///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/treectlg.h // Purpose: wxTreeCtrl class // Author: Robert Roebling // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) 1997,1998 Robert Roebling // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _GENERIC_TREECTRL_H_ #define _GENERIC_TREECTRL_H_ #ifdef __GNUG__ #pragma interface "treectlg.h" #endif #if wxUSE_TREECTRL #include "wx/scrolwin.h" #include "wx/pen.h" #include "wx/imaglist.h" // ----------------------------------------------------------------------------- // forward declaration // ----------------------------------------------------------------------------- class WXDLLEXPORT wxGenericTreeItem; class WXDLLEXPORT wxTreeItemData; class WXDLLEXPORT wxTreeRenameTimer; class WXDLLEXPORT wxTreeFindTimer; class WXDLLEXPORT wxTreeTextCtrl; // ----------------------------------------------------------------------------- // wxGenericTreeCtrl - the tree control // ----------------------------------------------------------------------------- class WXDLLEXPORT wxGenericTreeCtrl : public wxScrolledWindow { public: // creation // -------- wxGenericTreeCtrl() { Init(); } wxGenericTreeCtrl(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_DEFAULT_STYLE, const wxValidator &validator = wxDefaultValidator, const wxString& name = wxTreeCtrlNameStr) { Init(); Create(parent, id, pos, size, style, validator, name); } virtual ~wxGenericTreeCtrl(); bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_DEFAULT_STYLE, const wxValidator &validator = wxDefaultValidator, const wxString& name = wxTreeCtrlNameStr); // accessors // --------- // get the total number of items in the control size_t GetCount() const; // indent is the number of pixels the children are indented relative to // the parents position. SetIndent() also redraws the control // immediately. unsigned int GetIndent() const { return m_indent; } void SetIndent(unsigned int indent); // spacing is the number of pixels between the start and the Text unsigned int GetSpacing() const { return m_spacing; } void SetSpacing(unsigned int spacing); // image list: these functions allow to associate an image list with // the control and retrieve it. Note that when assigned with // SetImageList, the control does _not_ delete // the associated image list when it's deleted in order to allow image // lists to be shared between different controls. If you use // AssignImageList, the control _does_ delete the image list. // // The normal image list is for the icons which correspond to the // normal tree item state (whether it is selected or not). // Additionally, the application might choose to show a state icon // which corresponds to an app-defined item state (for example, // checked/unchecked) which are taken from the state image list. wxImageList *GetImageList() const; wxImageList *GetStateImageList() const; wxImageList *GetButtonsImageList() const; void SetImageList(wxImageList *imageList); void SetStateImageList(wxImageList *imageList); void SetButtonsImageList(wxImageList *imageList); void AssignImageList(wxImageList *imageList); void AssignStateImageList(wxImageList *imageList); void AssignButtonsImageList(wxImageList *imageList); // Functions to work with tree ctrl items. // accessors // --------- // retrieve item's label wxString GetItemText(const wxTreeItemId& item) const; // get one of the images associated with the item (normal by default) int GetItemImage(const wxTreeItemId& item, wxTreeItemIcon which = wxTreeItemIcon_Normal) const; // get the data associated with the item wxTreeItemData *GetItemData(const wxTreeItemId& item) const; // modifiers // --------- // set item's label void SetItemText(const wxTreeItemId& item, const wxString& text); // get one of the images associated with the item (normal by default) void SetItemImage(const wxTreeItemId& item, int image, wxTreeItemIcon which = wxTreeItemIcon_Normal); // associate some data with the item void SetItemData(const wxTreeItemId& item, wxTreeItemData *data); // force appearance of [+] button near the item. This is useful to // allow the user to expand the items which don't have any children now // - but instead add them only when needed, thus minimizing memory // usage and loading time. void SetItemHasChildren(const wxTreeItemId& item, bool has = TRUE); // the item will be shown in bold void SetItemBold(const wxTreeItemId& item, bool bold = TRUE); // set the item's text colour void SetItemTextColour(const wxTreeItemId& item, const wxColour& col); // set the item's background colour void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col); // set the item's font (should be of the same height for all items) void SetItemFont(const wxTreeItemId& item, const wxFont& font); // set the window font virtual bool SetFont( const wxFont &font ); // set the styles. No need to specify a GetWindowStyle here since // the base wxWindow member function will do it for us void SetWindowStyle(const long styles); // item status inquiries // --------------------- // is the item visible (it might be outside the view or not expanded)? bool