///////////////////////////////////////////////////////////////////////////// // Name: wx/wxprec.h // Purpose: Includes the appropriate files for precompiled headers // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // compiler detection; includes setup.h #include "wx/defs.h" // check if to use precompiled headers: do it for most Windows compilers unless // explicitly disabled by defining NOPCH #if defined(__VISUALC__) || \ defined(__DMC__) || \ defined(__VISAGECPP__) || \ defined(__WATCOMC__) || \ defined(__BORLANDC__) // If user did not request NOCPH and we're not building using configure // then assume user wants precompiled headers. #if !defined(NOPCH) && !defined(__WX_SETUP_H__) #define WX_PRECOMP #endif #endif // For some reason, this must be defined for common dialogs to work. #ifdef __WATCOMC__ #define INCLUDE_COMMDLG_H 1 #endif #ifdef WX_PRECOMP // include "wx/chartype.h" first to ensure that UNICODE macro is correctly set // _before_ including #include "wx/chartype.h" // include standard Windows headers #if defined(__WINDOWS__) #include "wx/msw/wrapwin.h" #include "wx/msw/private.h" #endif #if defined(__WXMSW__) #include "wx/msw/wrapcctl.h" #include "wx/msw/wrapcdlg.h" #include "wx/msw/missing.h" #endif // include #ifdef __OS2__ # include "wx/os2/private.h" #endif // include the most common wx headers #include "wx/wx.h" #endif // WX_PRECOMP