///////////////////////////////////////////////////////////////////////////// // Name: list.h // Purpose: wxList, wxStringList classes // Author: Julian Smart // Modified by: // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_LISTH__ #define _WX_LISTH__ #ifdef __GNUG__ #pragma interface "list.h" #endif #include "wx/defs.h" #include "wx/object.h" class WXDLLEXPORT wxList; #define wxKEY_NONE 0 #define wxKEY_INTEGER 1 #define wxKEY_STRING 2 class WXDLLEXPORT wxNode: public wxObject { DECLARE_DYNAMIC_CLASS(wxNode) private: wxObject *data; wxNode *next; wxNode *previous; public: wxList *list; // Optional key stuff union { long integer; char *string; } key; wxNode(wxList *the_list = (wxList *) NULL, wxNode *last_one = (wxNode *) NULL, wxNode *next_one = (wxNode *) NULL, wxObject *object = (wxObject *) NULL); wxNode(wxList *the_list, wxNode *last_one, wxNode *next_one, wxObject *object, long the_key); wxNode(wxList *the_list, wxNode *last_one, wxNode *next_one, wxObject *object, const char *the_key); ~wxNode(void); inline wxNode *Next(void) const { return next; } inline wxNode *Previous(void) const { return previous; } inline wxObject *Data(void) const { return (wxObject *)data; } inline void SetData(wxObject *the_data) { data = the_data; } }; // type of compare function for list sort operation (as in 'qsort') typedef int (*wxSortCompareFunction)(const void *elem1, const void *elem2); typedef int (*wxListIterateFunction)(wxObject *o); class WXDLLEXPORT wxList: public wxObject { DECLARE_DYNAMIC_CLASS(wxList) public: int n; int destroy_data; wxNode *first_node; wxNode *last_node; unsigned int key_type; wxList(void); wxList(const unsigned int the_key_type); wxList(int N, wxObject *Objects[]); wxList(wxObject *object, ...); ~wxList(void); inline int Number(void) const { return n; } // Append to end of list wxNode *Append(wxObject *object); // Insert at front of list wxNode *Insert(wxObject *object); // Insert before given node wxNode *Insert(wxNode *position, wxObject *object); // Keyed append wxNode *Append(long key, wxObject *object); wxNode *Append(const char *key, wxObject *object); bool DeleteNode(wxNode *node); bool DeleteObject(wxObject *object); // Finds object pointer and // deletes node (and object if // DeleteContents is on) void Clear(void); // Delete all nodes inline wxNode *First(void) const { return first_node; } inline wxNode *Last(void) const { return last_node; } wxNode *Nth(int i) const; // nth node counting from 0 // Keyed search wxNode *Find(long key) const; wxNode *Find(const char *key) const; wxNode *Member(wxObject *object) const; inline void DeleteContents(int destroy) { destroy_data = destroy; } // Instruct it to destroy user data // when deleting nodes // this function allows the sorting of arbitrary lists by giving // a function to compare two list elements. void Sort(const wxSortCompareFunction compfunc); wxObject *FirstThat(wxListIterateFunction func); void ForEach(wxListIterateFunction func); wxObject *LastThat(wxListIterateFunction func); }; // String list class. N.B. this always copies strings // with Add and deletes them itself. class WXDLLEXPORT wxStringList: public wxList { DECLARE_DYNAMIC_CLASS(wxStringList) public: wxStringList(void); wxStringList(const char *first ...); ~wxStringList(void); virtual wxNode *Add(const char *s); virtual void Delete(const char *s); virtual char **ListToArray(bool new_copies = FALSE) const; virtual void Sort(void); virtual bool Member(const char *s) const; }; #endif // _WX_LISTH__