IsVisible(const wxTreeItemId& item) const; // does the item has any children? bool HasChildren(const wxTreeItemId& item) const { return ItemHasChildren(item); } bool ItemHasChildren(const wxTreeItemId& item) const; // is the item expanded (only makes sense if HasChildren())? bool IsExpanded(const wxTreeItemId& item) const; // is this item currently selected (the same as has focus)? bool IsSelected(const wxTreeItemId& item) const; // is item text in bold font? bool IsBold(const wxTreeItemId& item) const; // does the layout include space for a button? // number of children // ------------------ // if 'recursively' is FALSE, only immediate children count, otherwise // the returned number is the number of all items in this branch size_t GetChildrenCount(const wxTreeItemId& item, bool recursively = TRUE); // navigation // ---------- // wxTreeItemId.IsOk() will return FALSE if there is no such item // get the root tree item wxTreeItemId GetRootItem() const { return m_anchor; } // get the item currently selected (may return NULL if no selection) wxTreeItemId GetSelection() const { return m_current; } // get the items currently selected, return the number of such item size_t GetSelections(wxArrayTreeItemIds&) const; // get the parent of this item (may return NULL if root) wxTreeItemId GetParent(const wxTreeItemId& item) const; // for this enumeration function you must pass in a "cookie" parameter // which is opaque for the application but is necessary for the library // to make these functions reentrant (i.e. allow more than one // enumeration on one and the same object simultaneously). Of course, // the "cookie" passed to GetFirstChild() and GetNextChild() should be // the same! // get the first child of this item wxTreeItemId GetFirstChild(const wxTreeItemId& item, long& cookie) const; // get the next child wxTreeItemId GetNextChild(const wxTreeItemId& item, long& cookie) const; // get the last child of this item - this method doesn't use cookies wxTreeItemId GetLastChild(const wxTreeItemId& item) const; // get the next sibling of this item wxTreeItemId GetNextSibling(const wxTreeItemId& item) const; // get the previous sibling wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const; // get first visible item wxTreeItemId GetFirstVisibleItem() const; // get the next visible item: item must be visible itself! // see IsVisible() and wxTreeCtrl::GetFirstVisibleItem() wxTreeItemId GetNextVisible(const wxTreeItemId& item) const; // get the previous visible item: item must be visible itself! wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const; // Only for internal use right now, but should probably be public wxTreeItemId GetNext(const wxTreeItemId& item) const; // operations // ---------- // add the root node to the tree wxTreeItemId AddRoot(const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item in as the first child of the parent wxTreeItemId PrependItem(const wxTreeItemId& parent, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item after a given one wxTreeItemId InsertItem(const wxTreeItemId& parent, const wxTreeItemId& idPrevious, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item before the one with the given index wxTreeItemId InsertItem(const wxTreeItemId& parent, size_t index, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item in as the last child of the parent wxTreeItemId AppendItem(const wxTreeItemId& parent, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // delete this item and associated data if any void Delete(const wxTreeItemId& item); // delete all children (but don't delete the item itself) // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events void DeleteChildren(const wxTreeItemId& item); // delete all items from the tree // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events void DeleteAllItems(); // expand this item void Expand(const wxTreeItemId& item); // expand this item and all subitems recursively void ExpandAll(const wxTreeItemId& item); // collapse the item without removing its children void Collapse(const wxTreeItemId& item); // collapse the item and remove all children void CollapseAndReset(const wxTreeItemId& item); // toggles the current state void Toggle(const wxTreeItemId& item); // remove the selection from currently selected item (if any) void Unselect(); void UnselectAll(); // select this item void SelectItem(const wxTreeItemId& item, bool unselect_others=TRUE, bool extended_select=FALSE); // make sure this item is visible (expanding the parent item and/or // scrolling to this item if necessary) void EnsureVisible(const wxTreeItemId& item); // scroll to this item (but don't expand its parent) void ScrollTo(const wxTreeItemId& item); void AdjustMyScrollbars(); // The first function is more portable (because easier to implement // on other platforms), but the second one returns some extra info. wxTreeItemId HitTest(const wxPoint& point) { int dummy; return HitTest(point, dummy); } wxTreeItemId HitTest(const wxPoint& point, int& flags); // get the bounding rectangle of the item (or of its label only) bool