() */ virtual void SetEditable(const bool editable); /** Sets the insertion point at the given position. @param pos Position to set. */ virtual void SetInsertionPoint(long pos); /** Sets the insertion point at the end of the text control. This is equivalent to wxTextCtrl::SetInsertionPoint(wxTextCtrl::GetLastPosition()). */ virtual void SetInsertionPointEnd(); /** This function sets the maximum number of characters the user can enter into the control. In other words, it allows to limit the text value length to @e len not counting the terminating @c NUL character. If @a len is 0, the previously set max length limit, if any, is discarded and the user may enter as much text as the underlying native text control widget supports (typically at least 32Kb). If the user tries to enter more characters into the text control when it already is filled up to the maximal length, a @c wxEVT_COMMAND_TEXT_MAXLEN event is sent to notify the program about it (giving it the possibility to show an explanatory message, for example) and the extra input is discarded. Note that under GTK+, this function may only be used with single line text controls. */ virtual void SetMaxLength(unsigned long len); /** Marks the control as being modified by the user or not. @see MarkDirty(), DiscardEdits() */ void SetModified(bool modified); /** Selects the text starting at the first position up to (but not including) the character at the last position. If both parameters are equal to -1 all text in the control is selected. @param from The first position. @param to The last position. @see SelectAll() */ virtual void SetSelection(long from, long to); /** Selects all text in the control. @see SetSelection() */ virtual void SelectAll(); /** Changes the style of the given range. If any attribute within @a style is not set, the corresponding attribute from GetDefaultStyle() is used. @param start The start of the range to change. @param end The end of the range to change. @param style The new style for the range. @returns @true on success, @false if an error occurred - it may also mean that the styles are not supported under this platform. @see GetStyle(), wxTextAttr */ bool SetStyle(long start, long end, const wxTextAttr& style); /** Sets the text value and marks the control as not-modified (which means that IsModified() would return @false immediately after the call to SetValue). Note that this function will generate a @c wxEVT_COMMAND_TEXT_UPDATED event. This function is deprecated and should not be used in new code. Please use the ChangeValue() function instead. @param value The new value to set. It may contain newline characters if the text control is multi-line. */ virtual void SetValue(const wxString& value); /** Makes the line containing the given position visible. @param pos The position that should be visible. */ void ShowPosition(long pos); /** If there is an undo facility and the last operation can be undone, undoes the last operation. Does nothing if there is no undo facility. */ virtual void Undo(); /** Writes the text into the text control at the current insertion position. @param text Text to write to the text control. @remarks Newlines in the text string are the only control characters allowed, and they will cause appropriate line breaks. See () and AppendText() for more convenient ways of writing to the window. */ void WriteText(const wxString& text); /** Converts the given zero based column and line number to a position. @param x The column number. @param y The line number. @returns The position value, or -1 if x or y was invalid. */ long XYToPosition(long x, long y); //@{ /** Operator definitions for appending to a text control, for example: */ wxTextCtrl operator(const wxString& s); wxTextCtrl operator(int i); wxTextCtrl operator(long i); wxTextCtrl operator(float f); wxTextCtrl operator(double d); wxTextCtrl operator(char c); //@} }; /** @class wxStreamToTextRedirector @wxheader{textctrl.h} This class can be used to (temporarily) redirect all output sent to a C++ ostream object to a wxTextCtrl instead. @note Some compilers and/or build configurations don't support multiply inheriting wxTextCtrl from @c std::streambuf in which case this class is not compiled in. You also must have @c wxUSE_STD_IOSTREAM option on (i.e. set to 1) in your setup.h to be able to use it. Under Unix, specify @c --enable-std_iostreams switch when running configure for this. Example of usage: @code using namespace std; wxTextCtrl *text = new wxTextCtrl(...); { wxStreamToTextRedirector redirect(text); // this goes to the text control cout "Hello, text!" endl; } // this goes somewhere else, presumably to stdout cout "Hello, console!" endl; @endcode @library{wxcore} @category{logging} @see wxTextCtrl */ class wxStreamToTextRedirector { public: /** The constructor starts redirecting output sent to @a ostr or @e cout for the default parameter value to the text control @e text. @param text The text control to append output too, must be non-@NULL @param ostr The C++ stream to redirect, cout is used if it is @NULL */ wxStreamToTextRedirector(wxTextCtrl text, ostream* ostr = NULL); /** When a wxStreamToTextRedirector object is destroyed, the redirection is ended and any output sent to the C++ ostream which had been specified at the time of the object construction will go to its original destination. */ ~wxStreamToTextRedirector(); };