///////////////////////////////////////////////////////////////////////////// // Name: cursor.h // Purpose: wxCursor class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CURSOR_H_ #define _WX_CURSOR_H_ #ifdef __GNUG__ #pragma interface "cursor.h" #endif #include "wx/bitmap.h" /* Cursor for one display, so we can choose the correct one for * the current display. */ class wxXCursor : public wxObject { DECLARE_DYNAMIC_CLASS(wxXCursor) public: WXDisplay* m_display; WXCursor m_cursor; }; class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData { friend class WXDLLEXPORT wxBitmap; friend class WXDLLEXPORT wxCursor; public: wxCursorRefData(); ~wxCursorRefData(); wxList m_cursors; // wxXCursor objects, one per display wxStockCursor m_cursorId; // wxWindows standard cursor id }; #define M_CURSORDATA ((wxCursorRefData *)m_refData) #define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData) // Cursor class WXDLLEXPORT wxCursor: public wxBitmap { DECLARE_DYNAMIC_CLASS(wxCursor) public: wxCursor(); // Copy constructors wxCursor(const wxCursor& cursor) { Ref(cursor); } wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1, const char maskBits[] = NULL); wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM, int hotSpotX = 0, int hotSpotY = 0); wxCursor(wxStockCursor id); ~wxCursor(); virtual bool Ok() const { return ((m_refData != NULL) && M_CURSORDATA->m_ok); } wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; } bool operator == (const wxCursor& cursor) const { return m_refData == cursor.m_refData; } bool operator != (const wxCursor& cursor) const { return m_refData != cursor.m_refData; } // Motif-specific. // Create/get a cursor for the current display WXCursor GetXCursor(WXDisplay* display) ; // Make a cursor from standard id WXCursor MakeCursor(WXDisplay* display, wxStockCursor id); }; extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor); #endif // _WX_CURSOR_H_