GetBoundingRect(const wxTreeItemId& item, wxRect& rect, bool textOnly = FALSE) const; // Start editing the item label: this (temporarily) replaces the item // with a one line edit control. The item will be selected if it hadn't // been before. void EditLabel( const wxTreeItemId& item ) { Edit( item ); } void Edit( const wxTreeItemId& item ); // sorting // this function is called to compare 2 items and should return -1, 0 // or +1 if the first item is less than, equal to or greater than the // second one. The base class version performs alphabetic comparaison // of item labels (GetText) virtual int OnCompareItems(const wxTreeItemId& item1, const wxTreeItemId& item2); // sort the children of this item using OnCompareItems // // NB: this function is not reentrant and not MT-safe (FIXME)! void SortChildren(const wxTreeItemId& item); // deprecated functions: use Set/GetItemImage directly // get the selected item image int GetItemSelectedImage(const wxTreeItemId& item) const { return GetItemImage(item, wxTreeItemIcon_Selected); } // set the selected item image void SetItemSelectedImage(const wxTreeItemId& item, int image) { SetItemImage(item, image, wxTreeItemIcon_Selected); } // implementation only from now on // overridden base class virtuals virtual bool SetBackgroundColour(const wxColour& colour); virtual bool SetForegroundColour(const wxColour& colour); // callbacks void OnPaint( wxPaintEvent &event ); void OnSetFocus( wxFocusEvent &event ); void OnKillFocus( wxFocusEvent &event ); void OnChar( wxKeyEvent &event ); void OnMouse( wxMouseEvent &event ); void OnIdle( wxIdleEvent &event ); // implementation helpers protected: friend class wxGenericTreeItem; friend class wxTreeRenameTimer; friend class wxTreeFindTimer; friend class wxTreeTextCtrl; wxFont m_normalFont; wxFont m_boldFont; wxGenericTreeItem *m_anchor; wxGenericTreeItem *m_current, *m_key_current; unsigned short m_indent; unsigned short m_spacing; int m_lineHeight; wxPen m_dottedPen; wxBrush *m_hilightBrush, *m_hilightUnfocusedBrush; bool m_hasFocus; bool m_dirty; bool m_ownsImageListNormal, m_ownsImageListState, m_ownsImageListButtons; bool m_isDragging; // true between BEGIN/END drag events bool m_lastOnSame; // last click on the same item as prev wxImageList *m_imageListNormal, *m_imageListState, *m_imageListButtons; int m_dragCount; wxPoint m_dragStart; wxGenericTreeItem *m_dropTarget; wxCursor m_oldCursor; // cursor is changed while dragging wxGenericTreeItem *m_oldSelection; wxTimer *m_renameTimer; wxBitmap *m_arrowRight, *m_arrowDown; // incremental search data wxString m_findPrefix; wxTimer *m_findTimer; // the common part of all ctors void Init(); // misc helpers void SendDeleteEvent(wxGenericTreeItem *itemBeingDeleted); void DrawBorder(const wxTreeItemId& item); void DrawLine(const wxTreeItemId& item, bool below); void DrawDropEffect(wxGenericTreeItem *item); wxTreeItemId DoInsertItem(const wxTreeItemId& parent, size_t previous, const wxString& text, int image, int selectedImage, wxTreeItemData *data); // find the first item starting with the given prefix after the given item wxTreeItemId FindItem(const wxTreeItemId& id, const wxString& prefix) const; bool HasButtons(void) const { return (m_imageListButtons != NULL) || HasFlag(wxTR_TWIST_BUTTONS|wxTR_HAS_BUTTONS); } void CalculateLineHeight(); int GetLineHeight(wxGenericTreeItem *item) const; void PaintLevel( wxGenericTreeItem *item, wxDC& dc, int level, int &y ); void PaintItem( wxGenericTreeItem *item, wxDC& dc); void CalculateLevel( wxGenericTreeItem *item, wxDC &dc, int level, int &y ); void CalculatePositions(); void CalculateSize( wxGenericTreeItem *item, wxDC &dc ); void RefreshSubtree( wxGenericTreeItem *item ); void RefreshLine( wxGenericTreeItem *item ); // redraw all selected items void RefreshSelected(); // RefreshSelected() recursive helper void RefreshSelectedUnder(wxGenericTreeItem *item); void OnRenameTimer(); bool OnRenameAccept(wxGenericTreeItem *item, const wxString& value); void FillArray(wxGenericTreeItem*, wxArrayTreeItemIds&) const; void SelectItemRange( wxGenericTreeItem *item1, wxGenericTreeItem *item2 ); bool TagAllChildrenUntilLast(wxGenericTreeItem *crt_item, wxGenericTreeItem *last_item, bool select); bool TagNextChildren(wxGenericTreeItem *crt_item, wxGenericTreeItem *last_item, bool select); void UnselectAllChildren( wxGenericTreeItem *item ); private: DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxGenericTreeCtrl) }; #if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__) /* * wxTreeCtrl has to be a real class or we have problems with * the run-time information. */ class WXDLLEXPORT wxTreeCtrl: public wxGenericTreeCtrl { DECLARE_DYNAMIC_CLASS(wxTreeCtrl) public: wxTreeCtrl() {} wxTreeCtrl(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_DEFAULT_STYLE, const wxValidator &validator = wxDefaultValidator, const wxString& name = wxTreeCtrlNameStr) : wxGenericTreeCtrl(parent, id, pos, size, style, validator, name) { } }; #endif // !__WXMSW__ || __WIN16__ || __WXUNIVERSAL__ #endif // wxUSE_TREECTRL #endif // _GENERIC_TREECTRL_H_