\section{\class{wxBitmapHandler}}\label{wxbitmaphandler} \overview{Overview}{wxbitmapoverview} This is the base class for implementing bitmap file loading/saving, and bitmap creation from data. It is used within wxBitmap and is not normally seen by the application. If you wish to extend the capabilities of wxBitmap, derive a class from wxBitmapHandler and add the handler using \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler} in your application initialisation. \wxheading{Derived from} \helpref{wxObject}{wxobject} \wxheading{Include files} \wxheading{Library} \helpref{wxCore}{librarieslist} \wxheading{See also} \helpref{wxBitmap}{wxbitmap}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxBitmapHandler::wxBitmapHandler}\label{wxbitmaphandlerctor} \func{}{wxBitmapHandler}{\void} Default constructor. In your own default constructor, initialise the members m\_name, m\_extension and m\_type. \membersection{wxBitmapHandler::\destruct{wxBitmapHandler}}\label{wxbitmaphandlerdtor} \func{}{\destruct{wxBitmapHandler}}{\void} Destroys the wxBitmapHandler object. \membersection{wxBitmapHandler::Create}\label{wxbitmaphandlercreate} \func{virtual bool}{Create}{\param{wxBitmap* }{bitmap}, \param{const void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}} Creates a bitmap from the given data, which can be of arbitrary type. The wxBitmap object {\it bitmap} is manipulated by this function. \wxheading{Parameters} \docparam{bitmap}{The wxBitmap object.} \docparam{width}{The width of the bitmap in pixels.} \docparam{height}{The height of the bitmap in pixels.} \docparam{depth}{The depth of the bitmap in pixels. If this is -1, the screen depth is used.} \docparam{data}{Data whose type depends on the value of {\it type}.} \docparam{type}{A bitmap type identifier - see \helpref{wxBitmapHandler::wxBitmapHandler}{wxbitmapctor} for a list of possible values.} \wxheading{Return value} true if the call succeeded, false otherwise (the default). \membersection{wxBitmapHandler::GetName}\label{wxbitmaphandlergetname} \constfunc{const wxString\&}{ GetName}{\void} Gets the name of this handler. \membersection{wxBitmapHandler::GetExtension}\label{wxbitmaphandlergetextension} \constfunc{const wxString\&}{ GetExtension}{\void} Gets the file extension associated with this handler. \membersection{wxBitmapHandler::GetType}\label{wxbitmaphandlergettype} \constfunc{long}{GetType}{\void} Gets the bitmap type associated with this handler. \membersection{wxBitmapHandler::LoadFile}\label{wxbitmaphandlerloadfile} \func{bool}{LoadFile}{\param{wxBitmap* }{bitmap}, \param{const wxString\&}{ name}, \param{long}{ type}} Loads a bitmap from a file or resource, putting the resulting data into {\it bitmap}. \wxheading{Parameters} \docparam{bitmap}{The bitmap object which is to be affected by this operation.} \docparam{name}{Either a filename or a Windows resource name. The meaning of {\it name} is determined by the {\it type} parameter.} \docparam{type}{See \helpref{wxBitmap::wxBitmap}{wxbitmapctor} for values this can take.} \wxheading{Return value} true if the operation succeeded, false otherwise. \wxheading{See also} \helpref{wxBitmap::LoadFile}{wxbitmaploadfile}\\ \helpref{wxBitmap::SaveFile}{wxbitmapsavefile}\\ \helpref{wxBitmapHandler::SaveFile}{wxbitmaphandlersavefile} \membersection{wxBitmapHandler::SaveFile}\label{wxbitmaphandlersavefile} \func{bool}{SaveFile}{\param{wxBitmap* }{bitmap}, \param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}} Saves a bitmap in the named file. \wxheading{Parameters} \docparam{bitmap}{The bitmap object which is to be affected by this operation.} \docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.} \docparam{type}{See \helpref{wxBitmap::wxBitmap}{wxbitmapctor} for values this can take.} \docparam{palette}{An optional palette used for saving the bitmap.} \wxheading{Return value} true if the operation succeeded, false otherwise. \wxheading{See also} \helpref{wxBitmap::LoadFile}{wxbitmaploadfile}\\ \helpref{wxBitmap::SaveFile}{wxbitmapsavefile}\\ \helpref{wxBitmapHandler::LoadFile}{wxbitmaphandlerloadfile} \membersection{wxBitmapHandler::SetName}\label{wxbitmaphandlersetname} \func{void}{SetName}{\param{const wxString\& }{name}} Sets the handler name. \wxheading{Parameters} \docparam{name}{Handler name.} \membersection{wxBitmapHandler::SetExtension}\label{wxbitmaphandlersetextension} \func{void}{SetExtension}{\param{const wxString\& }{extension}} Sets the handler extension. \wxheading{Parameters} \docparam{extension}{Handler extension.} \membersection{wxBitmapHandler::SetType}\label{wxbitmaphandlersettype} \func{void}{SetType}{\param{long }{type}} Sets the handler type. \wxheading{Parameters} \docparam{name}{Handler type.}