#---------------------------------------------------------------------------- # Name: ColourSelect.py # Purpose: Colour Box Selection Control # # Author: Lorne White, Lorne.White@telusplanet.net # # Created: Feb 25, 2001 # Licence: wxWindows license #---------------------------------------------------------------------------- # creates a colour wxButton with selectable color # button click provides a colour selection box # button colour will change to new colour # GetColour method to get the selected colour # Updates: # call back to function if changes made # Cliff Wells, logiplexsoftware@earthlink.net: # - Made ColourSelect into "is a button" rather than "has a button" # - Added label parameter and logic to adjust the label colour according to the background # colour # - Added id argument # - Rearranged arguments to more closely follow wx conventions # - Simplified some of the code # Cliff Wells, 2002/02/07 # - Added ColourSelect Event # 12/01/2003 - Jeff Grimmett (grimmtooth@softhome.net) # # o Updated for 2.5 compatability. # """ Provides a `ColourSelect` button that, when clicked, will display a colour selection dialog. The selected colour is displayed on the button itself. """ #---------------------------------------------------------------------------- import wx #---------------------------------------------------------------------------- wxEVT_COMMAND_COLOURSELECT = wx.NewEventType() class ColourSelectEvent(wx.PyCommandEvent): def __init__(self, id, value): wx.PyCommandEvent.__init__(self, id = id) self.SetEventType(wxEVT_COMMAND_COLOURSELECT) self.value = value def GetValue(self): return self.value EVT_COLOURSELECT = wx.PyEventBinder(wxEVT_COMMAND_COLOURSELECT, 1) #---------------------------------------------------------------------------- class ColourSelect(wx.BitmapButton): def __init__(self, parent, id=wx.ID_ANY, label="", colour=wx.BLACK, pos=wx.DefaultPosition, size=wx.DefaultSize, callback=None, style=0): if label: w, h = parent.GetTextExtent(label) w += 6 h += 6 else: w, h = 20, 20 wx.BitmapButton.__init__(self, parent, id, wx.EmptyBitmap(w,h), pos=pos, size=size, style=style|wx.BU_AUTODRAW) if type(colour) == type( () ): colour = wx.Colour(*colour) self.colour = colour self.SetLabel(label) self.callback = callback bmp = self.MakeBitmap() self.SetBitmap(bmp) parent.Bind(wx.EVT_BUTTON, self.OnClick, self) def GetColour(self): return self.colour def GetValue(self): return self.colour def SetValue(self, colour): self.SetColour(colour) def SetColour(self, colour): if type(colour) == tuple: colour = wx.Colour(*colour) if type(colour) == str: colour = wx.NamedColour(colour) self.colour = colour bmp = self.MakeBitmap() self.SetBitmap(bmp) def SetLabel(self, label): self.label = label def GetLabel(self): return self.label def MakeBitmap(self): bdr = 8 width, height = self.GetSize() # yes, this is weird, but it appears to work around a bug in wxMac if "wxMac" in wx.PlatformInfo and width == height: height -= 1 bmp = wx.EmptyBitmap(width-bdr, height-bdr) dc = wx.MemoryDC() dc.SelectObject(bmp) dc.SetFont(self.GetFont()) label = self.GetLabel() # Just make a little colored bitmap dc.SetBackground(wx.Brush(self.colour)) dc.Clear() if label: # Add a label to it avg = reduce(lambda a, b: a + b, self.colour.Get()) / 3 fcolour = avg > 128 and wx.BLACK or wx.WHITE dc.SetTextForeground(fcolour) dc.DrawLabel(label, (0,0, width-bdr, height-bdr), wx.ALIGN_CENTER) dc.SelectObject(wx.NullBitmap) return bmp def SetBitmap(self, bmp): self.SetBitmapLabel(bmp) self.SetBitmapSelected(bmp) self.SetBitmapDisabled(bmp) self.SetBitmapFocus(bmp) self.SetBitmapSelected(bmp) self.Refresh() def OnChange(self): wx.PostEvent(self, ColourSelectEvent(self.GetId(), self.GetValue())) if self.callback is not None: self.callback() def OnClick(self, event): data = wx.ColourData() data.SetChooseFull(True) data.SetColour(self.colour) dlg = wx.ColourDialog(wx.GetTopLevelParent(self), data) changed = dlg.ShowModal() == wx.ID_OK if changed: data = dlg.GetColourData() self.SetColour(data.GetColour()) dlg.Destroy() # moved after dlg.Destroy, since who knows what the callback will do... if changed: self.OnChange()