############################################################################# # Name: samples/minimal/CMakeListst.txt # Purpose: Sample CMake file to show usage of cmake for wxWidgets users # Author: Tobias Taschner # Created: 2016-10-23 # Copyright: (c) 2016 wxWidgets development team # Licence: wxWindows licence ############################################################################# # # This file is just a sample to show using cmake from an application # If you want to build the minimal and other samples please use the # wxBUILD_SAMPLES option when using cmake on the library # # Declare the minimum required CMake version cmake_minimum_required(VERSION 2.8.12) if(APPLE AND NOT CMAKE_OSX_DEPLOYMENT_TARGET) # If no deployment target has been set default to the minimum supported # OS version (this has to be set before the first project() call) if(CMAKE_SYSTEM_NAME STREQUAL "iOS") set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0 CACHE STRING "iOS Deployment Target") else() set(CMAKE_OSX_DEPLOYMENT_TARGET 10.10 CACHE STRING "macOS Deployment Target") endif() endif() # Name the project project(minimal) # Request the required wxWidgets libs find_package(wxWidgets 3.1 COMPONENTS core base REQUIRED) # Include the wxWidgets use file to initialize various settings include(${wxWidgets_USE_FILE}) # Define a variable containing a list of source files for the project set(SRC_FILES minimal.cpp ) if(WIN32) # Include a RC file for windows list(APPEND SRC_FILES ../sample.rc) elseif(APPLE) # Add an icon for the apple .app file list(APPEND SRC_FILES ../../src/osx/carbon/wxmac.icns) endif() # Define the build target for the executable add_executable(${PROJECT_NAME} WIN32 MACOSX_BUNDLE ${SRC_FILES}) # Link required libraries to the executable target_link_libraries(${PROJECT_NAME} ${wxWidgets_LIBRARIES}) if(APPLE) set_target_properties(${PROJECT_NAME} PROPERTIES RESOURCE "../../src/osx/carbon/wxmac.icns" MACOSX_BUNDLE_ICON_FILE wxmac.icns MACOSX_BUNDLE_COPYRIGHT "Copyright wxWidgets" MACOSX_BUNDLE_GUI_IDENTIFIER "org.wxwidgets.minimal" ) endif()